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  HAXE - Multiplatform Programming  (Read 2082 times)
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Offline jdgamedev

Senior Newbie


Medals: 1


Chillin Like a Villin


« Posted 2012-07-17 19:52:06 »

I recently heard about an update for HAXE which allows it to compile to Java code. You can check it out at http://haxe.org/

Also, I was curious if anyone here has any experience with the language. It's been around for a while now but this is the first time I'm hearing about it.

If anyone has used it, how viable is it for game programming, especially for the web?

I'm on a quest to become a better game developer, check it out.
Offline gouessej
« Reply #1 - Posted 2012-07-17 21:59:10 »

Hi

Haxe is used for some famous French web games, it works very well but I don't know if it is viable as it is mainly used by a single company as far as I know.

Offline princec

« JGO Spiffy Duke »


Medals: 434
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Eh? Who? What? ... Me?


« Reply #2 - Posted 2012-07-17 22:03:39 »

Retro64 are using it. Also Big Block Games. Probably quite a few others.

Cas Smiley

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Offline jonjava
« Reply #3 - Posted 2012-07-17 22:08:05 »

"Generally if something sounds too good to be true, it is."
- Mr. T.F. Hat

Offline Nate

« JGO Bitwise Duke »


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Esoteric Software


« Reply #4 - Posted 2012-07-17 23:45:36 »

So you can write just once, and run anywhere?! How novel! Wink

Offline jdgamedev

Senior Newbie


Medals: 1


Chillin Like a Villin


« Reply #5 - Posted 2012-07-18 01:05:32 »

So you can write just once, and run anywhere?! How novel! Wink

Haha, touche...

I'm on a quest to become a better game developer, check it out.
Offline tberthel
« Reply #6 - Posted 2012-07-18 06:25:22 »

I remember when running on Windows, Linux, Solaris, and Mac was a real break through.  I don't make fun of it I embrace the importance of platform independence and not being a slave to a single platform.

HAXE,  (My) AllBinary Platform, Kevin Glasses, and a few other projects are now breaking the lines between the OS platform, browsers, and device types.

I think it is the greatest development in actual implementation since Oak/Java was made.

A truly fundamental change in how people develop code for a device has now changed.

Soon the wave will come crashing down on the single OS, device type, or browser only world.

Offline Mads

JGO Ninja


Medals: 26
Projects: 3
Exp: 6 years


One for all!


« Reply #7 - Posted 2012-07-18 16:11:28 »

I remember when running on Windows, Linux, Solaris, and Mac was a real break through.  I don't make fun of it I embrace the importance of platform independence and not being a slave to a single platform.

HAXE,  (My) AllBinary Platform, Kevin Glasses, and a few other projects are now breaking the lines between the OS platform, browsers, and device types.

I think it is the greatest development in actual implementation since Oak/Java was made.

A truly fundamental change in how people develop code for a device has now changed.

Soon the wave will come crashing down on the single OS, device type, or browser only world.

Are you referring to Slick? I didn't think Android was fully supported, and ready to use Smiley

Offline davedes
« Reply #8 - Posted 2012-07-18 16:58:02 »

Mads - He's probably referring to Kev's closed source "TouchAPI".

Offline Mads

JGO Ninja


Medals: 26
Projects: 3
Exp: 6 years


One for all!


« Reply #9 - Posted 2012-07-18 17:51:52 »

Mads - He's probably referring to Kev's closed source "TouchAPI".

I thought that was for him exclusively. Never saw any documentation, nor a download. Correct me if I'm wrong.

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline deepthought
« Reply #10 - Posted 2012-07-18 22:33:36 »

I don't think you need HAXE for java. just use java. I did however try to write flash games with it until flex came out.

jocks rule the highschools. GEEKS RULE THE WORLD MWAHAHAHA!!
captain failure test game
Offline jdgamedev

Senior Newbie


Medals: 1


Chillin Like a Villin


« Reply #11 - Posted 2012-07-19 03:40:43 »

I don't think you need HAXE for java. just use java. I did however try to write flash games with it until flex came out.

The idea is that you can write once and compile to Java, or Flash, etc.

So if you plan to only use one language, of course use that language. But, if you want to compile to different languages, it would make sense

I'm on a quest to become a better game developer, check it out.
Offline moogie

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Java games rock!


« Reply #12 - Posted 2012-07-19 04:00:00 »

i'd be more interested if you could code and compile to java and then have a tool such as HAXE to convert it such that it can be compiled to other platforms Tongue

Java4k RIP 2014
Offline princec

« JGO Spiffy Duke »


Medals: 434
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #13 - Posted 2012-07-19 08:48:16 »

LLVM is probably where to look for that sort of thing...

Cas Smiley

Offline Mads

JGO Ninja


Medals: 26
Projects: 3
Exp: 6 years


One for all!


« Reply #14 - Posted 2012-07-19 14:49:37 »

LLVM is probably where to look for that sort of thing...

Cas Smiley

Holy crap that website.. that website. Yawn

Offline ReBirth
« Reply #15 - Posted 2012-07-19 14:55:40 »

I have read about Haxe, and haven't been interested. PlayN seems more powerful.

Offline Roquen
« Reply #16 - Posted 2012-07-19 15:04:38 »

LLVM is probably where to look for that sort of thing...
Holy crap that website.. that website. Yawn
What do you expect from a bunch of compiler writers?
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