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Offline 20thCenturyBoy

Senior Member


Medals: 3


So much to learn, so little time.


« Reply #210 - Posted 2011-04-25 16:11:54 »

Am I the only old fart here who remembers ROTT as standing for Rise of the Triad, the post-Doom 3D sensation of 1995?

Ok I have some questions:

1. Do you use UML, if not how do you keep document/keep track of all your classes?
2. Do you javadoc all your stuff?
3. How many hours each day do you spend programming games?
4. How many hours sleep do you get/need?
5. Does your gf mind you spending all that time in front of the PC?
6. How do you get any time at all with 2 kids (I have 3, and it's fecking difficult).
7. Are you on Facebook? Do you find it a time sink (I do).
8. Have you read "Effective Java" and is any of it relevant for the kind of hacky games programming we all do :-)


"I have never done unit testing and I don’t find it a very useful concept" - Jonathan Blow
Offline ra4king

JGO Kernel


Medals: 336
Projects: 2
Exp: 5 years


I'm the King!


« Reply #211 - Posted 2011-04-26 00:48:37 »

@20thCenturyBoy
6. How do you get any time at all with 2 kids (I have 3, and it's fecking difficult).
Trying to be a games programmer with 3 kids?!? Are you asking for a heart attack/stroke from all that stress?!?

Offline 20thCenturyBoy

Senior Member


Medals: 3


So much to learn, so little time.


« Reply #212 - Posted 2011-04-26 12:34:40 »

@20thCenturyBoy
6. How do you get any time at all with 2 kids (I have 3, and it's fecking difficult).
Trying to be a games programmer with 3 kids?!? Are you asking for a heart attack/stroke from all that stress?!?
I'm not actually a games programmer, I just like Java and tinkering around with ideas. It's actually a bit of relief from being a parent!

"I have never done unit testing and I don’t find it a very useful concept" - Jonathan Blow
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline aazimon
« Reply #213 - Posted 2011-04-26 22:01:54 »

I remember Rise of the Triad.
I've tried using UML with my code and eventually stopped, because it took to much time and little benefit.
Offline ReBirth
« Reply #214 - Posted 2011-04-27 03:58:31 »

I can't agree UML for java games until now. It's just too... pain :|

Offline teletubo
« League of Dukes »

JGO Ninja


Medals: 48
Projects: 4
Exp: 8 years



« Reply #215 - Posted 2011-04-27 07:21:12 »

If you don't mind the indiscretion, how much is yours and your artist's revenue share ? 50/50 ?
And what was the share of the workload ? Of course my opinion is a little biased but I believe you worked much more as a programmer than he worked as an artist , or am I wrong?

Offline princec

JGO Kernel


Medals: 339
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #216 - Posted 2011-04-27 23:35:31 »

1. Do you use UML, if not how do you keep document/keep track of all your classes?
2. Do you javadoc all your stuff?
3. How many hours each day do you spend programming games?
4. How many hours sleep do you get/need?
5. Does your gf mind you spending all that time in front of the PC?
6. How do you get any time at all with 2 kids (I have 3, and it's fecking difficult).
7. Are you on Facebook? Do you find it a time sink (I do).
8. Have you read "Effective Java" and is any of it relevant for the kind of hacky games programming we all do :-)
1. No, useless waste of time that is. Just in my head.
2. Some of it. Badly. I am a bad man.
3. Varies from 0 to 20.
4. I need about 8. I get about 3-4.
5. Yes Tongue Well, she did until it actually made some money, now she's a bit less cross about it.
6. With difficulty! My gf tries to find things to keep her and the kids occupied during the day. But I get distracted a lot right now.
7. Yes (not many Caspian Princes on Facebook!) I waste a little bit of time on there, but post little. Mostly I just keep track of friends and keep in touch.
8. Never read any books on Java. I don't even know half of it!

Cas Smiley

Offline princec

JGO Kernel


Medals: 339
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #217 - Posted 2011-04-27 23:37:32 »

If you don't mind the indiscretion, how much is yours and your artist's revenue share ? 50/50 ?
And what was the share of the workload ? Of course my opinion is a little biased but I believe you worked much more as a programmer than he worked as an artist , or am I wrong?
Me and Chaz split everything 50/50 - we're partners in the company. And the workload is like 50/50 too or thereabouts. I do basically all of the code, business, and support; Chaz does everything even vaguely graphical. We both have a big hand in the design of the games, but I'm more into the mechanics and Chaz is more into the production. I do the sound production though.

Cas Smiley

Offline spotco

Senior Newbie


Projects: 1



« Reply #218 - Posted 2011-05-09 03:03:20 »

A few quick questions here.
How do you do level design and storing of the actual levels for any games that this would apply to?
Do you use some sort of graphical level editor, or do you type out a level in ascii?
Also, what is your process behind designing/testing a level? Do you make it one room at a time and test everything as you go along?

