Soljaragz
Jr. Member   Posts: 55
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on:
2006-01-28 00:50:59 » |
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Im having an annoying problem, im making a side scrolling game, and i tried to do scrolling today, and it ALMOST works except for one thing, ..........my character doesn't "stop" moving during scrolling so he goes to the edge basically when im trying to scroll, my level elements and main character suppose to be scrolling the other direction, so far my elements scroll but my character person just sort of slows down but doesn't stop............... 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187
| import java.awt.*; import java.applet.*;
public class Main extends Applet implements Runnable { int startPosX; int startPosY; Thread gameThread; Quixote quix; Image donFacingRight; Image donFacingLeft; Image donWalkingLeft; Image donWalkingRight; Image donWalkingLeft2; Image donWalkingRight2; private Image dbImage; private Graphics dbg; MediaTracker tracker; Level level;
public void init() { setBackground(Color.blue); startPosX = 0; startPosY = 400-DQConstants.donNormalHeight; quix = new Quixote(startPosX,startPosY,this); level = new Level(DQConstants.testlevel,this,this); createImages(); quix.setImages(donFacingLeft,donFacingRight,donWalkingLeft, donWalkingRight, donWalkingRight2, donWalkingLeft2); quix.setGroundList(level.getGroundList()); } public void createImages() { tracker = new MediaTracker(this); donFacingRight = getImage(getCodeBase(),"donFaceRight.gif"); tracker.addImage(donFacingRight, 1); donFacingLeft = getImage(getCodeBase(),"donFaceLeft.gif"); tracker.addImage(donFacingLeft, 2); donWalkingRight = getImage(getCodeBase(),"donWalkRight.gif"); tracker.addImage(donWalkingRight, 3); donWalkingLeft = getImage(getCodeBase(),"donWalkLeft.gif"); tracker.addImage(donWalkingLeft, 4); donWalkingRight2 = getImage(getCodeBase(),"donWalkRight2.gif"); tracker.addImage(donWalkingRight2, 5); donWalkingLeft2 = getImage(getCodeBase(),"donWalkLeft2.gif"); tracker.addImage(donWalkingLeft2, 6); try { tracker.waitForAll(); } catch (Exception exception) {
} } public void run() { while(true) { quix.updateQuixote(); if( level.inScrollLeft( quix.getXposLeft() ) ) { if( level.insideLeftBound()) { level.scrollLevel(2); quix.scroll(2); setBackground(Color.green); } } else if( level.inScrollRight( quix.getXposRight() ) ) { if( level.insideRightBound()) { level.scrollLevel(-2); quix.scroll(-2); setBackground(Color.black); } } repaint(); try { gameThread.sleep(14); } catch(InterruptedException E) { } } } public void start() { gameThread = new Thread(this); gameThread.start(); } public void stop() { gameThread.stop(); } public boolean keyDown (Event e, int key) { if(key == Event.LEFT) { quix.isWalkingLeft(true); } else if (key == Event.RIGHT) { quix.isWalkingRight(true); } else if (key == Event.UP) { if(!quix.getJumpLock()) quix.isJumping(true); }
return true; }
public boolean keyUp(Event e, int key) { if(key == Event.LEFT) { quix.isWalkingLeft(false); quix.isFaceLeft(true); } else if(key == Event.RIGHT) { quix.isWalkingRight(false); quix.isFaceLeft(false); } return true; }
public void update(Graphics g) { if (dbImage == null) { dbImage = createImage (this.getSize().width, this.getSize().height); dbg = dbImage.getGraphics (); }
dbg.setColor (getBackground ()); dbg.fillRect (0, 0, this.getSize().width, this.getSize().height);
dbg.setColor (getForeground());
paint(dbg);
g.drawImage (dbImage, 0, 0, this); } public void paint(Graphics g) { quix.paintQuixote(g); level.paintLevel(g); level.paintGround(g); }
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| import java.applet.*; import java.awt.*; import java.util.*;
