Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (524)
Games in Android Showcase (127)
games submitted by our members
Games in WIP (592)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Old School 2D RPG with twists...  (Read 8442 times)
0 Members and 1 Guest are viewing this topic.
Offline LordChandar

Junior Devvie


Projects: 1



« Posted 2012-09-30 19:24:52 »



Howdy,

I have been working on an old school Java-based RPG now for a year, and thought it was finally at a point where it might be good to let people have a crack at it.  It is known to run on Linux, Mac and Windows.

It is called Fabula Divina (www.fabuladivina.com), and it draws on inspiration from old games like Ultima, Dragon Quest and Final Fantasy, but also some of the newer aspects of RPGs like Diablo, Torchlight.  My aim was to keep it as old school as possible.

It is still kinda rough, but you can play through the first "act" completely, at which point it opens up into the whole world.  Hope you enjoy it.  If there is anyone who has good constructive feedback that would help make it better please let me know.  If you are interested enough on the project you might want to work on it, please let me know.  More eyes are better than just mine. :-)

Cheers,

Graham
Offline Gjallar

JGO Coder


Medals: 13
Projects: 1


Follower of Nurgle


« Reply #1 - Posted 2012-09-30 21:43:19 »

I'd love to test it, but the game wont let me give any input whatsoever. I'm stuck on the Main Menu and can't press a thing, the music is playing just fine


Specs:
Windows 7 64bit
Intel i3
4Gb RAM
NVIDIA GeForce GT 330M


Edit: Nevermind, I just didn't understand the menu e.e
Offline LordChandar

Junior Devvie


Projects: 1



« Reply #2 - Posted 2012-09-30 21:49:00 »

I thought maybe you had stumbled onto a bug I have tons of issues reproducing...

That something that happens so rarely, I haven't been able to reproduce it enough to fix it.  For some reason the display thread seems to hang, but only ever at the beginning on startup.  It happens like once out of every 200-300 launches for me, so I can't nail it down.

I've had one test player report it and when he relaunches it, it plays fine.

If anyone has any idea what causes this, I'd love to have an assist.  I've played the game for hours at a time, and noticed once it starts, it won't happen at all.

Cheers,
Graham.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Gjallar

JGO Coder


Medals: 13
Projects: 1


Follower of Nurgle


« Reply #3 - Posted 2012-09-30 22:21:18 »

No, no, no.. I just didn't get the I start a New Game by pressing N  Grin

I tried opening the Options that way but I guess you didn't implement that yet, so I thought it wasn't working
Offline Jimmt
« League of Dukes »

JGO Kernel


Medals: 138
Projects: 4
Exp: 3 years



« Reply #4 - Posted 2012-10-01 01:29:30 »

Hi
Was already testing this game before(commented on one of your fb posts)
Offline Tjstretchalot

Junior Devvie


Medals: 2
Projects: 1



« Reply #5 - Posted 2012-10-01 21:04:06 »

300 megabytes.. that's to much for me to download without it being AAA, sorry.  Also, you need some more bigger screenies!
Offline Regenuluz
« Reply #6 - Posted 2012-10-02 06:37:23 »

300 megabytes.. that's to much for me to download without it being AAA, sorry.  Also, you need some more bigger screenies!

Really? So you will never try out a game if it's 300mb, unless it's AAA? Most of the indie games I have installed is 100mb+, so 300 isn't really much. Most of the AAA games I've installed is 2gb+...


On-topic: Downloading as I type. Smiley
Offline Regenuluz
« Reply #7 - Posted 2012-10-02 07:26:29 »

Actually, I just figured out why the game is that large. There's a .svn folder located inside of the data folder.

1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
 
Regenuluz@Medusa ~/Downloads/FabulaDivina-v0.30/data $ du -h .svn/
  76K   .svn//prop-base
  0B   .svn//props
169M   .svn//text-base
  0B   .svn//tmp/prop-base
  0B   .svn//tmp/props
  0B   .svn//tmp/text-base
  0B   .svn//tmp
169M   .svn/


Also, it seems like the sound manager starts up an awful lot of times, 8 to be precise.

