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  How to trace values in Cg program  (Read 1259 times)
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Offline magiccat

Senior Newbie





« Posted 2007-02-07 17:44:05 »

How to trace value in Cg program via jogl?
Offline Chris61182

Junior Devvie





« Reply #1 - Posted 2007-02-08 22:59:06 »

Since no one with Cg experience has replied I'll take a stab at it. GLSL and to the best of my knowledge HLSL do not have any method for tracing values or for the most part any sort of debugging ability. Since Nvidia uses their Cg compiler to compile GLSL I would guess that they are nearly identical and as such Cg us unlikely to have any run time debugging abilities either.
Offline cylab

JGO Kernel


Medals: 187



« Reply #2 - Posted 2007-02-09 10:45:27 »

Yup. The only thing I've come up was to render some debugpixels and grab them from the pixelbuffer to decode the contained information.

Mathias - I Know What [you] Did Last Summer!
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