Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (516)
Games in Android Showcase (123)
games submitted by our members
Games in WIP (577)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Ricochet - An Android puzzle game  (Read 2959 times)
0 Members and 1 Guest are viewing this topic.
Offline newera31
« Posted 2011-01-01 04:15:26 »

This is my first Android game, I have been working on it in my spare time since May 2010.

I plan to release a lite version (with ads) and a full version which includes a level editor.

Click here (Android APK: http://goo.gl/ZHUvJ ) for the beta release of the lite version. It currently only supports devices with a resolution of 480x800 or higher.

I did all the programming and graphics (please excuse the programmer art).

Feedback is welcomed.


Screenshots:

Main menu


In game


Thank you,

Tony Sparks
Offline newera31
« Reply #1 - Posted 2011-01-04 03:38:06 »

I finally published a lite version of my game to the Android Market, you can find it here: http://www.androidblip.com/android-games/ricochet-lite-105516.html

I fixed the resolution bug and it now supports all resolutions. 

Thank you,

Tony
Online princec

JGO Kernel


Medals: 409
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #2 - Posted 2011-01-04 10:49:15 »

I wouldn't call it Ricochet if I were you, that's trademarked by Reflexive Entertainment.

Cas Smiley

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Eli Delventhal

JGO Kernel


Medals: 42
Projects: 11
Exp: 10 years


Game Engineer


« Reply #3 - Posted 2011-01-04 18:32:28 »

Call it Angry Blocks instead.

Smiley

See my work:
OTC Software
Offline TheAnalogKid

JGO Coder


Projects: 2



« Reply #4 - Posted 2011-01-04 20:13:39 »

Or put the word zombie in it to continue this stupid trend in the Apple app store.

Offline avm1979
« Reply #5 - Posted 2011-01-04 21:23:25 »

Angry Zombie Blocks?

I think we might have something here.

Offline newera31
« Reply #6 - Posted 2011-01-05 01:01:40 »

Good to know, thank you princec.

Has anyone tried it out? If so what device? Was it fun?

Thanks you,

Tony
Offline TheAnalogKid

JGO Coder


Projects: 2



« Reply #7 - Posted 2011-01-05 18:28:28 »

I only have a normal cell.

Offline Captain Awesome

Junior Duke


Medals: 2


Hi


« Reply #8 - Posted 2011-01-05 22:25:13 »

Good to know, thank you princec.

Has anyone tried it out? If so what device? Was it fun?

Thanks you,

Tony
Angry Zombie Blocks ftw
I tried it, ran very smooth on my galaxy s Smiley
It was pretty funny as well, an awesome time-killer.
Although I would like the ball to fly in the opposite direction of where my finger is, it seems more natural to me that way :p
Offline newera31
« Reply #9 - Posted 2011-01-06 02:57:25 »

Thanks Captain Awesome for the feedback!

What's interesting is I used JBox2d for the physics which seems to hold up OK.  I did have to go into the source and cache some values to improve performance.  I too have a Galaxy S phone and a couple of my friends have a Droid Incredible and Droid 2/X which all seem to run fine.  I'm interested in how it runs on lower end devices.  Some peoples comments mention it crashes -- which I can't reproduce on the emulator.  I'm guessing it's some sort of ClassNotFound/Method type of exception.  I'm thinking of catching any crashes and sending them to my server to analyze the exceptions.

Quote
Although I would like the ball to fly in the opposite direction of where my finger is, it seems more natural to me that way :p
Interesting, I'll have to test that out!  Maybe I'll include that in the options.  Thanks!
Pages: [1]
  ignore  |  Print  
 
 

 
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!