dishmoth
|
 |
«
Posted
2010-12-29 09:07:28 » |
|
Floxels: JAR / AndroidI'm not entirely sure whether this is a game, a toy, or a science experiment gone wrong.  Hopefully it runs okay on most Android devices, but it is quite computationally intensive so older devices may struggle. All feedback gratefully received! Simon Edit (1 Jan 2011): New version with different controls. Edit (9 Mar 2016): Five years later! Completely new version. Runs on Android.
|
|
|
|
zammbi
|
 |
«
Reply #1 - Posted
2010-12-29 10:16:16 » |
|
I found it fun but was a little repetitive. I got up to 10,025 before I got bored. The frame rate was fine for me.
|
|
|
|
Scarzzurs
|
 |
«
Reply #2 - Posted
2010-12-29 11:14:23 » |
|
Very cool. :-)
The little Floxels doesn't quite seem to match the background, or maybe it is the other way around. I'd make the background more interesting if I were you.
I love the small sounds they make, even though I have no idea what it indicates.
Thanks for sharing :-)
- Scarzzurs
|
|
|
|
Games published by our own members! Check 'em out!
|
|
Abuse
|
 |
«
Reply #3 - Posted
2010-12-29 11:34:35 » |
|
Multiplayer this could rival the likes of Galcon
|
|
|
|
arielsan
|
 |
«
Reply #4 - Posted
2010-12-29 13:18:52 » |
|
Nice game, I really like the behavior of floxels. Gameplay is easy and intuitive.
|
|
|
|
dishmoth
|
 |
«
Reply #5 - Posted
2010-12-29 14:01:36 » |
|
Thanks for the feedback, folks! I found it fun but was a little repetitive. I got up to 10,025 before I got bored.
Good, that's the kind of response I was hoping for.  If the game keeps you entertained for ten minutes then it's done its job. Ten thousand points is about ten-minutes' worth, so I'm pleased. The little Floxels doesn't quite seem to match the background, or maybe it is the other way around. I'd make the background more interesting if I were you.
Fair point. I'll see if I can make the background more interesting without it becoming distracting. Multiplayer this could rival the likes of Galcon
Interesting thought... but I've never felt the urge to make an online multi-player game (and I don't think many PCs have multiple mice). I know how few people play my games, and the chances of two players being online at the same time is pretty much zilch.  Simon
|
|
|
|
kappa
|
 |
«
Reply #6 - Posted
2010-12-29 14:01:45 » |
|
doesn't work for me, it just freezes after starting, i get the following in the java console Applet.init() Screen size: 600 x 600 Using Sound Mixer: Primary Sound Driver, version Unknown Version, max lines unrestricted Running Exception in thread "Thread-14" java.lang.ClassCastException: java.awt.image.DataBufferUShort cannot be cast to java.awt.image.DataBufferInt at floxels.Background.makeNoise(Background.java:83) at floxels.Background.<init>(Background.java:53) at floxels.FloxelStory.prepareNewRoom(FloxelStory.java:403) at floxels.FloxelStory.prepareNewStory(FloxelStory.java:382) at floxels.FloxelStory.advance(FloxelStory.java:132) at floxels.GameManager.advance(GameManager.java:44) at floxels.MainApplet.runMain(MainApplet.java:183) at floxels.MainApplet.run(MainApplet.java:167) at java.lang.Thread.run(Unknown Source) Applet.start() Applet.focusGained() Applet.focusLost()
I'm on Windows Vista, Chrome 7, latest Java 6.
|
|
|
|
SimonH
|
 |
«
Reply #7 - Posted
2010-12-29 14:13:20 » |
|
I nearly like it. How about placing proximity mines (or similar) with the right-click rather than it just repelling them? Something a bit more strategic anyway... Looks nice & I Love the sound effects!
|
People make games and games make people
|
|
|
Abuse
|
 |
«
Reply #8 - Posted
2010-12-29 14:18:11 » |
|
Thanks for the feedback, folks! I found it fun but was a little repetitive. I got up to 10,025 before I got bored.
Good, that's the kind of response I was hoping for.  If the game keeps you entertained for ten minutes then it's done its job. Ten thousand points is about ten-minutes' worth, so I'm pleased. The little Floxels doesn't quite seem to match the background, or maybe it is the other way around. I'd make the background more interesting if I were you.
Fair point. I'll see if I can make the background more interesting without it becoming distracting. Multiplayer this could rival the likes of Galcon
Interesting thought... but I've never felt the urge to make an online multi-player game (and I don't think many PCs have multiple mice). I know how few people play my games, and the chances of two players being online at the same time is pretty much zilch.  Simon Multiple mice would be a great - if only to prototype the concept!
|
|
|
|
Creativ
Senior Newbie 
|
 |
«
Reply #9 - Posted
2010-12-29 14:30:39 » |
|
Really cool Game and it's a lot of fun. But it gets kinda boring after you played it for like 10 Minutes.
