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  Gameboy Emulator  (Read 1233 times)
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Offline kevglass
« League of Dukes »

JGO Kernel
*****

Posts: 5214
Medals: 49


Mentally unstable, best avoided.


« on: 2009-12-01 20:23:44 »

I've opted for judging this year, so I'm not entering. However, I can't resist playing about and not entering means I can bend the allowed rules a bit. So...

I've started trying to hack up the existing java gameboy emulator so it fits inside our beloved space limit. However, I'm not quite there yet. It's currently at about 6k compressed and pack200.gz. Since I haven't got the server side stuff for pack200 at the moment you'll need Java 1.6 to try out mario land 2:

http://www.cokeandcode.com/applets/gameboy/mario/

I'll post the code if anyone feels like hacking at it some more to get it down some more.

Kev

Offline zammbi

JGO Strike Force
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Posts: 963
Medals: 9



« Reply #1 on: 2009-12-01 20:34:26 »

Impressive, wouldn't expect you could fit that in 6k.

Current project - Rename and Sort
Offline TheAnalogKid
« League of Dukes »

JGO Wizard
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Posts: 1307
Medals: 2



« Reply #2 on: 2009-12-02 16:28:51 »

Yes another amazing work! I'm really impressed!  Shocked

Games published by our own members! Go get 'em!
Offline h3ckboy

JGO Kernel
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Posts: 1645
Medals: 4



« Reply #3 on: 2009-12-03 01:45:01 »

looking pretty cool!
Offline Mickelukas

JGO Ninja
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Posts: 731
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Java guru wanabee


« Reply #4 on: 2009-12-03 02:53:48 »

Awww, the rom only contained the first level Smiley

Nicely done!

Offline Eli Delventhal
« League of Dukes »

JGO Kernel
*****

Posts: 3573
Medals: 44


Game Engineer


« Reply #5 on: 2009-12-03 10:37:06 »

Hm, fails with no details on Mac OS X Snow Leopard in Safari.

See my work:
OTC Software
<br />
Currently Working On:
Secret project...
Quote from: _Riven
I edit JGO in production, because I simply don't waste time writing bugs
Offline ShannonSmith

Sr. Member
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Posts: 365
Medals: 13



« Reply #6 on: 2009-12-03 19:36:33 »

I just get a load: class X.class not found error.

Linux/Firefox/Java6


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