Well I played it, the overall idea is pretty solid, but the movement needs some work. I think touch based movement should be an option, and when you roll over "special" spaces the player should sort of stick to it. I spent a lot of time trying to roll perfectly onto the spaces so they would activate, and it got really frustrating at times!
But I like the concept! And the entities teleporting is really cool!
Thanks for feedback.
You're right - accelerometer controls need some work. I haven't spent much time on it.
What's more I started wondering whether acceelerometer makes any sense in that game at all. When I play it on desktop with standard keyboard I feel I'm more precise than with accelerometer (I thought it would be other way). Your suggestion with touch feedback seconds that so I will add on screen buttons as an option or maybe default interface.