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  Ludum Dare 21 - Vampire Runner - arielsan - Gemserk  (Read 7075 times)
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Offline arielsan
« Posted 2011-08-26 01:54:57 »

Guys, I made a game for las Ludum Dare, I wasn't so happy with the results but after reading ppl good feedback about the game being so fun I changed my mind Tongue

The game is a Canabalt clone where you move through obstacles instead jumping over them, the first idea was to make a vampire running away from the sun light but in the end I forgot to add the sun....

Here is an image of the vampire running:

And here is an image where the vampire ran out of energy while moving through an obstacle.

I want to share it with you, here is my Ludum Dare entry, and here a blog post about it.

The Android version is not optimized and looks a bit ugly but should work right.

Offline ra4king

JGO Kernel

Medals: 508
Projects: 3
Exp: 5 years

I'm the King!

« Reply #1 - Posted 2011-08-26 07:22:26 »

Oooh that was fun! Great job!!

Offline kevglass

« JGO Spiffy Duke »

Medals: 319
Projects: 25
Exp: 22 years

Coder, Trainee Pixel Artist, Game Reviewer

« Reply #2 - Posted 2011-08-26 09:06:48 »

I already played and rated on LD48 site. This is totally cool Smiley


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Offline arielsan
« Reply #3 - Posted 2011-09-13 18:40:18 »

I wrote a small post mortem of the game if someone interested.

Offline delt0r

JGO Wizard

Medals: 145
Exp: 18 years

Computers can do that?

« Reply #4 - Posted 2011-12-10 16:30:15 »

For the PC version i get a "desktop operation not supported on platform" exception.

I have no special talents. I am only passionately curious.--Albert Einstein
Offline fruitmaze

Senior Devvie

Medals: 3
Projects: 2

« Reply #5 - Posted 2011-12-20 20:49:11 »

This game was really fun! I like the simplicity in it.
Offline philfrei
« Reply #6 - Posted 2011-12-21 02:26:39 »

Yes, quite fun...but...

If I hold the mouse down and briefly pick it up and drop it again--the number of steps that the vampire takes can vary considerably, like from 1/2 to 2 full animation cycles.

Can you do something about the varying amount of lag from the MouseEvent to the superpower status change? It might be an artifact of the JVM switching? I've had to do considerable wrangling with real time events when using them to control audio, too.

Curiously, if one holds down the mouse in the "open air" and the power runs out, it then regenerates without the release of the mouse. Was this an intended feature?

Really good job. Definitely has the "you can see death coming" aspect. I couldn't quite get past 300 points--highest score was 290, despite playing for 10-15 minutes (maybe more). But I kept trying, until I realized the degree of mouse event lag was kind of out of my control.

music and music apps:
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