Orangy Tang
JGO Kernel      Posts: 2960 Medals: 37
Monkey for a head
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Reply #30 on:
2003-05-25 05:40:24 » |
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Renderware is (last time i checked) a cross-platform rendering API. And when they say cross-platform, then mean ps2, win32 and i think NGC and xbox as well. Its rumoured to be pretty low level, but thats what you get when you have ps2 for your lowest common denominator 
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nickdotjava
Full Member   Posts: 149
I have fallen to the dark side. I'm using DX9
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Reply #31 on:
2003-05-25 11:27:45 » |
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How much does it cost? I can't find a price quote anywhere. Or is there a demo version or something? Their site just seems to have a lot of general info on what the program helps with, but not exactly what it does, or how to get it.
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-Nick
"Oh ya, that's trivial. I should have it done in an hour."
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Captain-Goatse
Full Member   Posts: 231
I suck at teh 2D. XBOX IS BIG LOL!111
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Reply #32 on:
2003-06-06 05:46:06 » |
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I just went to the vertex array thread at LWJGL forum and there is no way I'm coming back. Making portable code with C++ is possible if you have the right wrappers and know what you are doing. Just came here to say hello and suggesting anyone who is thinking about it, do it. I'll still hangaround here for some java syntax loving and waiting the day when Sun takes head out of their asshole and gets real. Also here: http://www.internalmemos.com/memos/memodetails.php?memo_id=1321I don't know about you huys but that is pretty lol.
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Games published by our own members! Go get 'em!
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princec
« League of Dukes » JGO Kernel      Posts: 8086 Medals: 94
Eh? Who? What? ... Me?
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Reply #33 on:
2003-06-06 05:57:30 » |
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What was it in that thread that scared you off? Cas 
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bedelf
Full Member   Posts: 139
Are you suggesting coconuts migrate?
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Reply #34 on:
2003-06-06 06:37:17 » |
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Theres nothing wierd going on in that thread except my bumbling. I don't understand? 
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Captain-Goatse
Full Member   Posts: 231
I suck at teh 2D. XBOX IS BIG LOL!111
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Reply #35 on:
2003-06-06 07:05:29 » |
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 buf.floats.put( 0.0f ); buf.floats.put( 0.0f ); buf.floats.put( 0.0f ); buf.floats.put( 16.0f ); buf.floats.put( 0.0f ); buf.floats.put( 0.0f ); buf.floats.put( 16.0f ); buf.floats.put( 16.0f ); buf.floats.put( 0.0f ); buf.floats.put( 0.0f ); buf.floats.put( 16.0f ); buf.floats.put( 0.0f ); buf.floats.put( 0.0f ); buf.floats.put( 0.0f ); buf.floats.put( 1.0f ); buf.floats.put( 0.0f ); buf.floats.put( 1.0f ); buf.floats.put( 1.0f ); buf.floats.put( 0.0f ); buf.floats.put( 0.0f ); buf.floats.put( 0.0f ); buf.floats.put( 0.0f ); buf.floats.put( 0.0f ); buf.floats.put( 0.0f ); buf.floats.put( 16.0f ); buf.floats.put( 0.0f ); buf.floats.put( 