Hi !
Featured games (91)
games approved by the League of Dukes
Games in Showcase (757)
Games in Android Showcase (229)
games submitted by our members
Games in WIP (844)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Angry Birds Physics Example  (Read 6246 times)
0 Members and 1 Guest are viewing this topic.
Offline beanhead

Senior Newbie

Projects: 1

« Posted 2013-07-07 19:46:57 »

A JavaFX implementation of a physics engine from Paul Firth's blog

Offline beanhead

Senior Newbie

Projects: 1

« Reply #1 - Posted 2013-07-09 00:36:22 »

Hi i can't seem to obfuscate this project without the exe. jar becoming un-executable any help welcome. (ps reason this is not my original code)
Offline Jimmt
« League of Dukes »

JGO Kernel

Medals: 167
Projects: 5
Exp: 6 years

« Reply #2 - Posted 2013-07-09 11:33:26 »

If it's not your code you shouldn't be the one posting it in the showcase Pointing
Ask a separate question in newbie and debugging.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline beanhead

Senior Newbie

Projects: 1

« Reply #3 - Posted 2013-07-09 15:23:56 »

OK point taken I can't remove this post, maybey the moderator could!
Offline jonjava
« Reply #4 - Posted 2013-07-09 21:40:36 »

Take a look at JBox2D for tutorials and information on how to do this. I'm pretty sure the game in the OP uses JBox2D as well.

JBox2D is a java port for Box2D. A renowned physics library for c++ that is used everywhere. The actual real game Angry Birds by Rovio uses Box2D for its physics.

Pages: [1]
  ignore  |  Print  

Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!