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  GLU func not avaible ?  (Read 2217 times)
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Offline _soda_

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Posts: 4


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« on: 2003-07-07 08:17:27 »

Hi,

I moved my GL4JAVA app to JOGL and it seems that glu.gluNewTess() does not exits ?

argh....

Huh
Offline aNt

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Posts: 625


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« Reply #1 on: 2003-07-07 14:36:41 »

there seems to be no gluNewNurbsRenderer() ithere Sad

whats the scoop. also i cant seem to get a Quadric to draw at all:

   private GL gl;
   private GLU glu;
   private GLDrawable gldrawable;
   private GLUquadric qud;

public void init(GLDrawable drawable) {
     gl = drawable.getGL();
     glu = drawable.getGLU();
     qud = glu.gluNewQuadric();


     // ..... more innit stuff;
}

Offline aNt

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« Reply #2 on: 2003-07-07 14:38:32 »

   public void display(GLDrawable drawable) {
     gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);

     gl.glPushMatrix();
     gl.glTranslatef(0f, 0f, -5f);
     glu.gluCylinder(qud, 10d, 10d, 10d, 10, 10);
     gl.glPopMatrix();
   }

nothing gets drawn at all. i just striped the code out of the Gears demo and pop this in. so it should be setting itself up ok?

strange... need them GLU calls. and Nurbs.
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Offline Ken Russell

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« Reply #3 on: 2003-07-08 03:29:06 »

The GLU tesselators and NURBS surfaces have not yet been exposed in Jogl because of some complexities with the callback mechanisms; they are on the list of things to do. Quadrics however are there and have been tested. See the VertexProgWarp and VertexProgRefract demos; please verify that the using code is correct and file a bug if the Java version doesn't work the same as the C code.
Offline aNt

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Posts: 625


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« Reply #4 on: 2003-07-08 06:43:35 »

pop it though dude.. come on Smiley hahahaha. i'll get u a beer when i am over next time. need the nurbs and spline action fella.

-> pops into gl4java while the jogl 'joggles'.
Offline _soda_

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Posts: 4


Java games rock!


« Reply #5 on: 2003-07-08 10:46:32 »

Quote
The GLU tesselators and NURBS surfaces have not yet been exposed in Jogl because of some complexities with the callback mechanisms; they are on the list of things to do. Quadrics however are there and have been tested. See the VertexProgWarp and VertexProgRefract demos; please verify that the using code is correct and file a bug if the Java version doesn't work the same as the C code.


Do you know when tesselators will be implemented ?

I have to come back to gl4java as I'm using lots of tesselators now...

However I'm really happy that you answer to people quickly !  Cheesy Thx

I'm using quadrics in my app to draw circles and all is ok !
Offline Ken Russell

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« Reply #6 on: 2003-07-08 23:07:31 »

I believe Pepijn Van Eeckhoudt had said that he was going to look into porting the GLU code for tesselators directly to Java. Interfacing to the C code via callbacks looks too complicated; having it written in pure Java should simplify things. However, I haven't heard from Pepijn in several days.

No estimated completion time at the moment.
Offline aNt

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Posts: 625


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« Reply #7 on: 2003-07-09 04:08:13 »

i just tryed my quadrics  code again today and it seems to work now - guess the beast needed a restart.

GLU Nurbs are a must - but i will port my Nurbs to Trangle Strips and do some Nurb hack code while i wait Smiley - u fellas are doing a top job!

keep it rolling.
Offline pepijnve

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« Reply #8 on: 2003-07-09 04:51:34 »

As Ken said, I'm working on porting the GLU tesselator from the SGI sample openGL implementation to a java based version. I can't work on this full time however and I haven't had much spare time lately. Currently the straight port from c to java is 90% done, but hasn't been tested yet (doesn't compile yet). If anyone else wants to help speed up development, just let me know and I'll send what I already have.
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