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  The Amazing Space Catastrophe  (Read 4924 times)
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Offline Lambo993
« Posted 2014-04-24 20:45:32 »


Hi people i'm currently working on an arcade shooting kind of game
it's currently version 1.8.4 Alpha

Source and Download
https://github.com/Lambo993/SpaceGame Contributors will be appreciated
https://github.com/Lambo993/SpaceGame/releases/tag/v1.8.4_Alpha Converted to EXE using Launch4J
alternately for non windows user
https://www.dropbox.com/s/6pe0nury45c0w2c/Space%20Catastrophe.jar

Controls:

- WASD or Arrows key to move

- Z or Mouse left click to shoot

- R to restart

- Esc to pause

- F3 for debug screen

- F8 for mute (Only sound music can't be muted cause of a bug)

TO-DO list:

- Fixing applet

- More type of bullets

- More type of enemies

- Bosses

- Upgrades

- Better GUI

- Converting to LWJGL

- Multiplayer

- Better sound and reduce music size

I also looking for graphics designer and music/sound composer
Offline Lambo993
« Reply #1 - Posted 2014-05-11 17:59:23 »

Version 1.8.4 Alpha just came out
Exe version:
https://github.com/Lambo993/SpaceGame/releases/tag/v1.8.4_Alpha
Jar version:
https://www.dropbox.com/s/6pe0nury45c0w2c/Space%20Catastrophe.jar
Source:
https://github.com/Lambo993/SpaceGame
Changelog (including 1.8.3):
Fixed the music bug (i think)
Attempt to fix applet
New Game engine
Fixed a typo in achievement
Sound for achievements
Custom logger
Draws Hitbox in debug mode
Offline wessles

JGO Wizard


Medals: 66
Projects: 4
Exp: 3 years


Radirius Software Developer


« Reply #2 - Posted 2014-05-11 22:40:00 »

Nice job so far, just 3 issues:
- Take out the 'Start Game' thing. It is entirely pointless (I clicked on the jar, didn't I?)
- The shooting sound turns off after a bunch of clicking
- What was the purpose in making the mouse the primary control? I think that it would have been more intuitive to use the spacebar

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