I still a noob. I chose slick as it was very simple to get setup and working. Plus the slick community are very approachable and not so big that any cries for help will vanish in with the rest of the posts.
that's a good reason
Admittedly, it does take a while to load but that is because 80% of the game file is music, and the game definitely does not feel the same without the music.
may be, dont know no I am only talking of the lwjgl screen loading (30/45s saying 400Kb/s)
As for the security popup, I though all the files had to be signed? This is because the same files are used for the JNLP, which need to be signed I believe.
you only need signing you files if you requiere specials privileges on client computer :
- hard disk access
- video hardware ( opengl binding : lwjgl / jogl )
- special input
- special network
etc...
maybe I missed something but seems that in your game nothing of those was really requiered : you should have been able do make it fully unsigned, this could have made visitor experience a little more "Web-like"
EDIT : check those
2D demos using
Pulpcore as you can see : no security popup & fast load