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  Borstal  (Read 10004 times)
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Offline Thotep
« Posted 2013-09-23 12:35:07 »

It's a survival-focused roguelike set on a small island. It's 1926, you're 13 years old and it is raining.
Random generation, meaningful choices and multiple endings!
I made this for the 7drl game jam ("make a roguelike in 7 days") with help of @MaciejPrzerwa.

Play it here

Also on Android!

Made with libgdx.

@thotep, made Prophour23, currently working on PANZERBOMB.
Offline SHC
« Reply #1 - Posted 2013-09-23 14:05:25 »

Had this error:

java -jar borstal.jar
JavaVM WARNING: JAWT_GetAWT must be called after loading a JVM
_NSJVMLoadLibrary: NSAddLibrary failed for /libjawt.dylib
JavaVM FATAL: lookup of function JAWT_GetAWT failed. Exit
AL lib: ReleaseALC: 1 device not closed

Oracle Java 7 update 40
OS X Mountain Lion 10.8.5

Offline wessles
« Reply #2 - Posted 2013-10-19 00:37:34 »

Love it! The dialogue is clever!
But you might want to consider making the starvation and sleep deprivation deaths a bit more flexible. After about 14 steps, I almost starved!
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline boolean

Junior Devvie

Medals: 1
Projects: 1

« Reply #3 - Posted 2013-10-19 14:05:11 »

Is there a reason your running your game as a Java app, rather than exporting it from libGDX as a html5 app?
Offline Opiop
« Reply #4 - Posted 2013-10-19 14:07:27 »

Is there a reason your running your game as a Java app, rather than exporting it from libGDX as a html5 app?
Maybe because some people like downloading their games instead of just running them from a browser? I know I hate playing games in a browser, for some reason it just doesn't feel right. I like downloading my games. Why would he just have an applet for his game and not a standalone desktop version?
Offline Jimmt
« League of Dukes »

JGO Kernel

Medals: 167
Projects: 5
Exp: 6 years

« Reply #5 - Posted 2013-10-21 01:01:54 »

He has it as a java applet (not application, nothing downloaded). If you're using libgdx and you want your game to be embedded in a webpage there really is no excuse not to port to html5. You're just turning away your own potential players by using an applet.
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