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  Horde 8-Bit Waves Of Death! - [WIP UPDATED JUNE 26 2013]  (Read 20112 times)
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Offline wessles

JGO Wizard


Medals: 66
Projects: 4
Exp: 3 years


Profile picture isn't relevant.


« Posted 2013-06-10 01:00:25 »

Horde is a idea I had, where zombies will try to find you, and kill you. The zombies are stupid, and will not go around objects. They will try to go through walls to kill you, so you must either be swift in getting away, or bash the (un)living brains out of them. Have fun landing with different weapons, powerups, landscapes, buildings, and much more!

Promo pic:





TO DO:
-HP system (ALLLLLmost done)
-Gameover (Funny that I still haven't gotten to this...)
-Menu
-Use sprite sheet
-WASD controls
-Smoother movement
-Randomized land gen
-WIZARD WITH THE DEVELOPER's WAND OF FREAKIN AWESOME!
-Fullscreen
-Better land gen
-Music
-Sounds
-Option for fullscreen
-BLOOD n' GUTS
-By popular demand, BETTER-ER BLOOD n' GUTS
-Lighting system
-Custom music! (from kpars)
-Options on menu
-WAY more zombie types
-Weaponz! (Please tell me about some weapons you want to see.)
-You choose!

DOWNLOAD

SmileyState your thoughts after playing, and thanks for it!Smiley

Online Phased
« Reply #1 - Posted 2013-06-10 01:11:56 »

We are both kinda making the same game, but mine is probably not going to be zombies, Had to make a program for my major work for school, so I decided a endless horde mode game to, I thought the idea would be easy to make Smiley

The funny thing is, I think we are both at the same point in development.

I suggest you adding W, A, S and D controls for movement, and if you have attacking in, say what the attacking key is.
Offline dermetfan

Senior Member


Medals: 11



« Reply #2 - Posted 2013-06-10 01:15:07 »

Shows me a black window, waits around half a second and closes automatically.

Exception in thread "main" java.util.InputMismatchException
        at java.util.Scanner.throwFor(Unknown Source)
        at java.util.Scanner.next(Unknown Source)
        at java.util.Scanner.nextFloat(Unknown Source)
        at wml.Enemy.<init>(Enemy.java:32)
        at wml.Tilemap.textToObj(Tilemap.java:93)
        at wml.Tilemap.init(Tilemap.java:37)
        at wml.Tilemap.<init>(Tilemap.java:22)
        at wml.Level.<init>(Level.java:11)
        at wml.Main.init(Main.java:35)
        at org.newdawn.slick.AppGameContainer.setup(AppGameContainer.java:433)
        at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:357)
        at wml.Main.<init>(Main.java:23)
        at wml.Main.main(Main.java:28)

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline wessles

JGO Wizard


Medals: 66
Projects: 4
Exp: 3 years


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« Reply #3 - Posted 2013-06-10 01:15:22 »

What a coincidence. This is my first real game. This won't be endless though... I expect to make a story, you know, level by level. I am only (*censored by mom*), therefor cannot go to a college class or something...

Online Phased
« Reply #4 - Posted 2013-06-10 01:19:34 »

Actually, its just my final year before I go to university.

for the scanner problem use this line of code, someone gave it to me during Ludum Dare because he knew what the exactly how to fix it.

it may not fix this problem, but will fix future problems for different countries.

1  
scanner.useLocale(Locale.US);
Offline wessles

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« Reply #5 - Posted 2013-06-10 01:21:30 »

Do I put this in public static void main(String[] args)?

Online Phased
« Reply #6 - Posted 2013-06-10 01:25:02 »

I saw InputMismatchException and scanner in the stack trace.

after you initialize your scanner put the line of code in.
Offline wessles

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« Reply #7 - Posted 2013-06-10 01:25:35 »

Updated!

Offline dermetfan

Senior Member


Medals: 11



« Reply #8 - Posted 2013-06-10 01:40:10 »

Ok, did you extract? Please check the folder that the jar is in. Do you see a folder called res? Are you a mac (boo!)?

