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  Vehicular Fun  (Read 1223 times)
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Offline wessles

JGO Ninja


Medals: 49
Projects: 4
Exp: 3 years


Loves games, loves coding; this is only logical.


« Posted 2014-02-06 04:12:12 »

Hello there.

I would like to introduce you to the stress-ball of a game, Vehicular Fun. Made in 2 days with MERCury.


This game is made in MERCury, showing the best of all the engines features such as lingering particle effects, easy to use shaders, simply made graphics, etc!


This game is made for 2 (+1) things:
- To simulate a FBPs* game: GTA5
- To be my personal stress ball
- To demonstrate MERCury


It so far is just a punch-em-up, with a retro feel (NOTICE DA FWIKKIN CRT SHADAH!) to it.

Links:
Github
Jar File (Multi-Platform)

Controls:
<WASD> - Move
<SPACEBAR> - Punch (referred to in code as KAPOW)
<Q> - Lower kaPowr
<E> - Raise kaPowr

Go ahead, play it, mod it, and let me know what you think. This is for you guys.

Cheers to the stress relief; vehicles coming soon,
-wes  Smiley

You don't know nerdiness yet; you haven't even met me!
www.wessles.com
Online LiquidNitrogen
« Reply #1 - Posted 2014-02-06 04:22:17 »

seems to keep crashing after 35 seconds
Online HeroesGraveDev

JGO Kernel


Medals: 215
Projects: 11
Exp: 2 years


If it wasn't Awesome, it wasn't me.


« Reply #2 - Posted 2014-02-06 04:22:45 »

You have some serious stability issues with Mercury.

After a minute, things started lagging and within 10 seconds, my computer was unresponsive.

It took 2 minutes, and a pkill -9 (which if you don't know, is bad to use and is a last resort) to close it. Angry

You have some serious fixing to do.

Games published by our own members! Check 'em out!
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Offline wessles

JGO Ninja


Medals: 49
Projects: 4
Exp: 3 years


Loves games, loves coding; this is only logical.


« Reply #3 - Posted 2014-02-06 04:24:34 »

Crap. This changes things.
I just ran it and it crashed too.
Double crap.

I will fix this soon, but not tonight. Have to go to bed.

Sorry folks!
-wes  Sad

You don't know nerdiness yet; you haven't even met me!
www.wessles.com
Offline SwordsMiner

JGO Coder


Medals: 8
Projects: 2
Exp: 10-12 months


Head of the Indie Developing team Revereor.


« Reply #4 - Posted 2014-02-06 14:27:07 »

I dont like the collision, I think it should be down to the pixel accurate, (do they call that per pixel collision like everything else these days?)

- The one and only, SwordsMiner.

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Offline wessles

JGO Ninja


Medals: 49
Projects: 4
Exp: 3 years


Loves games, loves coding; this is only logical.


« Reply #5 - Posted 2014-02-06 15:04:51 »

Well, I fixed the game breaking flaw: too much blood. I ran it for about 3 mins with no crash, so I think it is fixed. Also added in CRT monitor effect (screen bending).

If it still crashes, tell me a bit more info on what happened before you did it.

@Swordsminer
Not pixel-perfect. I will probably just set a radius of collision.

Vehicles coming soon!
Plus a bigger map.

Happily said,
-wes  Smiley

You don't know nerdiness yet; you haven't even met me!
www.wessles.com
Offline opiop65

JGO Kernel


Medals: 131
Projects: 7
Exp: 3 years


Team Alluminum


« Reply #6 - Posted 2014-02-07 00:33:09 »

Awesome! Sorry about the time I'm taking off, my family is crazy... but very cool that you made a game with MERCury!

Offline Drenius
« Reply #7 - Posted 2014-02-07 18:52:27 »

@opiop64:    Not using it would be a bad sign...
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