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  DEEPER -Lander type game-  (Read 2681 times)
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Offline TheFrog
« Posted 2013-09-04 08:03:46 »

Hi all,

We've been working on and off for 2 years now, to make a 2D engine for our Lander remake.
We used LWJGL and OpenGL

You  can now download a demo, GFX are temporary.

For Windows

Any feed back is most welcome
Offline Longarmx
« Reply #1 - Posted 2013-09-04 12:09:19 »

Wow. Looks very well polished. Is there a playable demo?

Offline TheFrog
« Reply #2 - Posted 2013-09-04 15:12:08 »

Very soon... Thanks for your comments...
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Offline Slyth2727
« Reply #3 - Posted 2013-09-04 21:55:47 »

It looks very pretty! I don't know if you have implemented a (however simple) particle engine but from the video I don't think you have. I highly suggest you do that as it adds a lot to the feeling of the game. Imagine having some nice white to blue or white to orange particles as the ship's jet instead of an animation! It would be very cool. You could also do a simple blend function using glBlendMode (I think that's the name) instead of implementing color changing. Maybe add some ambient particles as well and you have yourself a VERY beautiful game. I also really like like the way the ship rotates Smiley. Overall very nice job on the game, looking forward to seeing a demo!

Edit: I love the textures, maybe use a shader to make the "seaweed" move/jiggle around a bit? Check this out:

Was I before Chuang Tzu who dreamt about being a butterfly, or am I now a butterfly who dreams about being Chuang Tzu?
Offline TheFrog
« Reply #4 - Posted 2013-09-05 10:37:50 »

Thanks, you're right, we should implement un particle engine, and we probably will.
For now we must concentrate on level design& gameplay and come back later to the graphics.

Offline TheFrog
« Reply #5 - Posted 2013-09-06 15:04:08 »

Hello again,

A small video to illustrate the collision system I use.
Every 'Tile' has a polyline described using an external software. This polyline is the collision.

When the ship or laser gets close enough, the points of the polyline in the defined range are connected.
Then a simple line intersection formula dectects the collision.

<a href=";hl=en_US&amp;start=" target="_blank">;hl=en_US&amp;start=</a>
Offline TheFrog
« Reply #6 - Posted 2014-03-31 20:44:31 »

Hello Again,

The game is still under heavy development. I changed the ortographic projection for a real perspective. The result is much better.
I now use per pixel light with a Shader
A playable demo is coming up soon

Here's a few videos

<a href=";hl=en_US&amp;start=" target="_blank">;hl=en_US&amp;start=</a>
<a href=";hl=en_US&amp;start=" target="_blank">;hl=en_US&amp;start=</a>

Thanks for watching
Offline Grunnt

JGO Wizard

Medals: 79
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Complex != complicated

« Reply #7 - Posted 2014-04-03 13:59:35 »

Its got great style, and the lighting really gives a creepy "deep" kind of effect. Good work!

Offline TheFrog
« Reply #8 - Posted 2014-07-05 19:37:22 »

You can now download a demo

For Windows

Any feed back is most welcome
Offline ra4king

JGO Kernel

Medals: 350
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I'm the King!

« Reply #9 - Posted 2014-07-20 13:07:49 »

Offtopic: if you can, I suggest you host your screenshots and downloads on another site. Google Chrome reports the domain '' as containing malware.

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Offline TheFrog
« Reply #10 - Posted 2014-07-24 19:39:30 »

Thanks ra4king,  I hadn't realized, I just moved it to a new server...

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