Java-Gaming.org Hi !
Featured games (81)
games approved by the League of Dukes
Games in Showcase (513)
Games in Android Showcase (119)
games submitted by our members
Games in WIP (576)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Angel's Destiny WIP - Open Source Java Final Fantasy 2 based RPG - another story  (Read 5644 times)
0 Members and 1 Guest are viewing this topic.
Offline erana
« Posted 2012-11-26 20:04:30 »

Hi there,

I am working on a game based on Final Fantasy 2 with its own storyline. I finished the graphics engine for the map, collision on map and a small attack engine based on FF2. There's a monster database with a slime for now. Only one player character.

The game is open source, the java code is in the tarballs and git repository, more on this later on.

The project is hosted here : http://code.google.com/p/angels-destiny-rpg/

There's a 0.2 tarball here : http://code.google.com/p/angels-destiny-rpg/downloads/list

and the repository is hosted on google also and uses git.
Do read the README and INSTALL files.

Here's a screenshot or two :







The game is meant for my 2 children.
Enjoy, more updates later on.
Offline Nate

JGO Kernel


Medals: 149
Projects: 4
Exp: 14 years


Esoteric Software


« Reply #1 - Posted 2012-11-26 20:20:42 »

Awesome, I've always wanted to do this. I'm jealous! Don't have time to download atm though. I saved up $3/week to buy FF1 for $70 when I was a kid and it first came out. FF2 was even more amazing. I played it every day after school until I beat it. Smiley Since then I've beat FF1 on my phone using 3 black mages and 1 white mage. Good times!

Offline erana
« Reply #2 - Posted 2012-11-27 17:32:02 »

The combat system is finished and there's FF2 ask mode and talking. read the README for further knowledge.



You can talk to the green elf on the screenshot and you get into combat on the map with a random.nextInt(3200) == 0; It needs an overland map still.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Vladiedoo
« Reply #3 - Posted 2012-11-28 04:36:22 »

You should allow your own characters to attack themselves to speed up leveling, it is what made FFII so great for me Grin.
Offline masteryoom

JGO Coder


Medals: 5
Projects: 2


If you look closely, you might see it turning...


« Reply #4 - Posted 2012-11-28 05:41:47 »

Then FFII must be crazy. Grin
Who in their right minds would attack themselves?  persecutioncomplex

Smiley
Offline Nate

JGO Kernel


Medals: 149
Projects: 4
Exp: 14 years


Esoteric Software


« Reply #5 - Posted 2012-11-28 05:58:28 »

I think there was a mind control spell or ability that made one of your guys an enemy temporarily.

Offline Vladiedoo
« Reply #6 - Posted 2012-11-28 06:10:42 »

Then FFII must be crazy. Grin
Who in their right minds would attack themselves?  persecutioncomplex

Who in the right minds? It increases your base HP and a bunch of other stats. You would have to be crazy to not attack yourself.
Offline KittenKoder

Senior Duke


Medals: 7



« Reply #7 - Posted 2012-11-28 06:11:47 »

I think there was a mind control spell or ability that made one of your guys an enemy temporarily.

There were several actually. Confuse ans charm would do it, those ones the player could attain as well.

I am no one else.
Offline erana
« Reply #8 - Posted 2012-11-29 08:11:54 »

Level 1, the start town, is almost finished. You can enter the priest and herbist buildings. You can exit the map to level 2  (overworld) and there's 3 party members now. There's midi music support in SimpleMidiPlayer.java and 3 music files.
You can get into combat on the overworld. Then I am working on a thief lair, which is accessible through a dungeon hole on the overland map. For making non player characters you best look at ElfGreen.java as an example and Slime classes for monsters in battle mode. You have to fill in all possible answers of your non player characters and set which one replies to each possible learn-ask-item variable.

Here are some pictures :








The game is open source, java code is in.

You can fetch the latest tarball here : http://code.google.com/p/angels-destiny-rpg/downloads/list

Enjoy!
Offline Hazzy

Senior Newbie





« Reply #9 - Posted 2012-11-30 10:59:30 »

The controls were a little sticky for me and the animations are waaaay too fast. Needs a lot of work and it would be good to see some original graphics instead of stolen/place holder ones.

I hope you continue working on it, I'm a fan of RPGs like this but yeah, the engine needs a bit of work :p I wish you good luck with it and looking forward to more!
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline erana
« Reply #10 - Posted 2012-11-30 16:23:55 »

The controls were a little sticky for me and the animations are waaaay too fast. Needs a lot of work and it would be good to see some original graphics instead of stolen/place holder ones.

The graphics are Open Content except for the houses. I have however bought the house graphics as I have bought the full sprite set of A Link to the past (zelda) from nintendo.

I hope you continue working on it, I'm a fan of RPGs like this but yeah, the engine needs a bit of work :p I wish you good luck with it and looking forward to more!

I might need to rework the engine but for a complete codebase it's OK though. The timer should be fine but your Java version does not calibrate well apparently.
Offline Best Username Ever

Junior Duke





« Reply #11 - Posted 2012-11-30 20:40:58 »

The graphics are Open Content except for the houses. I have however bought the house graphics as I have bought the full sprite set of A Link to the past (zelda) from nintendo.

No you didn't. See note here. What website are the characters from and which open content license do they use?
Offline erana
« Reply #12 - Posted 2012-12-02 16:10:58 »

The graphics are Open Content except for the houses. I have however bought the house graphics as I have bought the full sprite set of A Link to the past (zelda) from nintendo.

No you didn't. See note here. What website are the characters from and which open content license do they use?

The sprites are from http://rpgrevolution.com/, you can ask for their license, but everything on the site is regular open content. See their resources in the menu at the left. Enjoy.
Offline KittenKoder

Senior Duke


Medals: 7



« Reply #13 - Posted 2012-12-02 22:33:42 »

Zelda tree houses!

I am no one else.
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

Longarmx (38 views)
2014-10-17 03:59:02

Norakomi (29 views)
2014-10-16 15:22:06

Norakomi (24 views)
2014-10-16 15:20:20

lcass (28 views)
2014-10-15 16:18:58

TehJavaDev (56 views)
2014-10-14 00:39:48

TehJavaDev (55 views)
2014-10-14 00:35:47

TehJavaDev (46 views)
2014-10-14 00:32:37

BurntPizza (64 views)
2014-10-11 23:24:42

BurntPizza (36 views)
2014-10-11 23:10:45

BurntPizza (78 views)
2014-10-11 22:30:10
Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!