Considering this, I think he should raise his game to $3-5.
Reason being, people are pretty much just as willing to spend $3 as they are $1... and you wont lose a huge percentage to fees.
Maybe, I just don't want to overcharge since I'm an unknown developer and my game's not super deep.
Have a dollar (After the itch.io and paypal fees, I mean.)
The graphics for the game look rather polished. But there are some issues that I've already found by playing for just a while:
1) The map seems to cut out at extremely low (Towards the bottom of the screen) maps. I've had two of starting areas (Out of four now) appear in a region where the map isn't keeping track of anything (And at least one of those had the stairs in that area so it was a bugger to find them again.)
2) Visual indicators of damage would be highly appreciated as would some explanation of the health. Having stamina and then those shields, without explanation made me think that the shields were like "Defense Points" and the stamina was my health.
3) Instructions would be very helpful. In your post here you have what looks to be a tutorial, however when I played just now nothing was coming up.
4) Disable R (Jump down three levels) and Tab (Automatically die) or have some prompt. While I was trying to figure how to attack I had it pop a few times (Pressing buttons in sequence, then seeing the screen change and going "What did that mean?")
#1 is a bug. #2, you don't actually have any health. If you get hit when you've got no armor, you're dead. I suppose I should add that to the tutorial as well. #3, I'm not sure why the tutorial didn't come up for you, as it seemed to work just fine when I tested it. I'll re-check it to see if maybe I did something incorrectly. And #4, I'll probably have some toggleable option for a prompt, as I don't want to interrupt any flow the player has with doing runs multiple times in a row. Or maybe add something in the Event Log that tells you you're about to do it and you press it again to confirm or something.
EDIT: So it turns out I'd literally just uploaded the wrong version, my apologies!