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  Games Galore : Mini Miner 4K  (Read 1556 times)
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Offline ahristov

Jr. Member
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Posts: 54


Java games rock!


« on: 2007-02-22 04:41:54 »


Yet Another Java 4K entry....  I got the idea for this one while surfing the web. Not my favourite, but a challenging one nevertheless.
   

   
Full instructions here : http://www.ahristov.com/miniminer/

Comments, ideas, bugs, etc are appreciated :-).
   
   

Planetalia S.L. Cursos de Java
Offline appel

JGO Wizard
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Posts: 1477
Medals: 23


I always win!


« Reply #1 on: 2007-02-22 06:44:49 »

Cool graphics and game. Although when you miss it takes a bit of a time for it to bounce back, and that part is boring Sad

Check out the 4K competition @ www.java4k.com
Check out GAMADU (my own site) @ http://gamadu.com/
Offline ahristov

Jr. Member
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Posts: 54


Java games rock!


« Reply #2 on: 2007-02-22 06:52:20 »

Cool graphics and game. Although when you miss it takes a bit of a time for it to bounce back, and that part is boring Sad

Thanks.. I felt that way too... I'll have to think some way of doing it so that it doesn't change the gameplay (after all, if you miss, you loose time, which is the idea :-)

Planetalia S.L. Cursos de Java
Games published by our own members! Go get 'em!
Offline nva225

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Posts: 298



« Reply #3 on: 2007-02-23 23:57:56 »

Hmm I haven't played all of your games yet (played the flower one and the fruit bowl one) but this might be the best one so far. I like how you actually gave the guy a cart as opposed to him being stationary in the old flash game. Gems are really really hard to catch though. And I feel like the claw is a bit randomish. Is there any method to the way it determines it's speed or is it just based on a rand float? Slow ---> fast later on might be good. Overall very well implemented though. I just wish the claw was wider to compensate for my bad aiming skills.
Offline ahristov

Jr. Member
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Posts: 54


Java games rock!


« Reply #4 on: 2007-02-24 03:24:28 »

Hmm I haven't played all of your games yet (played the flower one and the fruit bowl one) but this might be the best one so far. I like how you actually gave the guy a cart as opposed to him being stationary in the old flash game. Gems are really really hard to catch though. And I feel like the claw is a bit randomish. Is there any method to the way it determines it's speed or is it just based on a rand float? Slow ---> fast later on might be good. Overall very well implemented though. I just wish the claw was wider to compensate for my bad aiming skills.

Thanks.  Smiley Claw rotation speed depends on the level,  but it is a % thing:

hookAngularSpeed = 2*(1+level%3);

while claw pull speed depends on the weight of the thing you are pulling.

Planetalia S.L. Cursos de Java
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