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  Final Kapster  (Read 18055 times)
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Offline kappa
« League of Dukes »

JGO Kernel


Medals: 78
Projects: 15


★★★★★


« Posted 2009-09-07 17:33:29 »

Heres a little shmup I've been working on.

Its the year 3521, Earth is at war with an technologically superior Alien race. The war is all but lost, Earth's final defence force has been defeated and a massive Alien Fleet is heading towards Earth.

You pilot an experimental ship, constructed specially to combat alien weaponry. Its the first of its kind and has not yet been tested in actual combat. Due to the desperate situation you have no choice but to engage the enemy.

All that stands between earth and the alien fleet now is you.

Controls: Use the mouse to move the ship, left mouse button to shoot and right mouse button to switch shields.
Alternatively you can use the keyboard for ship movement (see option menu) and Left CTRL to shoot and space to switch shields.
I recommend that you play in fullscreen for maximum smoothness Smiley



I'm looking for some feedback and idea's to improve the game to make it better, any suggestions are welcome.

You can play it [size=20pt]here[/size]
Offline Matzon

JGO Knight


Medals: 19
Projects: 1


I'm gonna wring your pants!


« Reply #1 - Posted 2009-09-07 18:12:57 »

wow, that was really nice. nice ikaruga inspired theme

Offline Hansdampf

Senior Duke


Projects: 3


too offending?


« Reply #2 - Posted 2009-09-07 18:32:54 »

fun game, no need for improvements. I wonder what happens if your last ship gets captured... hm maybe I should play again.

lots of sillystupid games: http://www.emaggame.com
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline kevglass

JGO Kernel


Medals: 188
Projects: 24
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #3 - Posted 2009-09-07 18:55:29 »

Awesome awesome awesome, needs moving to the Featured Games section!?

Kev

Offline princec

JGO Kernel


Medals: 407
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #4 - Posted 2009-09-07 19:25:40 »

Good, but hard. Could do with some more sound too!

Cas Smiley

Offline swpalmer

JGO Coder


Exp: 12 years


Where's the Kaboom?


« Reply #5 - Posted 2009-09-08 00:37:32 »

Despite kicking Cas' butt on the highscore list, I too think it is too hard. :-)

That laggy ship control takes some getting used to... if the player's ship movement was a little more responsive it might help.  Everything is also quite big on the screen... like enemy shots and your ship...  I like the look, but the first time the aliens sent a curtain of shots I assumed I was dead because it didn't look like it was even possible to fit between them.  The hit box does appear to be a little smaller than the actual sprites though... I don't think I like that - even though it saved by butt a few times.

Overall I really like the look and the game play was generally good.

Offline rdcarvallo

Senior Duke


Projects: 5
Exp: 15 years


2D Java games forever!


« Reply #6 - Posted 2009-09-08 01:05:27 »

Good game, really smooth graphics.

I don't think is hard. Lost two lives in first wave, but passed the next five without diying.

For improvement... maybe some boss ship (maybe there are, but I didn't see them).

Offline teletubo
« League of Dukes »

JGO Ninja


Medals: 48
Projects: 4
Exp: 8 years



« Reply #7 - Posted 2009-09-08 01:07:48 »

My only complain is that when you revive the ship should be "blinking" (i.e. invulnerable) .
I had 17000 points and was ready to gat hansdampf high score, but I died then when I ressurected I didnt had a chance to see what's happening and died again ... thats sad

Offline Eli Delventhal

JGO Kernel


Medals: 42
Projects: 11
Exp: 10 years


Game Engineer


« Reply #8 - Posted 2009-09-08 01:21:26 »

Featured! A wonderfully fun game. I loved Ikaruga, and this indeed reminded me of it. You put some awesome style into this little package, too. I agree it was perhaps a bit too hard, but really very well executed.

+1 point the game installs and uninstalls correctly
+1 point the game doesn't crash ever
+1 point the game is slickly presented
+1 point the game has "good" graphics that suit the game
+1 point the game has "good" sound that suit the game
+1 point the game's overall style is "good"
+1 point the game is original or brings a great new original twist
+1 point your judge enjoyed playing the game
+1 point the game is complete enough that doesn't feel anything is missing
+1 point you don't whine and you demand nothing of the mods (simply saying "can you rate my game please" is fine)

10/10. Cheesy

See my work:
OTC Software
Offline Nate

JGO Kernel


Medals: 149
Projects: 4
Exp: 14 years


Esoteric Software


« Reply #9 - Posted 2009-09-08 02:14:15 »

Very cool! Nice fonts. Wink I got 2nd place, just ~500 points behind. Two things:

* Dying immediately after dying really sucks.
* Pressing escape to skip the cinematic exits full screen.

The hit box does appear to be a little smaller than the actual sprites though... I don't think I like that - even though it saved by butt a few times.
This is typical of most shmups.

