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? Headless JOGL ?
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? Headless JOGL ?
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Z-Knight
Full Member
Posts: 234
? Headless JOGL ?
«
on:
2010-02-04 18:32:02
»
Is there a way to run JOGL on a headless system (ie one without a Video Card)?
In particular, when using offscreen buffers such as pBuffers, can I use them without having a video card available or are the pBuffer and/or JOGL calculations occurring on the video card?
Obviously I tried this (on a blade system) and it does not work, but is it because I will always need a video card for pBuffers and/or JOGL or is it because I didn't set some flag that would allow me to run on such a system - ie a flag that would make pBuffers and/or JOGL work through the CPU instead of video card?
thanks.
pjt33
JGO Strike Force
Posts: 913
Medals: 17
Re: ? Headless JOGL ?
«
Reply #1 on:
2010-02-05 03:40:02
»
Quote from: Z-Knight on
2010-02-04 18:32:02
Is there a way to run JOGL on a headless system (ie one without a Video Card)?
You'll need to find a pure-software OpenGL implementation. I'm not aware of one, but I've never looked.
Riven
« League of Dukes »
JGO Kernel
Posts: 5867
Medals: 255
Hand over your head.
Re: ? Headless JOGL ?
«
Reply #2 on:
2010-02-05 04:22:46
»
Quote from: pjt33 on
2010-02-05 03:40:02
You'll need to find a pure-software OpenGL implementation. I'm not aware of one, but I've never looked.
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