Yep, you caught me, I'm doing a couple of 2-3 day games to test out some theories about the game masses. I'm starting to realise that I know nothing about what makes games really entice so I'm throwing a few things at the wall to see what sticks.
In this case, yep, you get very little extra for paying but could it be that it's just enough? (so far, no)
The game was designed for those super puzzle players that obsess over beating each other at hard things - hence the facebook/twitter integration which I'd normally never do
As always, feedback appreciated. Changing the colour on failure is a good plan - I'll do that straight away.
Thanks for playing!