Yes, I did extract, I have the res folder and I'm not a mac.

EDIT: Nevermind, I replied before reading the latest posts. Your update works Smiley

Offline wessles

JGO Wizard


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Projects: 4
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« Reply #9 - Posted 2013-06-10 01:43:43 »

Thank Phased. He told me. What did you think? I am running purely on player input.

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline wessles

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« Reply #10 - Posted 2013-06-10 01:44:05 »

Nothing else for tonight. Gtg.

Offline dermetfan

Senior Member


Medals: 11



« Reply #11 - Posted 2013-06-10 01:48:09 »

Quote from: wesley.laferriere
BTW: It wouldn't hurt to have helpers with pixel art/programming!
I don't use Slick2D anymore, but I started with it, too. Maybe give us the source code and I'll see what I can do, eventually.

Offline HeroesGraveDev

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« Reply #12 - Posted 2013-06-10 05:37:08 »

Quote from: wesley.laferriere
BTW: It wouldn't hurt to have helpers with pixel art/programming!

Wait... what?
Didn't you volunteer to do pixel art for some other project?

Offline wessles

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Medals: 66
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« Reply #13 - Posted 2013-06-10 19:36:49 »

Yes, b/c that project was in a higher resolution, as apposed to mine. I am good at pixel art when I have more space to work with. 8x8 pixels a object does not  give me space to make a good drawing. Plus, I like to shake up the styles, by getting other people's work. The other game has a good resolution for me to work with, and I also genuinely love that guys project and want to help.

Offline kingroka123

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Gamer's Helmet


« Reply #14 - Posted 2013-06-10 23:24:56 »

Looks great. Do you intend to have randomly generated maps?

Offline wessles

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« Reply #15 - Posted 2013-06-11 00:44:59 »

Ok, let me explain my 2 visions for the game, level-wise:

-The fan-made game: This game will be literally put together by people, kind of like the custom maps in minecraft. People will show off different techniques to make their levels better. I will also have a campaign, with a story, and multiple levels.

OR

-The Randomized Game: This game will be focused less on what the players want to make, but on making a never ending gameplay, aiming for score, and time survived. This version will not have a campaign, and will probably have a less good level editor, as not as much effort went into it. But there will be much focus on randomization of levels.

[size=10pt]Which is better?[/size]

Offline kingroka123

JGO Knight


Medals: 29
Projects: 5
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Gamer's Helmet


« Reply #16 - Posted 2013-06-11 01:22:03 »

i personally think that randomize infinite game play is more fun than campaign in any game but  i know many think otherwise.

Offline wessles

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« Reply #17 - Posted 2013-06-11 01:25:26 »

i personally think that randomize infinite game play is more fun than campaign in any game but  i know many think otherwise.
Yeah, I personally think that if a hybrid were to be made, then everyone would fall for it immediately. The campaign that goes on and on and on... But it is a mixed opinion. Such as, many people think that making a walkthrough would be hard, since it is a random game... Its a mixed opinion!

Offline HeroesGraveDev

JGO Kernel


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Projects: 11
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« Reply #18 - Posted 2013-06-11 03:45:42 »

How many times must I say this:
(With the exception of really famous people), Games make communities, communities don't make games.

Face it, nearly no-one will play your first few games outside of the people on this forum and those you ask to play it.

Just go with random generation. Smiley

Offline wessles

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Projects: 4
Exp: 3 years


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« Reply #19 - Posted 2013-06-11 19:09:44 »

Relax, it's not like I'm publishing this...
I just want to make a game that is actually a game. All I have made so far is stupid games like where you need to get an apple before you shrink to death. Simple games. This is going to be my first dedicated project, now that I have all the time I want in my basement during the summer. Right now, while I wait for summer, I am asking people what they want to see in this game. And thank you, It will definitely be randomized now...

Offline ags1

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Make code not war!


« Reply #20 - Posted 2013-06-11 20:14:45 »

All I have made so far is stupid games like where you need to get an apple before you shrink to death.