1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
35  
36  
37  
38  
39  
40  
41  
42  
43  
44  
45  
46  
47  
48  
49  
50  
51  
52  
53  
54  
55  
56  
57  
58  
59  
60  
61  
62  
63  
64  
65  
66  
67  
68  
69  
70  
71  
72  
73  
74  
Regenuluz@Medusa ~/Downloads/FabulaDivina-v0.30 $ java -jar EnigmaEngine.jar 
init() started 0
Init Target System...
Init Boundry System...
Init Sound System...

Starting up SoundSystem...
Initializing Java Sound
    (The Java Sound API.  For more information, see http://java.sun.com/products/java-media/sound/)
JavaSound initialized.


Starting up SoundSystem...
Initializing Java Sound
    (The Java Sound API.  For more information, see http://java.sun.com/products/java-media/sound/)
JavaSound initialized.


Starting up SoundSystem...
Initializing Java Sound
    (The Java Sound API.  For more information, see http://java.sun.com/products/java-media/sound/)
JavaSound initialized.


Starting up SoundSystem...
Initializing Java Sound
    (The Java Sound API.  For more information, see http://java.sun.com/products/java-media/sound/)
JavaSound initialized.

Init Storage System...
Init Graphic Assets...
Cache Graphic Assets...
Init Prop System...
Init Projectile System...
Init Animation System...
Init LifeForms System...
Init View Port...
Init World Map...
Init Hero...
Init Spawn System...
Init System Font...
Init Stat & Toolbar System...
Init Spawn System...
Init New Game...
Init FOV System...
Init Dialog Chat...
Init Environment System...

Starting up SoundSystem...
Initializing Java Sound
    (The Java Sound API.  For more information, see http://java.sun.com/products/java-media/sound/)
JavaSound initialized.


Starting up SoundSystem...
Initializing Java Sound
    (The Java Sound API.  For more information, see http://java.sun.com/products/java-media/sound/)
JavaSound initialized.


Starting up SoundSystem...
Initializing Java Sound
    (The Java Sound API.  For more information, see http://java.sun.com/products/java-media/sound/)
JavaSound initialized.


Starting up SoundSystem...
Initializing Java Sound
    (The Java Sound API.  For more information, see http://java.sun.com/products/java-media/sound/)
JavaSound initialized.

Start Spawn System...
Checking for SaveGame...
Loading NPCs...


And the game seemed to be lagging on my Macbook Pro. But that might be because of power saver, didn't have it plugged in when I tried it. I'll plug it in later and try again.

Specs for my MBP:
1  
2  
3  
CPU: 2,4 GHz Core i5
Ram: 8gb 1333 MHz DDR3
Graphics: Intel HD Graphics 3000 512MB


Hope this helps a bit.

Cheers! Smiley
Offline LordChandar

Junior Devvie


Projects: 1



« Reply #8 - Posted 2012-10-03 01:05:33 »

I am extremely excited by all the comments on the project! :-)

To start with I appreciate the feedback and patience.  I've never made a game before.  This has always been a dream of mine.

I am surprised it is laggy on an i5 MBP.  I am developing it on a nearly 4 year old Core 2 Duo MBP 13".  I could be biased, but it doesn't feel laggy for me.  I'd love to know if powersave mode is what is doing it for you.

I will work on the game .svn stuff.  I didn't think it was being capture into the production zip file.

The way I do sound management started out as a proof of concept.  I can reduce the number of instances that spin up on startup.  That will help that.

I am using typical java awt to do the 2D graphics.  If there is a faster way to blit the graphics, please let me know.  I wanted to do everything from scratch, which means it's all a work of progress, incl the engine.

