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  Working on a new engine  (Read 1220 times)
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Offline Epitaph64

Junior Member


Projects: 1



« Posted 2009-08-07 21:35:48 »

So, lately I haven't had the most ideas relating to games that I have also had the desire to work on, so I started making a super basic engine in Java/lwjgl/slick. So far, I've added some basic tile lighting effects, because I might make some sort of a roguelike or a shooter or something with it, and I want the retro feel. Anyways, here's the tech demo for any interested in seeing how it's coming along: http://www.filedropper.com/junkengine_4


Offline indexunknown

Junior Member





« Reply #1 - Posted 2009-08-08 12:17:16 »

Interesting, what's the technique behind the lightning?
Offline Epitaph64

Junior Member


Projects: 1



« Reply #2 - Posted 2009-08-08 19:34:44 »

Basically, I have 3 integer arrays, one for storing each color brightness, and then, as lights are added, they add to those masks. It's a little more complex than that but that's the general premise.

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Offline skinny boy

Junior Member





« Reply #3 - Posted 2009-09-06 18:23:08 »

i was interested in seeing how its going,, but do i have to sign up to download??
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