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  [Re-innovated] DigiLife  (Read 4927 times)
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Offline DeathJockey

Junior Devvie

Medals: 1
Projects: 3

« Posted 2012-10-05 02:12:41 »

Hello all,

Couple of months ago I posted a thread called '[WIP] DigiLife', that thread has been moved to this one because there's a whole lot more going on at the moment. I've decided to re-innovate the game about a week ago and I've made some stunning progress. Both DigiLife and it's map editor DigiKit has been going great, and to show it, I've got some screenshots.

That's the Title Menu for DigiLife

What is DigiLife?

To quote from the DigiLife website:

"The game is a large sandbox. You can explore the world, the water and everything in between. The game is a simulation, but with a special twist, it is not all books and routines, this game has a twist of mystic! Mystic and surreal creatures, buildings, houses, landscapes, beings. All you can imagine, and all you can't!"

Currently, I'm working on world loading, parsing and eventually rendering. These worlds are made from DigiKit. Unfortunetly it is quite far away from a stable release YET, but I'll post some updates as soon as one is out.

DigiKit is the map creator for DigiLife, it features an in-depth editing for DigiLife Maps. It is able to create a fully featured map pack for DigiLife to load etc. Without me saying too much, here are some screenshots (I've worked on DigiKit more than DigiLife because this is more important than DigiLife at this point of time)

Main Screen for DigiKit

Creating a new World

Default editing screen showing Tiles being edited

Map Pack creator

Please note that they are not the final version of the editor. And I'm still working hard to resolve alot of underlying issues lurking within the program.

Thank you for your time, if you're interested in following the development progress of the game, you can visit the following websites:

DigiLife Game Website:
DigiLife Forums:

Or you can follow me on Twitter since I post alot of screenshots there:

My Twitter: @DeathJockey

Last Updated on 5th Oct 2012
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