Final version of Hexodama.
WebStartExecutable JarChanged the graphics and the combo system.
Now the gems are hexagons.
New combo system: The player has time to make combos before the gems are removed. You can add gems to a line, make new lines, anything to make more combos (and get more time), the only condition is to have at least one new gem (a gem not activated) in the line to be considered combo.
This is conceptually pretty cool! There are a few problems, however:
1) The movement could really use some smoothing. The "choppy" nature that comes with moving big things tile by tile makes it feel somewhat sluggish.
2) When you pass a corner of the hexagon, the direction changes rather arbitrarily (and not the same way each time you pass the corner).
I have no answer for the problem (1), the model does'nt allow fractional movement of the "rows".
The problem(2) was resolved, now the direction changes always the same way, It also resolved the problem of the angle change with the 'A' key.