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  Gunslugs 2 on Steam  (Read 38406 times)
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Offline orangepascal
« Posted 2014-10-31 13:14:21 »



Gunslugs 2 releases January 15th on Steam, Humble Store and Android.
Check www.gunslugs.com for the info and links

<a href="http://www.youtube.com/v/INuE_5VyA6Y?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/INuE_5VyA6Y?version=3&amp;hl=en_US&amp;start=</a>

the guy behind Orangepixel | twitter@orangepascal
http://www.orangepixel.net
Offline elliot5

Senior Newbie


Projects: 1
Exp: 2 years


"Good code is its own best documentation.'


« Reply #1 - Posted 2014-10-31 15:37:32 »

Wow! Amazing!

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I WANT MY COFFEE!
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Offline orangepascal
« Reply #2 - Posted 2014-11-01 09:28:54 »

Wow! Amazing!

Smiley thanks!

the guy behind Orangepixel | twitter@orangepascal
http://www.orangepixel.net
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Offline orangepascal
« Reply #3 - Posted 2014-11-07 21:05:46 »

Game is nearing completion after 6 months.. here's a quick look at this weeks new additions to the game:
<a href="http://www.youtube.com/v/ztFo2jUvv4U?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/ztFo2jUvv4U?version=3&amp;hl=en_US&amp;start=</a>

the guy behind Orangepixel | twitter@orangepascal
http://www.orangepixel.net
Offline orangepascal
« Reply #4 - Posted 2014-12-09 19:47:36 »

The release date is set, and the release trailer is made, check it out:

<a href="http://www.youtube.com/v/INuE_5VyA6Y?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/INuE_5VyA6Y?version=3&amp;hl=en_US&amp;start=</a>

the guy behind Orangepixel | twitter@orangepascal
http://www.orangepixel.net
Offline lcass
« Reply #5 - Posted 2014-12-09 20:08:29 »

after playing im noticing a bit of tearing when jumping. is this normal?
Offline orangepascal
« Reply #6 - Posted 2014-12-09 20:30:23 »

you mean white lines in the background rendering?  doesn't happen on all graphic cards but sadly does on some :/

the guy behind Orangepixel | twitter@orangepascal
http://www.orangepixel.net
Offline orangepascal
« Reply #7 - Posted 2015-01-13 19:35:59 »

two days left...
<a href="http://www.youtube.com/v/lhXh4d6DShM?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/lhXh4d6DShM?version=3&amp;hl=en_US&amp;start=</a>


the guy behind Orangepixel | twitter@orangepascal
http://www.orangepixel.net
Offline lcass
« Reply #8 - Posted 2015-01-13 20:40:32 »

To fix the tearing why not perform a forced adjustment on the values, probably due to floating point inaccuracies.
Offline orangepascal
« Reply #9 - Posted 2015-01-13 21:24:09 »

I fixed most of the tearing in latest builds.
My textures weren't powers of 2 causing most of the problems with FP inaccuracies Wink

the guy behind Orangepixel | twitter@orangepascal
http://www.orangepixel.net
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