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline CommanderKeith
« Reply #10 - Posted 2009-09-08 04:13:06 »

Cool game, very polished. I love the mouse-only controls. Was the monochrome challenge an inspiration?!

How did you do the fake-3D effects like the shattered fragments that turn in space after you die?


Offline Nate

JGO Kernel


Medals: 149
Projects: 4
Exp: 14 years


Esoteric Software


« Reply #11 - Posted 2009-09-08 06:40:52 »

Boom! High score! 29k! I was smokin'! I had the old high score of 19k on only the 5th wave. Smiley

Offline pjt33
« Reply #12 - Posted 2009-09-08 08:29:51 »

I'm looking for some feedback and idea's to improve the game to make it better, any suggestions are welcome.
Fun. I had a few thoughts on improvements:
  • Access to the options menu in-game. I wanted to play with keyboard and it was annoying to have to quit back to the main menu.
  • Access to the instructions in-game. I had my ship captured and wanted to check them to find out what on Earth just happened.
  • Explain the ship capture mechanism in the instructions. Maybe this could be unlocked when you're captured.
  • X looks rather like H in the font you use. I wondered for a while why the Charge bar would say "Mah". Tweakable?
  • s/Advance/Advanced/ in the instructions subtitle.
Offline kappa
« League of Dukes »

JGO Kernel


Medals: 78
Projects: 15


★★★★★


« Reply #13 - Posted 2009-09-08 18:10:23 »

Thanks for all the great feedback and comments. I'll try and get an update out later today with some of the changes mentioned here.

Was the monochrome challenge an inspiration?!
don't think it was a direct inspiration, maybe a subconscious one.

How did you do the fake-3D effects like the shattered fragments that turn in space after you die?
I didn't, it's real 3d with opengl.

For improvement... maybe some boss ship (maybe there are, but I didn't see them).
already planned, but maybe after a few days, you may have already noticed (or not) the boss flying past in the background at random times.

The hit box does appear to be a little smaller than the actual sprites though... I don't think I like that - even though it saved by butt a few times.
This is typical of most shmups.
Yup, most modern shmups use this technique, it makes the player feel better than they actually are. The Ikaruga ship for example had a hit box of only 1 pixel big.
Offline kappa
« League of Dukes »

JGO Kernel


Medals: 78
Projects: 15


★★★★★


« Reply #14 - Posted 2009-09-08 23:14:42 »

Small update today.

My only complain is that when you revive the ship should be "blinking" (i.e. invulnerable) .
- added 5 second invulnerability when ship revives.

Could do with some more sound too!
- added a test music track (the kevsters idea), you can use the M key to turn it on and off. Will hopefully add more sfx later.
Offline TheAnalogKid

JGO Coder


Projects: 2



« Reply #15 - Posted 2009-09-09 02:16:17 »

That's a really nice one!

The only very small issue maybe is that I clicked fullscreen by accident because I keep clicking the mouse. Maybe move the fullscreen button at the top?

Offline CommanderKeith
« Reply #16 - Posted 2009-09-09 02:38:26 »


I didn't, it's real 3d with opengl.


Lol, ok well that explains it! Nice effect

Offline Nate

JGO Kernel


Medals: 149
Projects: 4
Exp: 14 years


Esoteric Software


« Reply #17 - Posted 2009-09-09 06:12:43 »

I've not had a chance to play with anything 3D. Would love to see how you did the effect!

Did you think about the issue where pressing escape to skip the cinematic also exits full screen? The work flow is, start game, escape, full screen, die on the third enemy, main menu, start game, escape, full screen, again, etc. Cheesy

Tried to fire it up and see if my high score still stands but:
Quote
Fatal error occured (5): null
java.lang.NullPointerException
   at org.lwjgl.util.applet.AppletLoader.validateCertificateChain(Unknown Source)
   at org.lwjgl.util.applet.AppletLoader.extractNatives(Unknown Source)
   at org.lwjgl.util.applet.AppletLoader.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Offline kappa
« League of Dukes »

JGO Kernel


Medals: 78
Projects: 15


★★★★★


« Reply #18 - Posted 2009-09-09 10:48:35 »

Did you think about the issue where pressing escape to skip the cinematic also exits full screen?

Yeh I did, but since its a browser app, escape key is really expected to exit fullscreen no matter what (like flash), I could add an exception for the intro screen but doesn't sound like a really good solution, since you'd have to press escape twice to exit fullscreen. How about using the Enter key instead to skip intro? or maybe a skip button on bottom left? or should it be the escape key?

