Java-Gaming.org Java4K winners: [ by our judges | by the community ]         
Featured games (67)
games approved by the League of Dukes
Games in Showcase (∞)
games submitted by our members



News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  Print  
  Hydro Hydra  (Read 6282 times)
0 Members and 2 Guests are viewing this topic.
Offline Scarzzurs

Full Member
**

Posts: 124
Medals: 4



« on: 2008-03-16 08:28:41 »

Hey there. Welcome to my topic on Hydro Hydra :-)



Hydro Hydra is game i've been working on for quite a while now.
It is built on the same game engine as Dust and Rocks 2.

The game:
You are put into the role of a tentacle creature that has to eat other creatures in order to evolve and face bigger challenges.
The game is split up into stages. At each stage you have to have a certain tail length and eat a number of creature of a certain type in order to pass the stage. When you do you get to select a upgrade and more creature types are revealed over the game.

Sound and Music:
The sound effects are from SoundSnap.com.
The music is made by Anthony Antfactor.

Feedback and bug reports:
I'm very interested in hearing about game design ideas aswell as bug reports and specific/overall critism.
In general all comments are welcome, even if you think the game is shit :-)

I hope you try the game and have a great time and perhaps leave some comments :-)

- Scarzzurs

My games and Projects:
BlastingPixels.com,
Old website
Online kappa
« League of Dukes »

JGO Kernel
*****

Posts: 2360
Medals: 59


★★★★★


« Reply #1 on: 2008-03-16 10:24:39 »

Ah love the game, tis damn addictive. Does remind me of flOw though (which is not a bad thing).
Can't really think of any criticisms atm but ability to save your progress and return to it a later time would be nice (can applets do this through cookies?)

Did have a very rare lag on the game where the game freezes for a bit your creature jump a bit, could probably be fixed by capping the delta for the game.

Other then that very nice and polished.
Offline woogley

JGO Neuromancer
****

Posts: 1098
Medals: 5



« Reply #2 on: 2008-03-16 10:25:07 »

This is a really fun game. It kind of reminds me of the demo videos that have been released for Spore.

I'm not very far yet (I just unlocked the pirahanas), but the game is very intriguing for some reason, and you've set up a cool atmosphere
Games published by our own members! Go get 'em!
Offline Jackal von ÖRF

Full Member
**

Posts: 206



« Reply #3 on: 2008-03-16 11:13:57 »

Does the game ever end? It says that I've reached the maximum stage and lets me play even after that (I got bored after tail length 80 or something).

Offline DzzD

JGO Kernel
*****

Posts: 2134
Medals: 16



« Reply #4 on: 2008-03-16 11:29:40 »

yep same here cant see the end ?

Offline Scarzzurs

Full Member
**

Posts: 124
Medals: 4



« Reply #5 on: 2008-03-16 18:00:51 »

@kapta:
I am not sure about the saving and loading, but you CAN click outside the game to pause it as it is now.
I guess i should explain this a bit better than the current message.

I am not sure what to do with the lag, i'll try to cap the deltatime like you suggest, right now i cap it at half a second.

@woogley:
Hmmm, would you have a good idea as to what might make you come back another time to try the game further? :-)

@DzzD & Jackal von ÖRF:
Hmm, yeah, i guess the game should explain this...
However, once you get to the last stage your highscore is submitted and the game just goes on forever with no progression beyound tail length perhaps :-)

Thanks for all the comments so far, they've been very usefull :-)

- Scarzzurs

My games and Projects:
BlastingPixels.com,
Old website
Offline woogley

JGO Neuromancer
****

Posts: 1098
Medals: 5



« Reply #6 on: 2008-03-16 22:46:59 »

@Scarzzurs

The game would be alot more fun if there was consequence to it.. once I found out the pirahanas can't actually "kill" you, the game felt kind of pointless, making the goals more of a "matter of time" instead of an actual challenge

I would love for you to expand this game to include more creatues and objectives, it is a great start
Offline Scarzzurs

Full Member
**

Posts: 124
Medals: 4



« Reply #7 on: 2008-07-07 06:31:53 »

A lot of people have said that they have problems with lag and jumps. I may have fixed this by making the game standalone and enabling opengl pipeline through java webstart.
I'd be very happy if people would give the following links a try:

http://scarzzurs.dk/?target=HydroHydra <- Old java applet version
http://scarzzurs.dk/HydroHydra/PlayHydroHydraOpengl <- Java webstart with -Dsun.java2d.opengl=true
http://scarzzurs.dk/HydroHydra/PlayHydroHydra <- Java webstart

The applet version should be run without sound and with graphics quality to compare to the others.
This might be asking too much, but it'd be really awesome if i could get average drawtime for the three versions...

