Hi all! I'm new here.
First I must say that we are a two friends group trying to make good games.
The other guy makes the graphics and I'm the programmer.
Yesterday I posted our first game for Android in the showcase section and now I want to share here the new project we are working right now.
It's a classic 2D side scrolling platformer for Android and iOS (and maybe other platforms) with a well defined pixel-art style. I switch from Andengine to libGDX for this project, so I'm learning and coding at the same time.
I'm making a game engine over the libGDX framework and the game uses that engine.
At this moment, as the game has not a name, I'm calling it with the project codename: Ultimate.
This is an screenshot
And a little videohttp://www.youtube.com/v/rJbHLoVY8es?version=3&hl=en_US&start=
Current implemented features:
-2D multi-layered parallax scrolling
-Basic physics (run, jump,...)
-Basic sprite management *June 11 - 2014
-Advanced sprite management. It's able to build sprite animations from a sprite sheet without writing any extra code. You only need to put a new name in an enum and it's ready to use.
-Tile animation attachments
-Enemies. Various types with different behaviors.
-Basic global lighting.