Hi guys! I have a new project that I am working on, along side my first game that was developed in Slick2D.
My new game is using LibGDX and I want to first thank all the members of the forum who have helped me understand LibGDX more, have helped me understand programming a lot more and finally sort out some features of the game which is making this possible, so thank you
Galactic Warp! What is it? You ask
The game is fashioned on old style games where the screen scrolls up, causing the player to fly along and destroy enemies collecting coins and pick ups along the way and fighting some cool bosses! At the moment I have got a few features working but the game is still a long way off from what I want to achieve. My main aim of this project is to increase my understanding of programming logic, become better in game programming and learn new features in a fun way.
At the moment, there isn't much to see but I feel happy that a few months ago I couldn't even code and now I feel that I am understanding how to logically work around problems and solve them. I even programmed the bullet system myself which I am happy about, as this seemed unthinkable a while ago.
Finally, a lot of the artwork at the start will be placeholders or not finished to a high standard, just a heads up
- Thanks for reading
Currently working on:
* Moving all textures/sprites into a separate class so that I don't keep loading in files every time I create an object * Random monster generation * Enemies shooting at the player
* Adding new enemies
* Adding pickups such as speed
* Designing the maphttp://www.youtube.com/v/rd1cJTJ56j0?version=3&hl=en_US&start=