Any way anyone can help to make this game better, more fun, +++ in any way is definitely welcome.
you can email us directly at fabula.divina@me.com or contact us on Facebook/Twitter/Google+ also...
Offline LordChandar

Junior Devvie


Projects: 1



« Reply #9 - Posted 2012-10-03 01:09:32 »

I have shrunk the download size to 190M.  I am uploading a slimmer version now.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Regenuluz
« Reply #10 - Posted 2012-10-03 18:43:25 »

Right, so I gave it another short test. It doesn't seem to lack when my mbp is plugged in. However, it feels like the guy is really slow at moving, because of the initial time it takes from pressing a key until he moves. Also, no diagonal movement? Sad

Another thing, seems like you're rendering a little too few tiles. When I'm moving to the sides there sometimes appear a black edge underneath the jagged edges around the map.
Offline LordChandar

Junior Devvie


Projects: 1



« Reply #11 - Posted 2012-10-03 19:08:25 »

@Regenuluz,

That is bizzar.  The only time I have slow keyboard input is during the introduction.  Once in the game it acts perfectly.  I have not heard of anyone else having sluggish input response times inside the game.

You said you were on an i5?  Which version of OS X is it?

We have the same video card, so I tend to not think it is that.  Can you tell me what the CPU usage looks like for the FabulaDivina process?

If you get some time, can you write me a direct email, and maybe we can do some troubleshooting over Skype or Google+ or FaceBook chat?
You can reach me at Graham.Norville@gmail.com or Graham.Norville@me.com, I also have a Facebook account GrahamNorville...

I really do want to understand what is happening to you.

Cheers,

Joshua
Offline LordChandar

Junior Devvie


Projects: 1



« Reply #12 - Posted 2012-10-03 21:37:46 »

I found a visualization perf issue that was chewing up some CPU.  I put a byte cache in there to buffer it, and it took my CPU usage down from a maximum of 80% down to a maximum of 54% hanging out on average to 34-48%...

Next time I publish a new version it will be in there.

Offline LordChandar

Junior Devvie


Projects: 1



« Reply #13 - Posted 2012-10-04 00:25:13 »

I also fixed the clipping issue on the top and left.  Thanks for the good catches.  All of these fixes will be on the next release.
Offline Regenuluz
« Reply #14 - Posted 2012-10-04 06:46:52 »

About the input feeling sluggish, it's because the char moves 1 space when first you press it, but then it takes what feels like half a second before it starts to move continually.

It doesn't use a whole lot of CPU. It's kind of steady at ~50% and peaked once or twice at ~75%.

I'm running OS X 10.8.2. With the following Java version:
1  
2  
3  
4  
Regenuluz@Medusa ~/Downloads/FabulaDivina-v0-1.30 $ java -version
java version "1.7.0_04"
Java(TM) SE Runtime Environment (build 1.7.0_04-b21)
Java HotSpot(TM) 64-Bit Server VM (build 23.0-b21, mixed mode)


I tried to add you to Skype, but those 2 emails didn't show up anything. ^^

Oh, and I somehow made your game crash, twice. The first time it gave this:
1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
35  
36  
37  
38  
39  
40  
41  
Exception in thread "AWT-EventQueue-0" java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
   at java.util.ArrayList.rangeCheck(ArrayList.java:604)
   at java.util.ArrayList.get(ArrayList.java:382)
   at EnigmaEngine.inputKB.processKeyPress(inputKB.java:335)
   at EnigmaEngine.MyView.mainPanelKeyPressed(MyView.java:147)
   at EnigmaEngine.MyView.access$600(MyView.java:27)
   at EnigmaEngine.MyView$7.keyPressed(MyView.java:125)
   at java.awt.Component.processKeyEvent(Component.java:6463)
   at javax.swing.JComponent.processKeyEvent(JComponent.java:2829)
   at java.awt.Component.processEvent(Component.java:6282)
   at java.awt.Container.processEvent(Container.java:2229)
   at java.awt.Component.dispatchEventImpl(Component.java:4861)
   at java.awt.Container.dispatchEventImpl(Container.java:2287)
   at java.awt.Component.dispatchEvent(Component.java:4687)
   at java.awt.KeyboardFocusManager.redispatchEvent(KeyboardFocusManager.java:1893)
   at java.awt.DefaultKeyboardFocusManager.dispatchKeyEvent(DefaultKeyboardFocusManager.java:752)
   at java.awt.DefaultKeyboardFocusManager.preDispatchKeyEvent(DefaultKeyboardFocusManager.java:1017)
   at java.awt.DefaultKeyboardFocusManager.typeAheadAssertions(DefaultKeyboardFocusManager.java:889)
   at java.awt.DefaultKeyboardFocusManager.dispatchEvent(DefaultKeyboardFocusManager.java:717)
   at java.awt.Component.dispatchEventImpl(Component.java:4731)
   at java.awt.Container.dispatchEventImpl(Container.java:2287)
   at java.awt.Window.dispatchEventImpl(Window.java:2719)
   at java.awt.Component.dispatchEvent(Component.java:4687)
   at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:703)
   at java.awt.EventQueue.access$000(EventQueue.java:102)
   at java.awt.EventQueue$3.run(EventQueue.java:662)
   at java.awt.EventQueue$3.run(EventQueue.java:660)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:76)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:87)
   at java.awt.EventQueue$4.run(EventQueue.java:676)
   at java.awt.EventQueue$4.run(EventQueue.java:674)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:76)
   at java.awt.EventQueue.dispatchEvent(EventQueue.java:673)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:244)
   at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:163)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:151)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:147)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:139)
   at java.awt.EventDispatchThread.run(EventDispatchThread.java:97)


