Before any flame war starts out here:
I'm really interested in an opinion from the community true (about what the advantages and disadvantages for JOGL and LWJGL are), but
. I really want people to comment, who have both tried out JOGL and LWJGL. I (personally) think, many people haven't even tried out JOGL and suggest LWJGL without even having tried out the alternative.
Don't get me wrong, feel free to contribute your opinion on one of both if you haven't tried out the other, but please say so
Personally, I've found that JOGL (or better, JogAmp) has a cleaner, OOP, API than LWJGL, which uses a lot of static, even in the Windowing code (so not only in openGL code, where it kind of 'makes sense' to be static).But
, they're working on it!
The development of lwjgl3
is in process
And, lastly, Hello, and welcome back