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  how do you guys make in 2d games message dialog box like joptionpane  (Read 1031 times)
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Offline nellykvist

Senior Newbie





« Posted 2013-11-22 00:53:46 »

I'm curious, but how do you guys make dialog box (like JOptionPane) in 2d games for example in slick2d ?
I would like to have confirm and message dialog, to pop up on some of the actions.
Are there any examples ?
Offline Nate

« JGO Bitwise Duke »


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« Reply #1 - Posted 2013-11-22 03:14:08 »

In libgdx:

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new Dialog("Some Dialog", skin, "dialog") {
   protected void result (Object object) {
      System.out.println("Chosen: " + object);
   }
}.text("Are you enjoying this demo?").button("Yes", true).button("No", false).key(Keys.ENTER, true)
   .key(Keys.ESCAPE, false).show(stage);

Offline nellykvist

Senior Newbie





« Reply #2 - Posted 2013-11-22 09:53:35 »

Alright, that class is comes from libgdx http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/ui/Dialog.html
However, did anyone ever make himself a class Dialog ?
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Offline opiop65
« Reply #3 - Posted 2013-11-22 10:32:08 »

I mean honestly, you just need to do it. There's no standard way of doing it. As a programmer you should be able to take problems and solve them, so solve this one!
Offline nellykvist

Senior Newbie





« Reply #4 - Posted 2013-11-22 10:34:09 »

Honestly, I just made it. Smiley
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