and I have no idea what I did for this to happen. I think it happened when I closed the game?

The second is this:
1  
2  
3  
4  
5  
6  
7  
8  
9  
Exception in thread "Thread-2" java.lang.IllegalArgumentException: I cannot attack myself!
   at EnigmaEngine.RPGUtil.Fatal0(RPGUtil.java:50)
   at EnigmaEngine.RPGUtil.Fatal(RPGUtil.java:55)
   at EnigmaEngine.ThoughtInventory$ActionTarget.action(ThoughtInventory.java:612)
   at EnigmaEngine.NPC.ProcessThoughts(NPC.java:285)
   at EnigmaEngine.BattleSystem.processBattle(BattleSystem.java:1168)
   at EnigmaEngine.BattleSystem.run(BattleSystem.java:160)
   at EnigmaEngine.myPanel.run(myPanel.java:107)
   at java.lang.Thread.run(Thread.java:722)


And that happened during combat. ^^
Offline LordChandar

Junior Devvie


Projects: 1



« Reply #15 - Posted 2012-10-04 11:19:32 »

I like stack traces... They make me happy.  I can look in code for stack trace issues.  Thanks for this.  Thanks for continuing to help me out.

As far as Skype, I had Skype under a private email address.  My hope was you would have written me an email, and I would have given you my Skype username.  My Skype username is jcannonb.  You can find me on Skype with jcannonb.

I added those two email addresses to the Skype account though, and you can find me now.

I do intentionally slow down the game loop.  To simulate an old school feel, and reduce CPU utilization.  I put a Thread.Sleep(60) at the bottom of the render loop.  That may be causing your issue too.  If I raise it up to Thread.Sleep(30) that would give you 30fps...

Since the game isn't "intense" on animations I didn't think it would matter to players, but maybe it will. :-)
Offline Roquen
« Reply #16 - Posted 2012-10-04 11:23:49 »

Quote
About the input feeling sluggish, it's because the char moves 1 space when first you press it, but then it takes what feels like half a second before it starts to move continually.
This could be how input is being processed.  Starts to move continually = autorepeat kicking in.
Offline Regenuluz
« Reply #17 - Posted 2012-10-04 11:37:52 »

Well, I've got another stack trace for you then. ^^

I tried to cast a spell in combat, while having no spells. (I'm actually not sure how to even win combat. Every time I've tried with just normal attacking I think I end up dying, since it returns to the start screen. Tongue)