Tried to fire it up and see if my high score still stands but: Error (5)

You might have got a corrupt download, I'm looking into this issue as I've seen it before, it seems to be some sort of Java caching going on even though I've tried to disable all caching (I'm starting suspect it might be the browser cache), current workaround seems to be to clear the Java cache from the Java control panel.
Offline Nate

JGO Kernel


Medals: 149
Projects: 4
Exp: 14 years


Esoteric Software


« Reply #19 - Posted 2009-09-09 11:48:33 »

Yep. Deleting everything with the Java control panel fixed it. Strange that my cache would be corrupt since the last time I played it, it was fine...

I like a skip button, and also enter. Smiley

There is now a bug where the enemy is unable to capture.

Offline kappa
« League of Dukes »

JGO Kernel


Medals: 78
Projects: 15


★★★★★


« Reply #20 - Posted 2009-09-09 13:17:59 »

There is now a bug where the enemy is unable to capture.
- oops, fixed.

I like a skip button, and also enter. Smiley

- enter now skips intro instead of escape.
- skip button added.
Offline Hansdampf

Senior Duke


Projects: 3


too offending?


« Reply #21 - Posted 2009-09-09 17:27:20 »

new highscore.
This time I played for score and chain boni (not as much fun because it is like having ONE life).
And I was not polite to my girlfriend when she tried to disturb me.

lots of sillystupid games: http://www.emaggame.com
Offline Nate

JGO Kernel


Medals: 149
Projects: 4
Exp: 14 years


Esoteric Software


« Reply #22 - Posted 2009-09-10 01:41:43 »

I  agree. I can perfect the first three levels, but if I die I have to just go back to the main menu. Then the bonus stage is too random, sometimes I can chain almost all of them, sometimes they come in such patterns that I can't chain them and it ruins my score. The difference between chaining the whole bonus level and messing up means, if you are going for a high score, you might as well just go back to the main menu. Because it isn't all in your hands, it is very stressful/frustrating!

I added a new second highest score, but can't play anymore! You win. Sad

Offline teletubo
« League of Dukes »

JGO Ninja


Medals: 48
Projects: 4
Exp: 8 years



« Reply #23 - Posted 2009-09-10 01:55:04 »

Maybe limit chain to a certain maximum .. like 7 or so ... so you dont lose much if you kill the wrong enemy or die

Offline atomhamster

Senior Newbie





« Reply #24 - Posted 2009-09-10 08:37:31 »

cool game! i like the art style, but the music sore somehow irritates me  Smiley
it shows how much polish can go into a "simple" game and make it outstanding!
Offline kappa
« League of Dukes »

JGO Kernel


Medals: 78
Projects: 15


★★★★★


« Reply #25 - Posted 2009-09-15 17:14:57 »

Just uploaded an update, tried to address some of the issues, made some tweaks and bug fixes.

Good, but hard
I too think it is too hard. :-)
- should be slightly easier now, switched to a duel hit box, bullet collecting hit box is slightly bigger, so easier to collect bullets and ship hit box is smaller, so harder to die.
- now theres a 1/200 chance that killing an enemy ship will drop an extra life.

Could do with some more sound too!
- added a few more sfx.

For improvement... maybe some boss ship (maybe there are, but I didn't see them).
- boss added, and will now appear after every 10 waves.

And I was not polite to my girlfriend when she tried to disturb me.
- pause feature added, you can now pause the game with the P key.

X looks rather like H in the font you use. I wondered for a while why the Charge bar would say "Mah". Tweakable?
- fixed the X font

- bumped the max score by an extra digit (now a max of 99,999,999, instead of 10 million-1)
Offline appel

JGO Wizard


Medals: 51
Projects: 4


I always win!


« Reply #26 - Posted 2009-11-17 12:59:05 »

Pretty awesome game! Smiley

Like the Final Countdown song Wink



I notice a little mouse bug there when switching between tabs in Firefox (Windows XP). The game cursor takes over.

Check out the 4K competition @ www.java4k.com
Check out GAMADU (my own site) @ http://gamadu.com/
Offline DoubleBarrel

Senior Newbie





« Reply #27 - Posted 2009-11-18 15:36:50 »

Wonderful!! Grin
Loved all aspects of the game but that intro was especially awesome Cheesy
I wonder if it is only me but sometimes after switching out of the game panel into some other browser-tab, the browser freezes out until forced to shut down.

And Java Goes On
Offline kappa
« League of Dukes »

JGO Kernel


Medals: 78
Projects: 15


★★★★★


« Reply #28 - Posted 2009-11-18 16:41:45 »

Wonderful!! Grin
Loved all aspects of the game but that intro was especially awesome Cheesy
I wonder if it is only me but sometimes after switching out of the game panel into some other browser-tab, the browser freezes out until forced to shut down.

thx for testing, btw which OS and Browser are you using?
Offline DoubleBarrel

Senior Newbie





« Reply #29 - Posted 2009-11-18 17:37:39 »

OS: Windows XP professional sp3.
Browser: firefox 3.5.3
 Smiley

And Java Goes On
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