I didn't have any Performance-Issues, except once or twice in the beginning, but that was it.
|
|
|
|
Games published by our own members! Check 'em out!
|
|
dishmoth
|
 |
«
Reply #10 - Posted
2010-12-29 17:07:27 » |
|
doesn't work for me, it just freezes after starting, i get the following in the java console
Could you try it again now? (I was making assumptions about the format of a BufferedImage's Raster.) Thanks, Simon
|
|
|
|
kappa
|
 |
«
Reply #11 - Posted
2010-12-29 17:11:33 » |
|
doesn't work for me, it just freezes after starting, i get the following in the java console
Could you try it again now? (I was making assumptions about the format of a BufferedImage's Raster.) Thanks, Simon nice works now.
|
|
|
|
ruben01
|
 |
«
Reply #12 - Posted
2010-12-29 18:27:24 » |
|
really fun game, performance was great, just at the beginning (when I first use the smallest blast) there is a long pause of a few seconds, but after that it works great.
|
|
|
|
Mike
|
 |
«
Reply #13 - Posted
2010-12-29 20:26:17 » |
|
Played it once to 7500 and then when I saw that the game had sound again I tried it again and played it to 2000. Quite cute game but it can only hold my attention for about 10 min
Mike
|
|
|
|
CommanderKeith
|
 |
«
Reply #14 - Posted
2010-12-30 05:28:42 » |
|
I like it, they're quite evil though. Ganging up on each other like that and making awful sounds.
Maybe you could make them like bacteria in the bloodstream, and the player controls the white blood cells which kill the bacteria. And the bacterial infections you fight get bigger and bigger after each one? you could have levels in the eye ball, finger, brain...
|
|
|
|
zoto
|
 |
«
Reply #15 - Posted
2010-12-30 06:45:39 » |
|
I played for about 10 minutes also and came up with the following feedback. It needs more power-ups or something else that's new to keep it interesting in the later levels. -maybe have the cursor repulsing the enemy floxels like it does before you drop yours on the board. -maybe the ability for the player to add walls or other objects onto the map to block/attract/repel the enemy even if they are temporary. The right click ability made such a small difference I stopped trying to use it. The left click ability was useful but I found myself just spamming it, maybe have it power up as you hold down the button and release a more powerful blast the longer it is charged to allow a bit more strategy. Hope that helps, overall it was an interesting game.
|
|
|
|
dishmoth
|
 |
«
Reply #16 - Posted
2010-12-30 15:17:29 » |
|
The little Floxels doesn't quite seem to match the background, or maybe it is the other way around. I'd make the background more interesting if I were you.
Just for fun I tried mocking-up a screenshot with a more exotic background. I think I'll stick with the current background though. Simon [attachment deleted by admin]
|
|
|
|
dishmoth
|
 |
«
Reply #17 - Posted
2011-01-01 22:28:43 » |
|
New version: The right mouse button now summons your team of Floxels. This gives you quite a bit more control over the battle. (I still need to do something to improve the game's longevity though.)
Simon
|
|
|
|
Mads
|
 |
«
Reply #18 - Posted
2011-01-03 14:42:42 » |
|
That's very nice. I can't even imagine how the AI for this works 
|
|
|
|
dishmoth
|
 |
«
Reply #19 - Posted
2011-01-03 15:25:55 » |
|
That's very nice. I can't even imagine how the AI for this works  It's fluid physics rather than artificial intelligence. Don't be fooled by their little faces, the particles aren't actually intelligent.  Thanks for the feedback, Simon
|
|
|
|
Abuse
|
 |
«
Reply #20 - Posted
2011-01-03 16:19:00 » |
|
So, can we expect Floxels 4K? 
|
|
|
|
dishmoth
|
 |
«
Reply #21 - Posted
2011-01-03 18:07:10 » |
|
So, can we expect Floxels 4K?  Not from me.  At least, not this year. I'm more interested in tweaking the gameplay than the byte count. Simon
|
|
|
|
kevglass
|
 |
«
Reply #22 - Posted
2011-01-03 18:22:29 » |
|
Totally totally awesome, love it. Maybe your floxels could always be the same colour and the computer added new ones for itself as and when the level changes?
Kev
|
|
|
|
Gudradain
|
 |
«
Reply #23 - Posted
2011-01-03 21:40:43 » |
|
Interesting game
|
|
|
|
dishmoth
|
 |
«
Reply #24 - Posted
2016-03-09 21:59:17 » |
|
Necro alert! This is a very old thread. But finally, after all these years, I've gotten around to updating the game. It's changed quite a bit, so the comments above maybe don't make sense anymore. But, as a lot of those comments say, the original version wasn't quite as fun as it should've been, and maybe, just maybe, I've fixed that now. Oh, and the game now runs on Android, although there's still an executable JAR for Windows/OSX/Linux. End of necromancy. Let this thread rest once more.
|
|
|
|
|