public class Quixote { int x_posRight; int x_posLeft; int x_posCenter; int y_posUp; int y_posDown; int col; int walkspeed = 2; int fallspeed = 4; int jumpspeed = -6; int jumpspeed2 = -4; int currentJumpSpeed=0; int jumpCounter = 0; int walkCounter = 0; boolean faceLeft = false; boolean jumping = false; boolean falling = false; boolean walkingLeft = false; boolean walkingRight = false; boolean jumpLock = false;
Component applet; Image donFacingRight; Image donFacingLeft; Image donWalkingLeft; Image donWalkingRight; Image donWalkingLeft2; Image donWalkingRight2; Image groundImage; Element[] gList; public Quixote(int xpos, int ypos, Component applet) { x_posLeft = xpos; x_posRight = xpos + DQConstants.donNormalWidth; y_posUp = ypos; y_posDown = ypos + DQConstants .donNormalHeight; x_posCenter = xpos + DQConstants.donNormalWidth/2; col = (x_posCenter+6)/ 100; this.applet = applet; } public void setImages(Image faceLeft, Image faceRight, Image walkLeft, Image walkRight, Image walkRight2, Image walkLeft2) { donFacingRight = faceRight; donFacingLeft = faceLeft; donWalkingRight = walkRight; donWalkingLeft = walkLeft; donWalkingLeft2 = walkLeft2; donWalkingRight2 = walkRight2; } public void setGroundList(Element[] groundList) { gList = groundList; } public int getXposLeft() { return x_posLeft; } public int getXposRight() { return x_posRight; } public int getYposUp() { return y_posUp; } public int getYposDown() { return y_posDown; } public int getXposCenter() { return x_posCenter; } public boolean getJumpLock() { return jumpLock; } public void isJumping(boolean b) { jumping = b; } public void isFaceLeft(boolean b) { faceLeft = b; } public void isWalkingLeft(boolean b) { walkingLeft = b; faceLeft = b; } public void isWalkingRight(boolean b) { walkingRight = b; faceLeft = !b; } public void scroll(int speed) { x_posLeft += speed; x_posRight += speed; x_posCenter += speed; } public void updateXpos(boolean x) { boolean left = x; if(left) { x_posLeft -= walkspeed; x_posRight -= walkspeed; x_posCenter -= walkspeed; } else { x_posLeft += walkspeed; x_posRight += walkspeed; x_posCenter += walkspeed; } col = (x_posCenter+6)/ 100; walkCounter++; if(walkCounter==46) walkCounter=1; } public void updateYpos(int y) { int ySpeed = y; y_posUp+=ySpeed; y_posDown+=ySpeed; } public void updateQuixote() { if(walkingLeft) { updateXpos(true); faceLeft = true; } else if(walkingRight) { updateXpos(false); faceLeft = false; } if(jumping) { jumpLock = true; if(jumpCounter<30) { updateYpos(jumpspeed); jumpCounter++; } else if(jumpCounter<45) { updateYpos(jumpspeed2); jumpCounter++; } else { jumping = false; jumpCounter = 0; falling = true; } } if(falling) { updateYpos(fallspeed); if(y_posDown==DQConstants.GROUNDPOSITION) { falling=false; jumpLock = false; } } if(y_posDown==200) { if(gList[col]==null) { if(!jumping) { falling = true; jumpLock = true; } } else if(gList[col].getCol()==col) { falling = false; jumpLock = false; } } if(y_posUp==221) { if(gList[col]==null) {
} else if(gList[col].getCol()==col) { jumping = false; falling = true; jumpCounter = 0; } } } public void paintQuixote(Graphics g) { g.setColor(Color.red); g.drawString(x_posLeft + " " + x_posRight,100,100); g.drawString(y_posDown + " " + y_posUp,100,80); g.drawString(""+col,100,120); if(jumping) if(faceLeft) g.drawImage(donFacingLeft,x_posLeft,y_posUp,applet); else g.drawImage(donFacingRight,x_posLeft,y_posUp,applet);
else if(walkCounter>30) if(faceLeft) g.drawImage(donWalkingLeft2,x_posLeft,y_posUp,applet); else g.drawImage(donWalkingRight2,x_posLeft,y_posUp,applet); else if(walkCounter>15) if(faceLeft) g.drawImage(donWalkingLeft,x_posLeft,y_posUp,applet); else g.drawImage(donWalkingRight,x_posLeft,y_posUp,applet); else if(faceLeft) g.drawImage(donFacingLeft,x_posLeft,y_posUp,applet); else g.drawImage(donFacingRight,x_posLeft,y_posUp,applet); g.drawString(Integer.toString(x_posCenter),x_posCenter,y_posUp-20); } } |
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