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  SOLIS  (Read 24995 times)
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Offline lcass
« Posted 2014-04-21 17:56:46 »

Solis WIP topic

What is this project?

Solis is my current project , this is going to be one with continuous development
and will have my full attention.

The game itself is about building spacecraft in 2d topdown action, the player can construct
, fight and control their entirely customizable vessel. The game will have heavy intensity on
intergalactic fights , mining and eventually multiplayer.

Current progress!

  • Fully functional editor.
  • Somewhat usable Guis!
  • Functional Main screen!
  • Efficient opengl based renderer
  • Full user input.
  • Exploration (WIP - 10%)
  • Object interaction (WIP-70%)
  • Entitys and playables (Not started - 0%)
  • Fights and other ships/stations (Not started - 0%)
  • Mining and resources (WIP , resources started -25% , mining Not started - 0%)
In detail
The game currently utilizes Lwjgl , specifically the opengl features not much else , everything other than that is written by me. Currently the game utilizes two main rendering methods (and a few others for things such as text and GUIS) , the main being perobject and layerbatching. Perobject: speaks for itself new vbo per object , I use this in situations where I have a large number of tiles that will be edited frequently , for instance the editor , in the out of dock layerbatching is used , two layers are reserved specifically for tiles , 1 layer for items(stacking dependant on size) , 1 layer for players and the top layer for effects. Only the tiles are stored in a multi dimensional array, the items are stored in arraylists generated when objects are created. Entitys are all stored in one array and are then rendered.

Demo download,very basic build editor

Future plans

  • Multiplayer
  • Mining
  • Fights
  • Full scale galactic battles (I enjoyed typing this one)
  • Resource and energy system
  • Ship crew management and health systems
  • Full ship control mode

Most of the program has been recoded , took only about a week almost half the amount of code with a performance increase of about 1700fps , this includes a new UI and much more efficient text rendering and image updating. It is also more memory efficient using a tiny amount of space for a tile (8 floats and a string) instead of lots (entire VBO class , 20 floats , string , multiple other objects ).
Here is a picture

Further update:
Basically entire engine rewrite , initial introduction of entities , a huge number of other improvements.
Current updated features:
Entity movement.
Correct ship movement.
Electrical systems.
Basic controls.
GUI updates.
Offline RobinB

JGO Ninja

Medals: 45
Projects: 1
Exp: 3 years

Spacegame in progress

« Reply #1 - Posted 2014-04-24 16:23:36 »

I have a suggestion..
Add a bigger picture / show some videos or more pictures so we have a clue what it is.
A picture says more then a thousand words.. Smiley
Offline GNecro1
« Reply #2 - Posted 2014-08-09 16:10:57 »

Are you going to relese a demo?

Java freak! Cheesy
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Gibbo3771

JGO Kernel

Medals: 128
Projects: 5
Exp: 1 year

Currently inactive on forums :(

« Reply #3 - Posted 2014-08-28 14:49:12 »

Reading through your features, you sound like an avid EVE Online fan :p.

"This code works flawlessly first time and exactly how I wanted it"
Said no programmer ever
Offline Gibbo3771

JGO Kernel

Medals: 128
Projects: 5
Exp: 1 year

Currently inactive on forums :(

« Reply #4 - Posted 2014-08-28 19:16:24 »

Ah ok Cheesy Just your features list looks "EVE inspired", I have been playing EVE for a long time so it's the first thing that came to mind haha.

"This code works flawlessly first time and exactly how I wanted it"
Said no programmer ever
Offline LiquidNitrogen
« Reply #5 - Posted 2014-08-30 00:38:37 »

I suggest you provide a zip file or something slightly easier to download.
Offline Gibbo3771

JGO Kernel

Medals: 128
Projects: 5
Exp: 1 year

Currently inactive on forums :(

« Reply #6 - Posted 2014-08-30 14:17:01 »

For test builds I suggest a fat jar or a zip of everything. People will be more inclined to download 1 file, as opposed to 3.

"This code works flawlessly first time and exactly how I wanted it"
Said no programmer ever
Offline TritonDreyja
« Reply #7 - Posted 2014-12-02 22:59:10 »

This looks really interesting
Offline atombrot
« Reply #8 - Posted 2015-01-08 18:31:33 »

The background looks very nice. I like that it isn't just flat black. Made a big improvement there. It would be nice if there was a bit of color variation. I really like it when "space pics" (or visualization of space in games) have a bit variation in colors (random example from google image search: ). It could be subtle just fading a bit to dark red or so.

I the text in the menu buttons on the top left hard to read. Probably it would already improve, if you make it a bit lighter (or add an outline).

The ships look a bit too "tiled" with only square tiles. You could add some pieces to give your ship some nicer outlines (and not everything in 90° angles).

The UI looks functional, the icons are basic but I think they do their job.

Other than that, not much to say as I can't see any gameplay. The idea sounds interesting. Kind of an open world FTL with multiplayer Wink
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