0.0f ); buf.floats.put( 1.0f ); buf.floats.put( 0.0f ); buf.floats.put( 16.0f ); buf.floats.put( 16.0f ); buf.floats.put( 0.0f ); buf.floats.put( 1.0f ); buf.floats.put( 1.0f ); buf.floats.put( 0.0f ); buf.floats.put( 16.0f ); buf.floats.put( 0.0f ); buf.floats.put( 0.0f ); buf.floats.put( 1.0f ); buf.floats.put( 0.0f ); buf.floats.put( 0.0f ); buf.floats.put( 0.0f ); buf.floats.put( 16.0f ); buf.floats.put( 0.0f ); buf.floats.put( 0.0f ); buf.floats.put( 16.0f ); buf.floats.put( 16.0f ); buf.floats.put( 0.0f ); buf.floats.put( 0.0f ); buf.floats.put( 16.0f ); buf.floats.put( 0.0f ); buf.floats.put( 0.0f ); buf.floats.put( 0.0f ); buf.floats.put( 1.0f ); buf.floats.put( 0.0f ); buf.floats.put( 1.0f ); buf.floats.put( 1.0f ); buf.floats.put( 0.0f ); buf.floats.put( 1.0f ); buf.floats.put( 0.0f ); buf.floats.put( 0.0f ); buf.floats.put( 0.0f ); buf.floats.put( 0.0f ); buf.floats.put( 0.0f ); buf.floats.put( 16.0f ); buf.floats.put( 0.0f ); buf.floats.put( 0.0f ); buf.floats.put( 1.0f ); buf.floats.put( 0.0f ); buf.floats.put( 16.0f ); buf.floats.put( 16.0f ); buf.floats.put( 0.0f ); buf.floats.put( 1.0f ); buf.floats.put( 1.0f ); buf.floats.put( 0.0f ); buf.floats.put( 16.0f ); buf.floats.put( 0.0f ); buf.floats.put( 0.0f ); buf.floats.put( 1.0f ); buf.floats.put( 0.0f ); buf.floats.put( 0.0f ); buf.floats.put( 0.0f ); buf.floats.put( 16.0f ); buf.floats.put( 0.0f ); buf.floats.put( 0.0f ); buf.floats.put( 16.0f ); buf.floats.put( 16.0f ); buf.floats.put( 0.0f ); buf.floats.put( 0.0f ); buf.floats.put( 16.0f ); buf.floats.put( 0.0f ); buf.floats.put( 0.0f ); buf.floats.put( 0.0f ); buf.floats.put( 1.0f ); buf.floats.put( 0.0f ); buf.floats.put( 1.0f ); buf.floats.put( 1.0f ); buf.floats.put( 0.0f ); buf.floats.put( 1.0f ); buf.floats.put( 0.0f ); buf.floats.put( 0.0f ); buf.floats.put( 0.0f ); buf.floats.put( 0.0f ); buf.floats.put( 0.0f ); buf.floats.put( 16.0f ); buf.floats.put( 0.0f ); buf.floats.put( 0.0f ); buf.floats.put( 1.0f ); buf.floats.put( 0.0f ); buf.floats.put( 16.0f ); buf.floats.put( 16.0f ); buf.floats.put( 0.0f ); buf.floats.put( 1.0f ); buf.floats.put( 1.0f ); buf.floats.put( 0.0f ); buf.floats.put( 16.0f ); buf.floats.put( 0.0f ); buf.floats.put( 0.0f ); buf.floats.put( 1.0f ); buf.floats.put( 0.0f ); buf.floats.put( 0.0f ); buf.floats.put( 0.0f ); buf.floats.put( 16.0f ); buf.floats.put( 0.0f ); buf.floats.put( 0.0f ); buf.floats.put( 16.0f ); buf.floats.put( 16.0f ); buf.floats.put( 0.0f ); buf.floats.put( 0.0f ); buf.floats.put( 16.0f ); buf.floats.put( 0.0f ); buf.floats.put( 0.0f ); buf.floats.put( 0.0f ); buf.floats.put( 1.0f ); buf.floats.put( 0.0f ); buf.floats.put( 1.0f ); buf.floats.put( 1.0f ); buf.floats.put( 0.0f ); buf.floats.put( 1.0f ); buf.floats.put( 0.0f ); buf.floats.put( 0.0f ); buf.floats.put( 0.0f ); buf.floats.put( 0.0f ); buf.floats.put( 0.0f ); buf.floats.put( 16.0f ); buf.floats.put( 0.0f ); buf.floats.put( 0.0f ); buf.floats.put( 1.0f ); buf.floats.put( 0.0f ); buf.floats.put( 16.0f ); buf.floats.put( 16.0f ); buf.floats.put( 0.0f ); buf.floats.put( 1.0f ); buf.floats.put( 1.0f ); buf.floats.put( 0.0f ); buf.floats.put( 16.0f ); buf.floats.put( 0.0f ); buf.floats.put( 0.0f ); buf.floats.put( 1.0f ); Have you guys ever heard of this thing parsimony? It this really cool ideology developed by continental philosophers of science such as Hume and Locke, further enhanced in 60s by behavioural philosophers such as Skinner. It says something along the lines: "Hay dude don't do it it is not worth it if you can do it simplier ^___^ KEKEKEKEKE" -John Locke It is synonym for occam's razor; it slices, it dices, it makes life simple and easy.
