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Offline OrwellianStuff

JGO n00b
*

Posts: 2



« on: 2012-01-26 13:57:02 »

Hi there Smiley Wanted to introduce myself before doing anything else Grin

For starters, I've been acquainted with programming for a long time. I started out with Pascal when I was around 11, making some simple DOS programs, and then, later on, moved to Java when I was in upper elementary school (around 14 years of age then). I've tried many programming languages since, but Java has still stuck to its guns with me (even now when I am 17). I also like maths, bicycling, and playing LBP 2 (making all sorts of clattering contraptions and gadgets there Cheesy).

I'd rank myself as something between beginner and intermediate in Java. I've done lots of small scripting in Java (file sorting, math statistics, automatic link generation, etcetc), and I have mucked with some.. ahem. unofficial MMORPG servers (teaching people to code security-minded.. by demonstration Wink - also learned something about networking, threading, and server design).

Until recently, I did not know of a community where I could learn more about Java, especially about game programming, which has always been a bit of a mystery for me.. I think I would probably enjoy that as a hobby, and because of that, I thought I could join here to learn more, and participate in the community.

Thanks Smiley
Offline aazimon

Full Member
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Posts: 208
Medals: 5



« Reply #1 on: 2012-01-26 16:04:47 »

Welcome. This site has a lot of good resources. Something you will want to look into is Slick2D and LWJGL. Excellent libraries for using OpenGL.
Offline ra4king

JGO Kernel
*****

Posts: 3155
Medals: 196


I'm the King!


« Reply #2 on: 2012-01-26 17:38:38 »

Welcome to JGO! For a 17 year old, you sure do have quite a lot of experience Smiley

Games published by our own members! Go get 'em!
Offline Damocles

Sr. Member
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Posts: 264
Medals: 14



« Reply #3 on: 2012-01-26 17:45:19 »

Welcome.
There are lots of good ideas and examples floating around in here to get you started on Java or Android game development.

Im also for learning here. Have to dig into LWJGL a bit.

Offline Shazer2

Jr. Member
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Posts: 66
Medals: 3



« Reply #4 on: 2012-01-26 17:45:45 »

Welcome, JGO is a wonderful place to roam. I'm sure you'll love it.

~Shazer2 Smiley

"When you want to be successful as bad as you want to breathe, then you will be successful." - Eric Thomas
Offline ReBirth

JGO Wizard
****

Posts: 1275
Medals: 19



« Reply #5 on: 2012-01-26 21:15:25 »

Welcome and have fun!~

Offline gouessej

JGO Kernel
*****

Posts: 3560
Medals: 30


TUER


« Reply #6 on: 2012-01-27 04:18:11 »

Welcome OrwellianStuff. Which APIs do you use for networking? KryoNet? RMI? Apache Mina? JGN? plain sockets?

There are some resources here about JogAmp (JOGL, JOCL and JOAL), an excellent set of bindings for OpenGL, OpenCL and OpenAL  Grin

Julien Gouesse
Offline OrwellianStuff

JGO n00b
*

Posts: 2



« Reply #7 on: 2012-01-27 10:23:07 »

Thanks to all of you for your responses Smiley

Welcome OrwellianStuff. Which APIs do you use for networking? KryoNet? RMI? Apache Mina? JGN? plain sockets?

There are some resources here about JogAmp (JOGL, JOCL and JOAL), an excellent set of bindings for OpenGL, OpenCL and OpenAL  Grin

I have only heard of Apache MINA, but I haven't used it too much. I thought plain sockets w/ a thread system of my own creation is far more lightweight (and easier to understand Smiley), and so far it has been.
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