I'm afraid there is no change in gameplay... I have been working on other projects and i have yet to come up with something good for this game. Suggestions are still very welcome :-)

- Scarzzurs

My games and Projects:
BlastingPixels.com,
Old website
Offline zammbi

JGO Strike Force
***

Posts: 963
Medals: 9



« Reply #8 on: 2008-07-07 07:58:15 »

Very cool, game. Played till the end.
Was a little slower when the tail grew to 100.
I was using the openGL, I saw a light jump when my tail grew by 1, when my tail was long.

Current project - Rename and Sort
Offline fletchergames

JGO Ninja
***

Posts: 553



« Reply #9 on: 2008-07-07 09:27:34 »

Quite interesting.

It would be nice to have a save feature though.  I didn't have time to play all the way through the game and had to quit.
Games published by our own members! Go get 'em!
Offline Scarzzurs

Full Member
**

Posts: 124
Medals: 4



« Reply #10 on: 2008-07-08 17:15:03 »

Thanks for testing it fletchergames and zammbi :-)

Yeah, the save feature has been suggested before and i should definetly look into it at some point. :-)

I'd be really great if i could get some comments on the comparison of the three versions. Again, some people have been unable to play the applet version and have had luck with the standalone version, so i was hoping to find out if this is generally the solutions to the problems i've had before, or if the previous successful tests stand alone...

- Scarzzurs

My games and Projects:
BlastingPixels.com,
Old website
Offline Riven
« League of Dukes »

JGO Kernel
*****

Posts: 5870
Medals: 255


Hand over your head.


« Reply #11 on: 2008-07-08 17:51:50 »

I opened the JOGL version, and in the upgrade screen the game window vanished.

I suspect a native crash.

Hi, appreciate more people! Σ ♥ = ¾

Learn how to award medals... and work your way up the social rankings
Offline Scarzzurs

Full Member
**

Posts: 124
Medals: 4



« Reply #12 on: 2008-07-09 09:23:35 »

Hmmm, maybe... The game uses little to no System.exit() calls and i was able to test it pass the situation you described, so there's a high change it's a native crash like you suggested.

Can you tell more about the situation in which the crash happened? Also, when i've had a native crash, a log-file was generated in the same folder... Did you get such a log file?

- Scarzzurs

My games and Projects:
BlastingPixels.com,
Old website
Offline Eli Delventhal
« League of Dukes »

JGO Kernel
*****

Posts: 3574
Medals: 44


Game Engineer


« Reply #13 on: 2008-07-09 19:19:29 »

Fun!

See my work:
OTC Software
<br />
Currently Working On:
Secret project...
Quote from: _Riven
I edit JGO in production, because I simply don't waste time writing bugs
Offline arielsan

Full Member
**

Posts: 120
Medals: 4



« Reply #14 on: 2011-05-21 12:05:42 »

@Scarzzurs

I dunno if you remember me from #lwjgl irc but I was playing your game again and I have new comments:

* Blue fishes almost always manage to escape from me, at the beginning I could think "I am too slow to catch them, that is the reason", but after some upgrades and time they keep escaping. For someone not so used to play games, it could be a bit frustrating.
* Parasites are confused with the game background, it is an aesthetics detail but could affect game play a bit at the beginning. When you show the tutorial screen about them it is not clear what is the parasite, all that I see is a blue box with some spots of different colors :S
* Maybe you could pause the game when pressing Escape key.
* I feel like it has a slow start.

Sorry I didn't join your forum but I don't want to create more Internet user accounts.

Are you still working on this game?

Offline ra4king

JGO Kernel
*****

Posts: 3156
Medals: 196


I'm the King!


« Reply #15 on: 2011-05-21 19:45:03 »

Wow.....way to revive a really old thread.

