The .exe file doesn't work (I'm using Windows 8, maybe that's the issue?), just starts it in the background and it's impossible to kill the process.
-Not sure why this happens. I am using windows 8 too
Right clicking on the game's context gives me a black screen and can't continue playing the game until I close it's window and restart it.
-Yeah I accidentally left something in the game, pressing G returns it back from the 'black screen' It was a way to cycle between the menu and the game that I forgot to take out
The helicopter's collision box isn't working properly, there were a few times when the tail/rotor totally hit the wall and nothing happened.
-It was kinda designed this way, the only thing you have to avoid getting hit is the cockpit. I read up on this a fair amount and many games actually only place the collideable area to be the cockpit. Some big shoot-em-up type games, only have the cockpit of the plane have collision box, and ignore wings/props/rotors/ other parts.
Though I suppose I could have put one around the rear tail rotor though. I will next time!
When colliding with a wall on low speed the helicopter doesn't break but adds a blueish box there. (Not sure if this is a correct behavior)
There is an initial 'newbie' timer for the first 1-2 seconds of the game, you can hit anything and not die.
-Additionally there is something a little wonky about the box2d that sometimes causes collisions/sensor activated when you are super super 'close' to something but not quite touching it. It used to happen a lot more, I haven't been able to track down one final bug on this though. But thanks! I wish I could find the cause of this one
Sometimes when the helicopter breaks the game zooms out and you can see the end of the top and/or bottom walls. It is only a visual thing but it's kind of annoying. I suggest to either make the walls a bit thicker or to drop the zoom effect.
-I forgot to remove it, it was supposed to be removed :/ alternatively it'd be easy to just extend the last tile a bit, so that it extends way past the viewable camera distance.
-I completely agree that its really annoying/cheap looking when you see the outer edge
Thanks for the feedback and playing! This was just a 1-off learning experience. These are always appreciated and will make adjustments in the future and not be 'lazy' on fixing some things that should have been fixed before release/demonstration. Especially the easy ones like the right mouse click and zoom.