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  The Terminal Angel Disease - 2D Indie RPG  (Read 1912 times)
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Offline captainsoft
« Posted 2014-05-08 00:34:03 »

Hello fellow Java Indie-Devs! Smiley

After a long time (=years) of development, my hobby game "The Terminal Angel Disease" is approaching the release deadline Smiley
It is a typical 2D RPG with elements of hack'n'slay, story-driven, item looting, and a sack of self irony.

I developed this game initially starting from 1998 in an obscure language called "Visual Basic" and released it in 2005 in Germany only. I was finishing university at that time, and after spending years with the game I lost interest in pushing it further once it was released. I continued working as a full time pro web developer, architect and team leader for customers. Missing the pure coding in those positions, I re-wrote the game in Java as a hobby project. 95% of the stuff is untouched: graphics (I introduced new tree graphics), gameplay, design. It was then and now a lot of work and I decided too re-release it again!
The game is inspired by mid-90 games. Today, games tend to be short and accessible, and my game is nothing like that Wink Fights are frequent and hard - most people complain about that. But puzzles are fair, and NPCs are friendly Smiley

In an former RPG city (used a long time ago for real RPG games), everybody is unempoyed, since their graphics went out of style. All monsters have been beaten, all heroes became lazy and fat. Suddenly, new monsters roam the city, and our party are the only ones who can move around (because they're controlled by you, the player). It seems the guardian angels - the so-called "scripts" - have been been kidnapped! And so we drink up our cappucino and start the adventure...
Technique (this we can discuss here in detail Wink
  * The game runs on Java, obviousley, without any support from a 3rd party framework. Everything is programmed using Java2d/Swing, and a custom game framework using BufferedImages. Why? Because it is foremost a fun, coding project, and creating frameworks is a lot of fun Smiley
  * The map structure is a 99x99 array of tiles. Tiles have a 40x40 pixel ground iamge, and optional an item and overlay image.
  * There are 20 maps in the game, with half of them have unique graphics.
  * Events, like puzzles, talks, shops, and fights are also placed on the tiles. I hade a really nice editor for evreything abck then!
  * When fighting baddies, the fight screen appears with a semi-real-time fight modus.
What's next?
I'm working on a demo! I already bought chocolate to handle the critics, and then I'll see how much of the input I can incorporate into the game. The final release is scheduled after summer (i want to spend *some* of the summer time outside!) After that - depending on if at least some people like it - a complete remake is planned Smiley

Video  Pointing
So enough talk, let's watch a video. This is raw, compiled footage of representive scenes of the game and shows the basic things to do: walking, fighting, looting!

If you like theprojects pleeeease support it via the usual suspects:

I love to hear comments and questions! Smiley


Offline 04hockey

Junior Member

Medals: 2
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Exp: 2 years

Founder of Fanger Games.

« Reply #1 - Posted 2014-05-08 01:47:09 »

Lovely concept. Can't wait to see where this goes Smiley
Offline Rayvolution

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« Reply #2 - Posted 2014-05-08 03:31:52 »

Interesting concept.. although I have to admit I'm not digging the graphics. Everything seems out of place. Sad

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Offline Cero
« Reply #3 - Posted 2014-05-08 05:25:25 »

not digging the graphics

Offline EgonOlsen
« Reply #4 - Posted 2014-05-08 12:12:11 »

... I'm not digging the graphics. Everything seems out of place. Sad
I still prefer the graphics over the common pixel art/retro look.

A demo would be great.

Offline scanevaro
« Reply #5 - Posted 2014-05-08 15:05:23 »

seems quite interesting.
i think it would be much interesting with some music in the background, at least Guile's Theme (:
Offline captainsoft
« Reply #6 - Posted 2014-05-08 17:22:00 »

Thanks for the replies Smiley

The graphics... the thing is, I did everything by myself... and thats just the way they look... i know it is not fashionable. Music is planned, I also play the guitar .)

Offline Drenius
« Reply #7 - Posted 2014-05-08 19:01:15 »

Well, it is optically actually kinda ugly, but still a very interesting funny concept!
Offline ags1

JGO Ninja

Medals: 46
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Make code not war!

« Reply #8 - Posted 2014-05-08 19:36:46 »

Graphics look fine!

Offline captainsoft
« Reply #9 - Posted 2014-05-08 19:41:10 »

Graphics look fine!

Thanks, man! Smiley

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Offline Drenius
« Reply #10 - Posted 2014-05-08 19:44:00 »

optically actually kinda ugly
Graphics look fine!
Yea. Ugly but fine.
Offline CodeHead

JGO Coder

Medals: 40

From rags to rags.

« Reply #11 - Posted 2014-05-08 21:13:36 »

The graphics remind me of And Yet It Moves. Looks like an interesting game in the video. Smiley

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Offline captainsoft
« Reply #12 - Posted 2014-06-04 21:45:18 »

I played a bit with IrfanView filters:

Better or worse? Smiley

Offline ags1

JGO Ninja

Medals: 46
Projects: 2
Exp: 5 years

Make code not war!

« Reply #13 - Posted 2014-06-04 23:17:44 »

It feels a bit cubist. Which is not a bad thing, you could develop it into a style.

Offline saucymeatman
« Reply #14 - Posted 2014-06-04 23:37:48 »

I like most of the art, when considered individualy, but none of it fits together. The chair is isometric, but the character is not. Also, the varying levels of detail in thr images make it look un-unified (If thats a word?).
Offline captainsoft
« Reply #15 - Posted 2014-06-16 11:40:34 »

Demo Version 0.2 Smiley

Yes, I worked on a demo version of the game! The first 5 maps are included - and even the intro! Smiley
There is no manual yet, so please check the help screen via "F1". Most of the controls can be found out I hope. And pleeeease save early, save often Wink  Pointing

Everybody have a lot of fun, and tell me what you think about it Smiley


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