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Offline phu004

JGO Knight

Medals: 13
Projects: 10
Exp: 10 years


« Posted 2007-01-22 22:35:42 »

I made another demo using the same engine I experimented  for last demo(you probably
can find it a few threads below).  Several new features are: texture
mapping with specular high light; spherical and cylindrical texture mapping; dynamic
 objects and water simulation. I also optimized the code a little bit so I could keep these new effects without
major frame rate drops. (and probably  faster some times).

Here is a shot of it

Here is a shot shows the water simulation

(you might need to right click the url and choose "save as" in order to download)

control: press arrow keys to change view directions,  press w,a,s,d to move around
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