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  Louhigames GGJ14 entry  (Read 5653 times)
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Offline arttu

Senior Devvie

Medals: 3
Projects: 4

« Posted 2014-01-28 18:02:11 »

Hi! We participated to the Global Game Jam this year (too) and the result is a 2D artillery observer game with speech recognition, for Android (Jelly Bean and up).

<a href=";hl=en_US&amp;start=" target="_blank">;hl=en_US&amp;start=</a>

Here is more about the game:

In the game you need to defend the center of the map. You can't shoot and the only way to fight is to *tap* the radio button, and give fire commands. Like "Enemy at alpha one", and then the artillery fires at the target named "alpha one".

Beware, this is a jam game and _can_ contain bugs. A lot of them. For me it has been quite stable, but I haven't been able to test it with many different devices.
If you have an Android phone, it would be really fun to hear what you think of the game. Smiley It's a bit unfinished and simple, and of course it's not the best way to control character with voice commands, but it's a nice experiment. It can be frustrating, but can also feel empowering and add an extra layer of immersion.

Thanks everyone. Smiley

Arttu, Teemu

Edit: You can also comment on Google+:
Offline Joker

Junior Newbie

« Reply #1 - Posted 2014-01-30 00:09:23 »

Very cool idea!

It's something that's not very often done in games. However I think there might be a reason behind that. It's not marketable at all and after a few seconds the mechanic of talking into the phone because annoying and tedious. Also the game itself isn't that fun to play and honestly after seeing the video for about 20 seconds I felt that I had seen everything the game has to offer, even if there were different enemies or levels.

But definitely a cool idea and a nice little prototype.
Offline arttu

Senior Devvie

Medals: 3
Projects: 4

« Reply #2 - Posted 2014-01-30 07:21:29 »

Yes, there definitely is a reason why voice is not used on games. It is quite unreliable and slow and therefore most of the time you can do everything better with buttons or something else. This was more like an experiment to see could it be done and would it bring any value to the game. I've had a feeling that it _could_ give better immersion if used right. But on the other hand, if you are not alone, you don't want to use voice commands with a game, just like you don't want to give Google Now commands - people think it sounds stupid.

Thanks for taking the time to comment. Smiley I've been thinking whether to continue the game a bit or not. The artillery could be at the centre of the map (where now is just generic stuff to defend), and the player could also shoot smaller enemies with another gun, but bigger enemies should be killed with the artillery. You would see the artillery firing (which could be nice), and you could also lose it. Wouldn't be a big thing to do but I'm not sure yet if it's worth my time.
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