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  NiGHTS 4k  (Read 2315 times)
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Offline Orangy Tang

JGO Kernel


Medals: 56
Projects: 11


Monkey for a head


« Posted 2009-01-07 01:38:58 »

NiGHTS 4k is a remake of the Saturn game <a href="http://en.wikipedia.org/wiki/Nights_into_dreams">NiGHTS Into Dreams</a> in 4k.





Go to the <a href="http://triangularpixels.net/games/nights-4k/">NiGHTS 4k webpage</a> for the applet, webstart and source code links.


Use the mouse to move, and left click to select the level and right click to toggle antialiasing if things are running a little slowly.

Collecting blue chips and rings in succession extends your chain, and higher chains earn you more points. Try and chain together as much as you can over each of the three waves in a dream for the highest possible score. Feel free to share your high scores - I'm sure there's cunning routes through some of the later levels that I havn't figured out yet.

And special thanks to Kevglass, MatthiasM and everyone else on #lwjgl for helping to slim down those last few bytes. Smiley

[ TriangularPixels.com - Play Growth Spurt, Rescue Squad and Snowman Village ] [ Rebirth - game resource library ]
Offline SimonH
« Reply #1 - Posted 2009-01-07 02:58:47 »

Love it! Top drawer.

People make games and games make people
Offline Eli Delventhal

JGO Kernel


Medals: 42
Projects: 11
Exp: 10 years


Game Engineer


« Reply #2 - Posted 2009-01-07 03:44:42 »

Is this only for Java 1.6? The applet won't open for me.

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Offline trembovetski

Senior Member




If only I knew what I'm talking about!


« Reply #3 - Posted 2009-01-07 05:05:43 »

Yep:
java.lang.NoClassDefFoundError: java/awt/geom/Path2D$Float
   at java.lang.Class.getDeclaredConstructors0(Native Method)
   at java.lang.Class.privateGetDeclaredConstructors(Class.java:2357)
   at java.lang.Class.getConstructor0(Class.java:2671)
   at java.lang.Class.newInstance0(Class.java:321)
   at java.lang.Class.newInstance(Class.java:303)
   at com.sun.javaws.Launcher.executeApplet(Launcher.java:1322)
   at com.sun.javaws.Launcher.executeMainClass(Launcher.java:1237)
   at com.sun.javaws.Launcher.doLaunchApp(Launcher.java:1086)
   at com.sun.javaws.Launcher.run(Launcher.java:105)
   at java.lang.Thread.run(Thread.java:613)
Offline Orangy Tang

JGO Kernel


Medals: 56
Projects: 11


Monkey for a head


« Reply #4 - Posted 2009-01-07 10:57:18 »

Well that's odd. I'm only using GeneralPath, which should be available in 1.4 and possibly earlier. I have no idea why (or where) it's trying to reference Path2D from. Huh

[ TriangularPixels.com - Play Growth Spurt, Rescue Squad and Snowman Village ] [ Rebirth - game resource library ]
Offline kevglass

JGO Kernel


Medals: 120
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #5 - Posted 2009-01-07 11:03:55 »

Awesome awesome awesome awesome...

Wait til ChrisM sees this!

Kev

Offline CommanderKeith
« Reply #6 - Posted 2009-01-07 13:27:02 »

Lovely graphics, and it's very smooth. 

What about some baddies though, it might spice it up?

Well that's odd. I'm only using GeneralPath, which should be available in 1.4 and possibly earlier. I have no idea why (or where) it's trying to reference Path2D from. Huh

Path2D is a java 6 thing, it's meant to give float and double versions of GeneralPath. Maybe the jdk6 compiler uses it under the hood, have you tried compiling with java 5?

Offline Orangy Tang

JGO Kernel


Medals: 56
Projects: 11


Monkey for a head


« Reply #7 - Posted 2009-01-07 15:25:24 »

Updated so it works in 1.4 now, seems that JODE was doing something funny so it's no longer used now. If you were having problems please let me know if this fixes it.

[ TriangularPixels.com - Play Growth Spurt, Rescue Squad and Snowman Village ] [ Rebirth - game resource library ]
Offline steveyO
« Reply #8 - Posted 2009-01-07 15:54:32 »

Incredible, what more can be said.  Thnx for posting src too!!

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