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  How to stop self criticism  (Read 3515 times)
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Offline Jacob Pickens
« Posted 2014-11-26 03:39:14 »

Sometimes when it comes to my games succeeding it much depends on if I'm not beating myself up over it. I'm sure all programmers go through this. They tell themselves that their games aren't good enough and that they can never meet standards. How do you block this out and just focus on the game and task at hand?

Offline HeroesGraveDev

JGO Kernel


Medals: 382
Projects: 11
Exp: 4 years


┬─┬ノ(ಠ_ಠノ)(╯°□°)╯︵ ┻━┻


« Reply #1 - Posted 2014-11-26 03:40:46 »

If your game isn't good enough then make it good enough.

(Or change the definition of good enough to meet your game)

Offline Jacob Pickens
« Reply #2 - Posted 2014-11-26 03:43:53 »

Hope you don't mind but I'm gunna put that on a wall paper or something, that is one of the most inspiring quotes on jgo.

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline CopyableCougar4
« Reply #3 - Posted 2014-11-26 03:46:00 »

Yeah, often this higher standard just makes whatever game you do make that much better. If you thought every hobby project you made was good enough, then that criticism would simply be shifted to the public. What would you prefer, beating yourself up and looking good in public? Or having other people do the same thing, but a dozen ore more people instead of one?

CopyableCougar4

Either wandering the forum or programming. Most likely the latter Smiley

Github: http://github.com/CopyableCougar4
Offline NegativeZero

JGO Kernel


Medals: 333
Exp: 1 month or less


Zero but not.


« Reply #4 - Posted 2014-11-26 04:08:12 »


click on the image for full resolution

Offline Cero
« Reply #5 - Posted 2014-11-26 07:01:36 »

If its fun TO ME, we really got something here. Since I am critical and hard to impress with games in general, let alone a game I work on myself and get tired of.

Offline kevglass

« JGO Spiffy Duke »


Medals: 319
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Exp: 22 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #6 - Posted 2014-11-26 11:41:52 »

Don't listen to yourself, listen to your players Smiley

Kev

Offline gouessej
« Reply #7 - Posted 2014-11-26 12:01:43 »

Hi

Sometimes when it comes to my games succeeding it much depends on if I'm not beating myself up over it. I'm sure all programmers go through this. They tell themselves that their games aren't good enough and that they can never meet standards. How do you block this out and just focus on the game and task at hand?
I know what self criticism is but I don't always try to meet standards. I'm alone on my project, I have to make everything, I have to learn more how to use Blender, I know that I will probably never make an AAA game, I know that my graphics will probably keep horrible but I don't infringe any copyright, I respect the artists, life goes on. I just have a realistic project, it keeps me away from frustration.

Julien Gouesse | Personal blog | Website | Jogamp
Offline Jacob Pickens
« Reply #8 - Posted 2014-11-27 04:33:18 »


click on the image for full resolution

May I just say, I love you...

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