Offline princec

JGO Kernel


Medals: 339
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #219 - Posted 2011-05-09 12:04:10 »

1. How do you do level design and storing of the actual levels for any games that this would apply to?
2. Do you use some sort of graphical level editor, or do you type out a level in ascii?
3. Also, what is your process behind designing/testing a level? Do you make it one room at a time and test everything as you go along?
1. It's been different for every game we've made. Ultratron and Titan Attacks had hand-crafted designs made entirely from XML defining animations and so on. Droid Assault has a built-in level editor (which I suppose we should have enabled some time ago, except that it's not exactly... user friendly). The Droid Assault levels are stored as serialized Java objects - not especially robust but works well enough. Revenge is of course mostly randomly generated within various parameters, and is also serialized.
2. See #1
3. Pretty much, yes Smiley We just play them. A lot!

Cas Smiley

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline luisoft

JGO Coder


Projects: 6


Java games rock!


« Reply #220 - Posted 2011-05-09 20:48:45 »

6. How do you get any time at all with 2 kids (I have 3, and it's fecking difficult).

Well, I have only 1 and it's almost impossible to have some free time to get a good job done. The only thing I can do is 1 or 2 games for the 4k competition. I have started other projects, but they are never finished.

Anyway, I leave home at 7:30 a.m.; arrive at work at 8:00 a.m.; work work work and work; leave work at 5 p.m.; arrive home 6:30 p.m.; Then at home there are lots of tasks to be done: take a bath, eat, play with my kid and then when I look at the clock is almost midnight (time to sleep!). Repeat the previous loop 5 times: from Monday though Friday.

And in the weekend there is lot of noise at home, kids around, need to get into supermarket, wash the car, etc. etc. etc.  Wink
Offline archdrone

Senior Newbie





« Reply #221 - Posted 2011-05-09 21:10:48 »

6. How do you get any time at all with 2 kids (I have 3, and it's fecking difficult).

Well, I have only 1 and it's almost impossible to have some free time to get a good job done. The only thing I can do is 1 or 2 games for the 4k competition. I have started other projects, but they are never finished.

Anyway, I leave home at 7:30 a.m.; arrive at work at 8:00 a.m.; work work work and work; leave work at 5 p.m.; arrive home 6:30 p.m.; Then at home there are lots of tasks to be done: take a bath, eat, play with my kid and then when I look at the clock is almost midnight (time to sleep!). Repeat the previous loop 5 times: from Monday though Friday.

And in the weekend there is lot of noise at home, kids around, need to get into supermarket, wash the car, etc. etc. etc.  Wink



I'm in a similar boat. Almost the exact boat, except with 2 kids instead of 1. But what I've found that works best is hit the sack as soon as possible then get up 4am and do all my personal coding then. You're fresh and your brain isn't mush.

Offline h3ckboy

JGO Coder


Medals: 5



« Reply #222 - Posted 2011-05-09 21:28:44 »

maybe its just me, but as a student with no kids, I have absolutely no time to program, so I have to ask, does life get easier when I'm done with school?
Offline princec

JGO Kernel


Medals: 339
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #223 - Posted 2011-05-09 22:04:08 »

maybe its just me, but as a student with no kids, I have absolutely no time to program, so I have to ask, does life get easier when I'm done with school?
Hahahahahahahahahahahahahahahahahahahaha  Pointing

Cas Smiley

Offline Eli Delventhal

JGO Kernel


Medals: 42
Projects: 11


Game Engineer


« Reply #224 - Posted 2011-05-09 22:18:54 »

Ride the train to work! Then you can code for about an hour a day!

See my work:
OTC Software
Offline archdrone

Senior Newbie





« Reply #225 - Posted 2011-05-09 22:37:48 »




maybe its just me, but as a student with no kids, I have absolutely no time to program, so I have to ask, does life get easier when I'm done with school?
Hahahahahahahahahahahahahahahahahahahaha  Pointing

Cas Smiley


And more to the point, you will NEVER have time. So figure out a way to start now anyways. Smiley
Offline ra4king

JGO Kernel


Medals: 336
Projects: 2
Exp: 5 years


I'm the King!


« Reply #226 - Posted 2011-05-09 22:54:03 »

maybe its just me, but as a student with no kids, I have absolutely no time to program, so I have to ask, does life get easier when I'm done with school?
I'm a high school student and I have too much free time on my hands Wink

Offline DzzD
« Reply #227 - Posted 2011-05-10 00:43:53 »

Quote
maybe its just me, but as a student with no kids, I have absolutely no time to program, so I have to ask, does life get easier when I'm done with school?
no no no....
you get less holydays, more time requiered for papers and such, student years are the best, enjoy now! when you get out of scholl it will be to late

Offline pjt33
« Reply #228 - Posted 2011-05-10 09:18:13 »

6. How do you get any time at all with 2 kids (I have 3, and it's fecking difficult).

Well, I have only 1 and it's almost impossible to have some free time to get a good job done. The only thing I can do is 1 or 2 games for the 4k competition. I have started other projects, but they are never finished.