Sounds much, much, much more interesting than yet another zombie game...  Grin Grin Grin Grin

Offline wessles

JGO Wizard


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« Reply #21 - Posted 2013-06-11 21:27:14 »

Yes, I agree, but it is better to go cliche if I need some challenge. That game took a week to make. This project is just to learn.

Offline wessles

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« Reply #22 - Posted 2013-06-18 01:18:44 »

Update is Here! Tell me what you think I should keep and throw out. I know that I could improve land gen, so just don't mention it. Thank you!

Offline mrdeathjockey

Senior Member


Medals: 5
Projects: 1
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Trying to be a good programmer, step by step


« Reply #23 - Posted 2013-06-19 00:54:53 »

Looking good, can't wait to try it out today :p

Offline trollwarrior1
« Reply #24 - Posted 2013-06-19 04:44:33 »

Don't use individual images for sprites. Make one big image from which you could draw things. The way you're doing now shouldn't cause any problems, but still. It's just very wrong.

The game is so early in development that the only possible thing we can say that movement system feels pretty slick Smiley Can't say anything more Sad

EDIT-------------
One of my first games was with zombies too! Cheesy And I happen to have uploaded it to the mediafire. It's not really very bug free nor is it finished. It has infinite levels and few weapons to choose from though!

http://www.mediafire.com/download/iglj4jv5saqvb6d/Zombie_Fighter.zip
Offline wessles

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Exp: 3 years


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« Reply #25 - Posted 2013-06-19 11:09:37 »

Ok, I'll put that up...

Offline wessles

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« Reply #26 - Posted 2013-06-19 20:03:37 »

Shows me a black window, waits around half a second and closes automatically.

Exception in thread "main" java.util.InputMismatchException
        at java.util.Scanner.throwFor(Unknown Source)
        at java.util.Scanner.next(Unknown Source)
        at java.util.Scanner.nextFloat(Unknown Source)
        at wml.Enemy.<init>(Enemy.java:32)
        at wml.Tilemap.textToObj(Tilemap.java:93)
        at wml.Tilemap.init(Tilemap.java:37)
        at wml.Tilemap.<init>(Tilemap.java:22)
        at wml.Level.<init>(Level.java:11)
        at wml.Main.init(Main.java:35)
        at org.newdawn.slick.AppGameContainer.setup(AppGameContainer.java:433)
        at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:357)
        at wml.Main.<init>(Main.java:23)
        at wml.Main.main(Main.java:28)

Fixed, since I got rid of scanners... Not b/c of this error, just for framework purposes. Way better now!

Offline trollwarrior1
« Reply #27 - Posted 2013-06-20 06:05:22 »

I don't understand why are you even using another folder for sprites? So people can edit them or what? If you can't seem to properly export your jar with images in it, right-click your project and click refresh. Then try to export your jar again and it should export properly.

I don't know which method you're using for loading images, but I think the best one would be to do this:
1  
BufferedImage image = ImageIO.readImage({yourclassnameherewithoutcurleys}.class.getResource("/image.png"));


You need to setup class folder for this shit. If you don't know how that works, then just create folder in your project. Then go to project build path and click "Add class folder" or something that goes with folder. Then select the folder you've created. From what I see that folder is usually called "res" which stands for resources. If you want to get that object as URL, you can do {yourclassnameherewithoutcurleys}.class.getResources("/resourceName.extension");. You might also do .class.getResourceAsStream() which will return a Stream I believe.
Offline HeroesGraveDev

JGO Kernel


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« Reply #28 - Posted 2013-06-20 07:28:14 »

I don't understand why are you even using another folder for sprites?

I don't understand why it makes a difference to anyone if someone uses another folder for sprites.

Offline Jimmt
« League of Dukes »

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Medals: 128
Projects: 4
Exp: 3 years



« Reply #29 - Posted 2013-06-20 10:11:53 »

Organization. How would you like it if Sun/Oracle put all their classes in the same package.
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