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reardonj
Senior Newbie 
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Reply #1 - Posted
2006-02-03 02:17:15 » |
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I tried running the game on my Linux machine, and it didn't go too well. The beachballs jumped around instead of a smooth animation and the controls responded very slowly to the point where the game is unplayable. The same thing happened on both JDK1.5 and 1.6.
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chaosdeathfish
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Reply #2 - Posted
2006-02-03 11:37:03 » |
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What spec machine have you got? It runs bearably when my laptop's running on battery at 800MHz. Other people have played it on Linux without problems, so I don't *think* it's a linux issue.
Was it slow whenever beachballs were on screen? Or only when they were exploding?
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Games published by our own members! Check 'em out!
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CaptainJester
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Reply #3 - Posted
2006-02-03 11:50:16 » |
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I runs way too fast on my machine.
2.6GHz 768MB Intel graphics controller
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DonaldEKnuth
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Reply #4 - Posted
2006-02-03 11:51:46 » |
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It's waaaay to fast on my machine, you need time based updating.
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swpalmer
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Reply #6 - Posted
2006-02-03 14:08:43 » |
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Wasn't too bad on the Mac (10.4.4, Java 1.5.0_06) Made it to wave 23, with 60200 points.. should have used my smartbomb 
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reardonj
Senior Newbie 
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Reply #7 - Posted
2006-02-03 14:12:50 » |
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What spec machine have you got? It runs bearably when my laptop's running on battery at 800MHz. Other people have played it on Linux without problems, so I don't *think* it's a linux issue.
Was it slow whenever beachballs were on screen? Or only when they were exploding?
Intel Pentium 4 2.4GHz 512MB of RAM Radeon 9200(no OpenGL acceleration but that hasn't stopped the other games) The whole game was slow. The start screen came up fine, and after hitting enter, I wait a few seconds, then the game starts and it takes a couple seconds for each frame to change.
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chaosdeathfish
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Reply #8 - Posted
2006-02-03 14:43:51 » |
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This is just wierd! The code currently uses time-based updating, so it shouldn't be too fast or too slow on any machine. I wish I understood what was going on! Most people who have tried it before I posted here had no problems  I'll put that timing code in (thanks Woogley) and see if it helps - but not until tonight, I have other stuff to do today 
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arne
Senior Devvie   
money is the worst drug- we should not let it rule
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Reply #9 - Posted
2006-02-03 15:34:15 » |
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runs fine on my linux box 1,8 Mhz Radeon 9000 (hardware acceleration enabled) 512mb ram maybe it's a tiny little bit fast, because I don't think I will be able to make it to wave 23 (only made it to wave 7), but this could also be the unskillful me 
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Games published by our own members! Check 'em out!
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chaosdeathfish
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Reply #10 - Posted
2006-02-03 16:05:59 » |
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The first wave *should* take about 6 seconds from the first ball appearing to the last ball disappearing. The machine I'm on at the moment runs fine, but with short jerks every 3 seconds or so (I assume GC? I'll have to look into that): Duron 800 GeForce 2 MX 384mb ram So it looks like it's some kind of wierd timing problem, maybe - and maybe only on faster machines? Also, has anyone who's had problems been using Java 1.4? I've only tested on 1.5 (I know, my bad, not thorough enough), I'll try 1.4 when I get back tonight. Please bear with me while I sort it out! 
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chaosdeathfish
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Reply #11 - Posted
2006-02-04 00:36:35 » |
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OK, I *think* I've fixed some of the problems (or at least I hope so!). There are now two versions available: http://www.chaosdeathfish.com/4k/spline4k.jnlp - The main version. Should now be faster. http://www.chaosdeathfish.com/4k/spline4k-debug.jnlp - The debug version. Not proguarded, compressed with JDK's jar tool, has an FPS counter. If anyone has problems still, could you post with your FPS in the debug version, your machine specs, OS and JDK please? I really want to get any bugs left ironed out.. -CDF edit: fixed the links..
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reardonj
Senior Newbie 
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Reply #13 - Posted
2006-02-04 00:47:20 » |
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I'm getting the same error as f.l.x on the main version. The debug version is flying though, ~120fps. Plays a little fast for me, but otherwize good
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DonaldEKnuth
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Reply #14 - Posted
2006-02-04 00:57:09 » |
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Your JAR-file is damaged (at least it's what the error message tells me.
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chaosdeathfish
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Reply #15 - Posted
2006-02-04 01:55:20 » |
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Sorry, my bad - I've fixed the main jar file now, it should work properly. I've turned the speed down, since I've had many complaints  Hopefully the new version should be easier to play. In other news, I've done lots more optimising and got the jar down to 3772 bytes!  So hopefully more features to come. Current plans are bosses, multi-directional bombs and maybe more! -CDF
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darkprophet
Senior Devvie   
Go Go Gadget Arms
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Reply #16 - Posted
2006-02-05 01:47:11 » |
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Woooo, beachballs galour! All you now need is suntan lotion  Nice fun, worked fine, just add the Voley ball (as the boss) and you'll have me hooked! DP
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jojoh
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Reply #17 - Posted
2006-02-20 15:40:55 » |
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Nice that you have added it to Java Unlimited, but why did change name to Balls4k, especially since there already is a game in the compo called Balls4K  A bit confusing
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chaosdeathfish
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Reply #18 - Posted
2006-02-20 21:36:05 » |
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Doh! I was a half-asleep when I was adding it. I thought Balls4k described it more accurately - I'll go see if I can change it back.. Anyway, I actually prefer Spline4k as a name. I don't know what I was thinking  My bad 
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chaosdeathfish
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Reply #19 - Posted
2006-02-20 21:42:26 » |
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OK, it's been changed. Phew!
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