Anyway, I leave home at 7:30 a.m.; arrive at work at 8:00 a.m.; work work work and work; leave work at 5 p.m.; arrive home 6:30 p.m.; Then at home there are lots of tasks to be done: take a bath, eat, play with my kid and then when I look at the clock is almost midnight (time to sleep!). Repeat the previous loop 5 times: from Monday though Friday.

And in the weekend there is lot of noise at home, kids around, need to get into supermarket, wash the car, etc. etc. etc.  Wink
Simple: don't let your kid stay up until midnight during the week Wink
Offline ReBirth
« Reply #229 - Posted 2011-05-10 13:22:36 »

no no no....
you get less holydays, more time requiered for papers and such, student years are the best, enjoy now! when you get out of scholl it will be to late
that's true... and I regret now Smiley

Offline Mads

JGO Ninja


Medals: 26
Projects: 3
Exp: 6 years


One for all!


« Reply #230 - Posted 2011-05-11 19:40:12 »

maybe its just me, but as a student with no kids, I have absolutely no time to program, so I have to ask, does life get easier when I'm done with school?
Hahahahahahahahahahahahahahahahahahahaha  Pointing

Cas Smiley

I guess not Tongue

Offline vyh

Senior Newbie





« Reply #231 - Posted 2011-05-22 00:34:49 »

Why you don't create your own game engine for all PuppyGames.net games? Im think is better way create engine and create all games with engine when all new games create from zero or no?
Offline princec

JGO Kernel


Medals: 339
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #232 - Posted 2011-05-22 10:48:51 »

Why you don't create your own game engine for all PuppyGames.net games? Im think is better way create engine and create all games with engine when all new games create from zero or no?
Er, we have done. All our games use the same code underneath.

Cas Smiley

Offline m77

« In padded room »

« Reply #233 - Posted 2011-05-31 21:46:42 »

ha, an interesting topic
i have a question not about java or gamedev
take a look at my video: http://www.youtube.com/watch?v=PuSryVtV030
since 3rd minute i'm dancing
rate my look and my dancing skills
2 marks (0-10)
also i would like to hear the most details in me you would like to comment
Offline ra4king

JGO Kernel


Medals: 336
Projects: 2
Exp: 5 years


I'm the King!


« Reply #234 - Posted 2011-05-31 22:10:41 »

ha, an interesting topic
i have a question not about java or gamedev
take a look at my video: http://www.youtube.com/watch?v=PuSryVtV030
since 3rd minute i'm dancing
rate my look and my dancing skills
2 marks (0-10)
also i would like to hear the most details in me you would like to comment
BAHAHAHA!! Tongue

Offline m77

« In padded room »

« Reply #235 - Posted 2011-05-31 22:18:56 »

King of spam: from 0 till 10 please
Offline 20thCenturyBoy

Senior Member


Medals: 3


So much to learn, so little time.


« Reply #236 - Posted 2011-06-02 02:15:54 »

Actually Cas, the main question I have is how do you get your games to animate so smoothly? Have you got the ultimate movement code? Every time I mess with Java/lwjgl I just get crappy jerky movement. Even using the lwjgl sample code and wiki which use nanotime().

However in my C++/D3D book it has a very simple display loop which is always buttery smooth (Windows only of course).

What's the secret with Java or do you use QPC/QPF under Windows using JNI?

"I have never done unit testing and I don’t find it a very useful concept" - Jonathan Blow
Offline princec

JGO Kernel


Medals: 339
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #237 - Posted 2011-06-02 14:30:32 »

Just plain old Sys.getTime() from LWJGL and a tight yield() loop for 60Hz (naughty but smooth).

Cas Smiley

Offline cylab

JGO Ninja


Medals: 38



« Reply #238 - Posted 2011-06-02 15:19:29 »

Yeah. There doesn't seem to be a satisfactory solution without using yield() :/ Maybe anyone else knows? In good old home computer days you simply grabbed the vertical blank interrupt and render away on the backbuffer. You could even make simple performance measuring by swithcing the background color at start and end of your (assembler!) render code - good old days... *sniff*

Mathias - I Know What [you] Did Last Summer!
Online kappa
« League of Dukes »

JGO Kernel


Medals: 74
Projects: 15


★★★★★


« Reply #239 - Posted 2011-06-02 15:38:10 »

Just plain old Sys.getTime() from LWJGL and a tight yield() loop for 60Hz (naughty but smooth).

Cas Smiley

just curious, how does vsync work with this approach ? if your not using vsync, how do you handle graphics tearing?
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