Offline Scarzzurs

Full Member
**

Posts: 124
Medals: 4



« Reply #16 on: 2011-05-22 02:53:58 »

@arielsan

Hey, thanks for the comments. :-)

While I not developing this particular game any more, you're comments are not wasted as I am working on the sequel / a remake.
I believe many of the issues you're pointing out has been fixed in the new version (and hopefully now that have read your comments, I won't do them again). :-)

I'll see if I can make a thread about it here sometime in the near future and drop a post here about it too.

- Scarzzurs

My games and Projects:
BlastingPixels.com,
Old website
Offline Mads

JGO Ninja
***

Posts: 674
Medals: 16


Directly directional


« Reply #17 on: 2011-05-23 10:04:49 »

Played this a couple of weeks back, and there was some problems. Heavy lag, once I got far enough into it. Laggier, as the creature gets longer.
I also remember a lack of creatures to kill. I'll just try it again.

Offline arielsan

Full Member
**

Posts: 120
Medals: 4



« Reply #18 on: 2011-05-23 20:50:07 »

Played this a couple of weeks back, and there was some problems. Heavy lag, once I got far enough into it. Laggier, as the creature gets longer.
I also remember a lack of creatures to kill. I'll just try it again.

My fault, I played the Hydro Hydra Evolution first when you asked for someone to play it on #lwjgl irc, then time passed by and I wanted to play it again and I went to your page and played Hydro Hydra (not evolution) thinking it was the same game. Now that I played evolution again, it is really better than the other and you have already fixed a lot of stuff I put here.

Looking forward to test it again.

Cya.

Offline arielsan

Full Member
**

Posts: 120
Medals: 4



« Reply #19 on: 2011-05-23 23:07:50 »

I quoted the incorrect text :S

I wanted to answer to Scarzzurs.

Offline Mads

JGO Ninja
***

Posts: 674
Medals: 16


Directly directional


« Reply #20 on: 2011-05-24 02:18:42 »

My fault, I played the Hydro Hydra Evolution first when you asked for someone to play it on #lwjgl irc, then time passed by and I wanted to play it again and I went to your page and played Hydro Hydra (not evolution) thinking it was the same game. Now that I played evolution again, it is really better than the other and you have already fixed a lot of stuff I put here.

Looking forward to test it again.

Cya.

Now, I'm confused. Can we get a link to the correct game directly?

Offline arielsan

Full Member
**

Posts: 120
Medals: 4



« Reply #21 on: 2011-05-24 09:51:14 »

It is at the bottom of the main site: Hydro Hydra Evolution.

Offline Mads

JGO Ninja
***

Posts: 674
Medals: 16


Directly directional


« Reply #22 on: 2011-05-24 13:25:50 »

It is at the bottom of the main site: Hydro Hydra Evolution.


That was extremely hard to find! The link on the picture in the main post is kind of dead also.
Now, I play this!

At some point in level three the console began spamming:
Excessive think-step: 0,010s => ~1 time(s) allowed.
It got a little laggy, and as it spammed the "0,010"-value increased to 0,02, where it was too laggy to play.

It's really great game though! What happended to the instrutions?

For debugging purposes, heres my specs:

Java Standard Edition, version 6 update 20 (build 1.6.0_20-b02).
Windows 7.
I have a quad-core AMD processor, with a 2GHz clock rate.
I also have no idea what information you might want as for the graphics card.

Offline ra4king

JGO Kernel
*****

Posts: 3156
Medals: 196


I'm the King!


« Reply #23 on: 2011-05-24 14:16:47 »

It is at the bottom of the main site: Hydro Hydra Evolution.

...

For debugging purposes, heres my specs:

Java Standard Edition, version 6 update 20 (build 1.6.0_20-b02).

...
Just so you know, the current version of Java is Java 6 update 25 Wink

Pages: [1]
  Print  
 
 
Jump to:  


Add your game by posting it in the showcase section.

The first screenshot will be displayed as a thumbnail.

obsidian_golem 2012-05-23 10:14:50

Danny02 2012-05-21 17:10:34

Danny02 2012-05-21 17:07:10

Danny02 2012-05-21 16:56:12

davedes 2012-05-21 13:59:23

obsidian_golem 2012-05-20 20:28:41

darkjava55 2012-05-12 16:14:40

Ultroman 2012-05-12 09:36:05

Ultroman 2012-05-11 22:49:53

Ultroman 2012-05-11 22:20:01
Powered by MySQL Powered by PHP Powered by SMF 1.1.16 | SMF © 2011, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.111 seconds with 19 queries.