1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
35  
36  
37  
38  
39  
40  
41  
42  
43  
44  
45  
Exception in thread "AWT-EventQueue-0" java.lang.ArrayIndexOutOfBoundsException: -1
   at java.util.ArrayList.elementData(ArrayList.java:371)
   at java.util.ArrayList.get(ArrayList.java:384)
   at EnigmaEngine.EnigmaGameState.getHeroMagicSpellSelected(EnigmaGameState.java:1272)
   at EnigmaEngine.BattleSystem.processSelectUseSpell(BattleSystem.java:868)
   at EnigmaEngine.BattleSystem.processBattleInput(BattleSystem.java:884)
   at EnigmaEngine.BattleSystem.onKeyPress(BattleSystem.java:939)
   at EnigmaEngine.inputKB.processKeyPress(inputKB.java:188)
   at EnigmaEngine.MyView.mainPanelKeyPressed(MyView.java:147)
   at EnigmaEngine.MyView.access$600(MyView.java:27)
   at EnigmaEngine.MyView$7.keyPressed(MyView.java:125)
   at java.awt.Component.processKeyEvent(Component.java:6463)
   at javax.swing.JComponent.processKeyEvent(JComponent.java:2829)
   at java.awt.Component.processEvent(Component.java:6282)
   at java.awt.Container.processEvent(Container.java:2229)
   at java.awt.Component.dispatchEventImpl(Component.java:4861)
   at java.awt.Container.dispatchEventImpl(Container.java:2287)
   at java.awt.Component.dispatchEvent(Component.java:4687)
   at java.awt.KeyboardFocusManager.redispatchEvent(KeyboardFocusManager.java:1893)
   at java.awt.DefaultKeyboardFocusManager.dispatchKeyEvent(DefaultKeyboardFocusManager.java:752)
   at java.awt.DefaultKeyboardFocusManager.preDispatchKeyEvent(DefaultKeyboardFocusManager.java:1017)
   at java.awt.DefaultKeyboardFocusManager.typeAheadAssertions(DefaultKeyboardFocusManager.java:889)
   at java.awt.DefaultKeyboardFocusManager.dispatchEvent(DefaultKeyboardFocusManager.java:717)
   at java.awt.Component.dispatchEventImpl(Component.java:4731)
   at java.awt.Container.dispatchEventImpl(Container.java:2287)
   at java.awt.Window.dispatchEventImpl(Window.java:2719)
   at java.awt.Component.dispatchEvent(Component.java:4687)
   at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:703)
   at java.awt.EventQueue.access$000(EventQueue.java:102)
   at java.awt.EventQueue$3.run(EventQueue.java:662)
   at java.awt.EventQueue$3.run(EventQueue.java:660)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:76)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:87)
   at java.awt.EventQueue$4.run(EventQueue.java:676)
   at java.awt.EventQueue$4.run(EventQueue.java:674)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:76)
   at java.awt.EventQueue.dispatchEvent(EventQueue.java:673)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:244)
   at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:163)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:151)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:147)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:139)
   at java.awt.EventDispatchThread.run(EventDispatchThread.java:97)
Offline LordChandar

Junior Devvie


Projects: 1



« Reply #18 - Posted 2012-10-04 12:45:58 »

Yes, you have in fact died if it returns you to the start screen :-)

Characters start on level 3.  With that build, when you get to level 5, it gets easier.  There (was/is) a fair amount of death in level 3 and 4.

When I publish the next build it is easier to not die.

If you don't go to the store and buy armor, and a weapon, it much easier to die.  Armor helps keep you alive I say!

I will fix the spell cast (when not having a spell) today.

If you just hit A for attack and select the creature to die, it should eventually die.  Unless of course you are just unlucky. :-)

If you explore around the city, there is also some money to be gained... you can buy some health potions also.
Offline LordChandar

Junior Devvie


Projects: 1



« Reply #19 - Posted 2012-10-07 01:56:46 »

Today we announce version 0.32.  Version 0.32 has a significant set of things in it.

I want to thank the people on here who helped me dig more into the bootstrap code, and report things that needed to be fixed.  Hopefully I got it all. :-)

Graphical Boot Loader finally... More responsive to tell you what is going on as it loads.

Complete refactor of the boot-strap code.  Implemented better threading model.

CLASSES- Players asked for classes and we have responded.  Classes work differently here than in some games.  With classes, we do not restrict what you can use, but rather, your efficiency if you go off book.  So for example, you can put a big katana in the hands of a Cleric, but they will not be nearly as effective with it.

Road Signs - These help you find your way.

Angelus, the Guardian Angel.  Now, when you press ‘H’, you can talk to your guardian angel and he will help you.

The hero will now talk to you and give you feedback.  He/She does not have nearly all the text in there that he/she will have, but there is a decent amount to start with.

