Hi !
Featured games (91)
games approved by the League of Dukes
Games in Showcase (804)
Games in Android Showcase (237)
games submitted by our members
Games in WIP (867)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  KDoom - Game Engine/Doom Clone I'm working on  (Read 8916 times)
0 Members and 1 Guest are viewing this topic.
Offline kpars
« Posted 2013-06-11 15:37:33 »

Hello People!

Recently I've been modding and mapping for Doom a lot, so I figured, "Why not make this in Java?", so this project started:

The game itself is based off of an old engine I started making a long while back. It's been a great learning project to understand how raycasting engine and PBP engines work, and how everything is built in a pseudo-3D Engine.

Feel free to leave any thoughts or suggestions, I appreciate them all Cheesy

Here's all of the things I've added so far:
  • A HUD, Title Screen, ETC.
  • 3 Weapons: The fist, the shotgun, and the pistol.
  • 2 Mobs: The Imp and the Zombieman
Many many more things to come Cheesy
Offline kingroka123
« Reply #1 - Posted 2013-06-11 17:39:58 »

Looks great  Grin. will the controls be like the original doom or will it be more modernized?
Offline kpars
« Reply #2 - Posted 2013-06-11 17:49:41 »

In the middle.

I will be adding mouse support here soon, so you can look around with that (obviously not on the y axis, as it's a pseudo3D engine), and the controls are already WASD.

I will of course be adding the old controls too, Wink
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline wreed12345

JGO Knight

Medals: 28
Projects: 3
Exp: 5 years

« Reply #3 - Posted 2013-07-08 22:33:44 »

Cool Doom remake looks pretty good. Why is your rank "JGO Dishonorable" ?

Offline mrdeathjockey

Senior Devvie

Medals: 6
Projects: 1
Exp: 3 years

Trying to be a good programmer, step by step

« Reply #4 - Posted 2013-07-09 00:29:45 »

Was going to say that it looks like Doom :p Not much of a 3D perspective game maker myself, but the progress sure looks promising. Just don't put too much ****s in there ok?
Offline Oskuro

JGO Ninja

Medals: 77
Exp: 10 years

Coding in Style

« Reply #5 - Posted 2013-07-09 18:59:12 »

 Your DooM-ness pleases me.  Stare

Well done! (The engine, not the pleasing me.... ok, that too) Grin

Offline Vermeer

JGO Coder

Medals: 16

« Reply #6 - Posted 2013-07-09 19:07:48 »

That's looking really good. Would like to give that a try when it's ready Smiley
Pages: [1]
  ignore  |  Print  

Riven (442 views)
2019-09-04 15:33:17

hadezbladez (5304 views)
2018-11-16 13:46:03

hadezbladez (2219 views)
2018-11-16 13:41:33

hadezbladez (5571 views)
2018-11-16 13:35:35

hadezbladez (1158 views)
2018-11-16 13:32:03

EgonOlsen (4595 views)
2018-06-10 19:43:48

EgonOlsen (5470 views)
2018-06-10 19:43:44

EgonOlsen (3132 views)
2018-06-10 19:43:20

DesertCoockie (4026 views)
2018-05-13 18:23:11

nelsongames (4744 views)
2018-04-24 18:15:36
A NON-ideal modular configuration for Eclipse with JavaFX
by philfrei
2019-12-19 19:35:12

Java Gaming Resources
by philfrei
2019-05-14 16:15:13

Deployment and Packaging
by philfrei
2019-05-08 15:15:36

Deployment and Packaging
by philfrei
2019-05-08 15:13:34

Deployment and Packaging
by philfrei
2019-02-17 20:25:53

Deployment and Packaging
by mudlee
2018-08-22 18:09:50

Java Gaming Resources
by gouessej
2018-08-22 08:19:41

Deployment and Packaging
by gouessej
2018-08-22 08:04:08 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!