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  Stick Shift4k  (Read 3085 times)
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Offline pjt33
« Posted 2010-12-01 14:12:19 »

I had hoped to finish this last year, but ran out of time. Haven't done much in the past 6 months - I'm working on level 4 at the moment.

http://www.cheddarmonk.org/java4k/shift4k/

Update: submitted with version 1.0.

Offline Eli Delventhal

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« Reply #1 - Posted 2010-12-01 18:41:26 »

I couldn't even get past the second level, where you have to fall back and forth between 3 spikes. Or maybe I went the wrong way.

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« Reply #2 - Posted 2010-12-01 19:16:50 »

I actually got to the bouncing around in Level 2, but I missed one bounce, and I died! Nothing wrong with that, I guess, but I had to start all over Sad

Checkpoints (where you begin after you die) would be an awesome addition.

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Offline Alan_W

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« Reply #3 - Posted 2010-12-01 20:10:34 »

I'm also floundering on Level 2. I think the BONUS is safe  Grin

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Offline Gudradain
« Reply #4 - Posted 2010-12-01 20:14:10 »

I got to level 3 but couldn't get past the white arrow on the left. I died when I tried to jump because of the spike. Don't see how to pass that part.

I would add checkpoint too.
Offline pjt33
« Reply #5 - Posted 2010-12-01 21:15:10 »

I couldn't even get past the second level, where you have to fall back and forth between 3 spikes. Or maybe I went the wrong way.
No, up to that point it forces you to go one way.

Ok, I knew it was a hard curve but it seems that it's too hard. (Alan, you should see how nasty the N is!) Maybe I should move the current level 2 to 3, 3 to 4, and insert an easier level 2. Probably convenient for me, because level design with this mechanic is really quite hard - far harder than previous puzzle games I've designed levels for.

I shall think about checkpoints. I think I can squeeze them in, but I'll need to come up with some graphics and probably change the tile representation (I think I allocated 3 bits for the tile type and am using all 8 possibilities already).
Offline Morre

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« Reply #6 - Posted 2010-12-03 17:34:41 »

Hey, this is really cool. You've managed a neat implementation of shift in 4k - good job. Smiley
(I completed level 2 without taking the 'O', which was quite difficult enough for me, heh.)

Offline pjt33
« Reply #7 - Posted 2010-12-29 17:03:41 »

New version uploaded. I've inserted a new level 2, added a draft level 5 (got some empty gaps it would be nice to use), and added some checkpoints from level 3. With the addition of checkpoints it's now much easier to get the hardest bonus letter.
Offline Nate

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« Reply #8 - Posted 2010-12-31 10:29:06 »

Level 2 owns me.

Offline pjt33
« Reply #9 - Posted 2010-12-31 11:47:05 »

Level 2 owns me.
I think I'm going to need to watch some people play this to see what they find difficult.
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Offline Nate

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« Reply #10 - Posted 2010-12-31 11:57:15 »

Ok, I got it. I think it would be better to introduce concepts more slowly. Level 2 has a ton of stuff on it, it is daunting. My brain has a lot of trouble trying to figure out what is going to happen when I shift. I mostly just walk around and try shifts at various places.

I got past level 3. Whew! My head hurts! Cheesy

Really cool game, BTW!

Offline Abuse

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« Reply #11 - Posted 2010-12-31 12:54:09 »

Brilliant implementation of an inspired game.

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Offline Nmb910

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« Reply #12 - Posted 2010-12-31 13:23:13 »

I stopped playing on level 4, I died and didn't bother continuing.
Offline pjt33
« Reply #13 - Posted 2010-12-31 13:53:27 »

I think it would be better to introduce concepts more slowly.
Me too, but an uncompressed level is 402 bytes. And I'd have to add extra code for the bonus letters. Maybe it can be done, but until I have level 6 in the game I'm not sure how much space I'll have. Most likely I'll try to add a bit of explanatory text in-game.

(There is also the thing that it's based on a series of 4 games, which I think are reasonably well-known. I'd rather send people who don't know them to play the original Shift and Shift 2 at Kongregate or ArmorGames and then come back than bore people who do know them by using half my levels on tutorial).
Offline Nate

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« Reply #14 - Posted 2010-12-31 15:30:50 »

Oh right, I wasn't paying attention that it was 4k. All the more impressive! Smiley

Offline princec

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« Reply #15 - Posted 2010-12-31 15:52:38 »

Wow! Only just got around to looking. What a brilliantly original idea. Bloody hard though! A very cerebral experience.

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Offline pjt33
« Reply #16 - Posted 2011-02-18 00:58:28 »

I've submitted. The pack.gz still has almost 400 bytes spare, but I'm not going to have time to add anything else, much as I'd like a nice squelchy death sound effect.
Offline John Teasdale

Senior Newbie





« Reply #17 - Posted 2011-02-19 05:36:00 »

I was able to get through 5 levels easily, but without getting the bonuses. The bonuses are much harder.
Offline pjt33
« Reply #18 - Posted 2011-02-19 09:35:56 »

I was able to get through 5 levels easily, but without getting the bonuses. The bonuses are much harder.
Good: that's the idea.
Offline MetalBeetle

Senior Newbie





« Reply #19 - Posted 2011-02-19 11:18:38 »

FYI your game doesn't work on OS X at the moment. See this thread for a possible fix: http://www.java-gaming.org/topics/can-t-get-anything-to-work-on-a-mac/23434/view.html
Offline John Teasdale

Senior Newbie





« Reply #20 - Posted 2011-02-19 12:38:05 »

Quote
FYI your game doesn't work on OS X at the moment.

I'm running OS X and it works fine. That thread you referenced tells you to install Java 1.6/6.0 on your Mac.
Offline pjt33
« Reply #21 - Posted 2011-02-19 13:41:38 »

FYI your game doesn't work on OS X at the moment. See this thread for a possible fix: http://www.java-gaming.org/topics/can-t-get-anything-to-work-on-a-mac/23434/view.html
Are you trying it on the Java4k site (i.e. pack200'd) or in the link in the first post of this thread (jar'd)? The latter should work. The former doesn't work for me either on my Linux box - I think pack200 is completely borked in openjdk.
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