Popup-text bubbles will show up in some places now to help give more active feedback to the world.

Many, many bug fixes

Performance fixes that should make it run faster for you.

Versioned data.  This should be the last time you have to start your character over.

Massive modification to the RPG-based rules.  We are trying to start balancing the world that is there.
Offline Delinitor

Senior Newbie





« Reply #20 - Posted 2012-10-20 15:12:22 »

Game wasn't playable on my laptop because of the weird screen resolution. My resolution is 1366 x 768. Looks good besides that though!
Offline LordChandar

Junior Devvie


Projects: 1



« Reply #21 - Posted 2012-12-21 11:50:49 »

It has been a while since I posted on this thread.  I wanted to give an update.

We are very excited about the changes inside Fabula Divina.

The perspective changed from flat overhead to isometric.
The game has been ported over to Slick2D.  The OpenGL has bought us acceleration with OpenGL, special effects awesomeness, a 50+% drop in CPU, 75% drop in the size of the images we need to distribute and load with the game. 
Antialiased fonts on every platform in a very predictable way.
The possibility of porting to Android one day.

The features are almost finished programming in, and then we can get back to programming a story.  We have found a writer who has taken our concept and is writing the story, so it should be pretty fun in the end.

We hope to have an isometric playtest available in the next couple of months.

You can see screen shots 
http://www.indiedb.com/games/fabuladivina/#3431027
https://plus.google.com/b/106833639420693264048/106833639420693264048/posts
http://www.facebook.com/pages/Fabula-Divina/101898093263958
Offline ra4king

JGO Kernel


Medals: 355
Projects: 3
Exp: 5 years


I'm the King!


« Reply #22 - Posted 2012-12-21 19:48:36 »

This thread is giving me a warning in Google Chrome about some content from "FreeImageHosting.com", apparently a malware distributor, being inserted into this page O_o

Offline Jimmt
« League of Dukes »

JGO Kernel


Medals: 138
Projects: 4
Exp: 3 years



« Reply #23 - Posted 2012-12-21 19:55:12 »

This thread is giving me a warning in Google Chrome about some content from "FreeImageHosting.com", apparently a malware distributor, being inserted into this page O_o
Same here, Chrome too. Someone test it on a different browser
Offline LordChandar

Junior Devvie


Projects: 1



« Reply #24 - Posted 2012-12-22 22:18:54 »

I am the creator of this game, and I don't get any errors on FireFox or Safari.  :-(

If I can find the offending material, I will remove it.

Offline LordChandar

Junior Devvie


Projects: 1



« Reply #25 - Posted 2012-12-22 22:19:42 »

<a href="http://www.youtube.com/v/H1JbTXJuAQM?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/H1JbTXJuAQM?version=3&amp;hl=en_US&amp;start=</a>

Here is a video with some of the latest game play.  Hope you enjoy.
Offline masteryoom

JGO Coder


Medals: 5
Projects: 2


If you look closely, you might see it turning...


« Reply #26 - Posted 2012-12-22 22:31:32 »

I downloaded the zip file (which takes ages  Sad ) and it didn't have anything in it. So I am now downloading it a second time...  Sad

Smiley
Offline Jimmt
« League of Dukes »

JGO Kernel


Medals: 138
Projects: 4
Exp: 3 years



« Reply #27 - Posted 2012-12-22 23:23:32 »

I downloaded the zip file (which takes ages  Sad ) and it didn't have anything in it. So I am now downloading it a second time...  Sad
Wait, how could it possible take ages to download if nothing was inside?
Offline masteryoom

JGO Coder


Medals: 5
Projects: 2


If you look closely, you might see it turning...


« Reply #28 - Posted 2012-12-22 23:25:19 »

It just does. It must have lost the data while I was downloading...

Smiley
Offline Jimmt
« League of Dukes »

JGO Kernel


Medals: 138
Projects: 4
Exp: 3 years



« Reply #29 - Posted 2012-12-22 23:39:58 »

It just does. It must have lost the data while I was downloading...
O.o

sure...
Pages: [1]
  ignore  |  Print  
 
 

 
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!