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shawnkendall
JGO Ninja    Posts: 691 Medals: 2
Apathy Error: Don't bother striking any key.
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Reply #36 on:
2003-06-06 07:37:28 » |
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FYI, That memo is dated. "Sun confirmed the memo's authenticity, but said that the document is two years old and that the problems it describes have been fixed." http://zdnet.com.com/2100-1104-984529.htmlThe "rereleasing" of it this year in Feb is basically akin to a hoax.
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erikd
JGO Kernel      Posts: 2561 Medals: 7
Maximumisness
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Reply #37 on:
2003-06-06 07:39:45 » |
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I think someone posted the same link here like 1.5 years ago. It's quite a populare link to people having a dislike towards java for some reason. While some points are quite real sometimes, like 'the perception of java being an unstable platform to many customers', I don't see the word 'game' anywhere in there or anything remotely game related so I don't know how relevant this is exactly to what I'm doing. It looks like just another collection of issues to me. Even an issue of 'disk size' is mentioned. I mean, *really*. My point is, if you just look hard and long enough you'll always find the things you want to see. If you put them all on a list, things tend to look worse than they really are. Making portable code with C++ is possible if you have the right wrappers and know what you are doing. True, it just takes you a lot longer. Greetings, Erik
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bedelf
Full Member   Posts: 139
Are you suggesting coconuts migrate?
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Reply #38 on:
2003-06-06 07:43:24 » |
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Exaggerate much?
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princec
« League of Dukes » JGO Kernel      Posts: 8086 Medals: 94
Eh? Who? What? ... Me?
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Reply #39 on:
2003-06-06 07:55:52 » |
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Hey Captain, take no notice of bedelf's code, he's useless  but he's going to get better soon  That bit of code could be written in C++ just as daft. Cas 
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Games published by our own members! Go get 'em!
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albanc
JGO n00b  Posts: 40
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Reply #40 on:
2003-06-06 08:10:58 » |
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Renderware only costs something like 50 000 ¤ per target platform. That is if you want your game to run on XBox and playstation, it will cost you 100 000 ¤.
Alban
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nickdotjava
Full Member   Posts: 149
I have fallen to the dark side. I'm using DX9
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Reply #41 on:
2003-06-06 09:21:27 » |
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50k? Holy shit! Sticking to nice Java, where everything is free. 
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-Nick
"Oh ya, that's trivial. I should have it done in an hour."
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bedelf
Full Member   Posts: 139
Are you suggesting coconuts migrate?
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Reply #42 on:
2003-06-06 09:28:38 » |
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Hey Captain, take no notice of bedelf's code, he's useless Exactly. but he's going to get better soon At least you threw me a frickin' bone. Kidding aside, that code was intentionally made as retarded as possible to weed out things that might go wrong. Which in the end, still didn't help me get anything working. Java is hardly to blame for that one though. 
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Captain-Goatse
Full Member   Posts: 231
I suck at teh 2D. XBOX IS BIG LOL!111
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Reply #43 on:
2003-06-08 12:33:23 » |
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I have just recently got into "the biz" and one of my collegues had been working with the java/solaris department. He said that to the solaris crew Java was mostly a joke and much hate was brought up, because it was so uncompatible with previous versions.
I know where this board stands so I won't continue. Other than that I just say that he never said a good word about Java and the only Java lovers were the ones who were developing it. He was the one who pointed me to this article.
While I have no reason to disbelief him, on the other hand java is always java <3 <3...
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erikd
JGO Kernel      Posts: 2561 Medals: 7
Maximumisness
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Reply #44 on:
2003-06-08 15:02:14 » |
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I have just recently got into "the biz" and one of my collegues had been working with the java/solaris department. Just out of curiousity, what biz exactly?
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Orangy Tang
JGO Kernel      Posts: 2960 Medals: 37
Monkey for a head
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Reply #45 on:
2003-06-08 15:13:04 » |
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Just out of curiousity, what biz exactly?
If you can ask that question to someone whose handle is a reference to a giant, gaping anus, then you're a braver man than me 
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