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  GeomBox's real position  (Read 1923 times)
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Offline NewbTon

Junior Devvie




Odejava games rock!


« Posted 2005-07-29 16:20:13 »

Does anyone know how to show a geomBox ?
Right now in Java3D i do something like this :

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Vector3f pos = body().getPosition(),
Matrix3f rot = body.getRotation(),
boxTransform.set(pos)
boxTransform.set(rot);

Problem is, the position seen on screen is most definately not the
real position, the boxes are overlapping each other big time.

Java3d positions a box in the middle of the transformgroup. I dont know if ode does the same (i  the 0,0,0 local coordinate of the Body).
I guess this question goes for all geometry.
Offline NewbTon

Junior Devvie




Odejava games rock!


« Reply #1 - Posted 2005-07-29 17:09:45 »

Ohh just loking at the Java3D binding. Might be the way to create geometry.
Offline Amos Wenger

Senior Devvie




Everything's possible, but not everything's fun...


« Reply #2 - Posted 2005-07-29 17:18:26 »

In ODE, the middle of the Box is at the position.

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Offline NewbTon

Junior Devvie




Odejava games rock!


« Reply #3 - Posted 2005-07-29 17:33:57 »

Yes Magic but so it is in Java3D. So why is it like im not looking at the "real" world ?
Offline NewbTon

Junior Devvie




Odejava games rock!


« Reply #4 - Posted 2005-07-30 00:58:38 »

I used the functions in the Java3d binding to create geometry. And voila it works !
Thanks Paul !!!
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