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  How would you go about making a loading screen?  (Read 632 times)
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Offline Jacob Pickens
« Posted 2014-03-01 19:11:22 »

I'm working on a secret project that will be 100% better than Project Raft. http://www.desura.com/games/project-raft-an-indie-shipwreck-survival (Plug Plug) Anyways I made a loading screen in Project Raft but it didnt really work, it just resembled what one should look like. Tongue So how would you make one of those fancy ones with the progress bar and what not?

Live development of whatever I feel like making! http://www.twitch.tv/jacob_pickens
Offline jonjava
« Reply #1 - Posted 2014-03-01 20:42:19 »

I'm working on a secret project that will be 100% better than Project Raft. http://www.desura.com/games/project-raft-an-indie-shipwreck-survival (Plug Plug) Anyways I made a loading screen in Project Raft but it didnt really work, it just resembled what one should look like. Tongue So how would you make one of those fancy ones with the progress bar and what not?

What an incredibly hopeless question referring to your own subjective non-disclosed assumptions with no hope for any kind of workable answer other than those of poignant vagueness.

Therefore, the only sensible answer is the very definition of what a progress bar is. Which you can find here: http://en.wikipedia.org/wiki/Progress_bar

Offline trollwarrior1
« Reply #2 - Posted 2014-03-01 20:51:47 »

Get the entire game done first, then think about fancy stuff like fancy loading screens.

You can always make a patch for your game.
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« Reply #3 - Posted 2014-03-01 20:56:58 »

Why make a loading screen if you can make the application start up quickly enough anyway?

Offline Jacob Pickens
« Reply #4 - Posted 2014-03-01 20:58:23 »

Well then how would i go about doing that haha

Live development of whatever I feel like making! http://www.twitch.tv/jacob_pickens
Offline Jacob Pickens
« Reply #5 - Posted 2014-03-01 20:59:25 »

What an incredibly hopeless question referring to your own subjective non-disclosed assumptions with no hope for any kind of workable answer other than those of poignant vagueness.

Therefore, the only sensible answer is the very definition of what a progress bar is. Which you can find here: http://en.wikipedia.org/wiki/Progress_bar

Honestly i was trying to delete it myself. Yet, it said i couldn't. So it was a pretty pointless question.

Live development of whatever I feel like making! http://www.twitch.tv/jacob_pickens
Offline Cero
« Reply #6 - Posted 2014-03-01 21:00:55 »

Now that was a beautiful post, jonjava.

Offline trollwarrior1
« Reply #7 - Posted 2014-03-01 21:01:10 »

Uhm....

Run a main menu with something like a progress variable that would keep track of how many percent of loading you have done.

Do all the loading on a separate thread, while drawing and updating the progress on the main thread.
Offline Jacob Pickens
« Reply #8 - Posted 2014-03-01 21:06:25 »

Thanks for the actual help trollwarrior1 i will get on that right now. +1

Live development of whatever I feel like making! http://www.twitch.tv/jacob_pickens
Offline Longarmx
« Reply #9 - Posted 2014-03-01 23:17:11 »

Sometimes you also see stuff like "loading textures" underneath the progress bar. If you implement this then it could provide some visual feedback for the user and also for you to see what is taking the longest time.

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