kevglass
« League of Dukes » JGO Kernel      Posts: 5214 Medals: 49
Mentally unstable, best avoided.
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Reply #30 on:
2003-07-31 14:32:53 » |
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Its a top idea (Cas did mention something earlier about arrows around the edge), colouring would be a nice touch tho.. TBH, at the moment I've having network troubles, so funky feature updates are on hold  Kev
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kevglass
« League of Dukes » JGO Kernel      Posts: 5214 Medals: 49
Mentally unstable, best avoided.
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Reply #31 on:
2003-08-03 02:53:52 » |
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Astroprime has hit version 0.15a  Had to tell someone. Its got multiplayer, collisions, shooting and asteroids. I've also made the play area loop round to prevent not being able to find people. In addition, I've reduced the max speed that you can thrust up to. However, you can still get going faster by ramming into asteroids (storing up momentum) and then bouncing off them later on  Most of the features listed in the thread have been added to the agenda and will be going in. Thanks again for all the help. I'm carrying on, even though I'm not quite sure whats going to make this game fun. I'm also having some annoying bugs cropping up that can't be reproduced easily which is leading me to believe that my code integrity isn't that great. So I'll be spending quite a while documenting the code and understanding whats going on before a large phase of refactoring.. http://www.cokeandcode.com/astroprimeThanks again folks.. Kev
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Markus_Persson
JGO Kernel      Posts: 2092 Medals: 10
Mojang Specifications
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Reply #32 on:
2003-08-03 04:56:08 » |
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It doesn't run for me any more. =( I just get a white screen. Fullscreen.
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Games published by our own members! Go get 'em!
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kevglass
« League of Dukes » JGO Kernel      Posts: 5214 Medals: 49
Mentally unstable, best avoided.
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Reply #33 on:
2003-08-03 06:30:24 » |
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This is getting annoying, I've been trying to fix an issue with starting in full screen (well generally actually) that causes all the textures to come out pure red.
I've updated the version back to the old method of doing init. Should work ok now..
Kev
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benny
Jr. Member   Posts: 55
Java rocks! But then again anime rocks too!
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Reply #34 on:
2003-08-05 12:42:05 » |
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Yah know, for the Java Web Start problem, I just used j2re 1.4.1_04. The j2sdk1.4.2 with NetBeans didn't setup my j2re so I had to download a separate version. Fullscreen works fine for me. Actually everthing works fine. 
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Windows XP Professional Pentium II 450 MHz with 256 MB of SD-RAM 64 MB GeForce4 MX-440 SE
Arnold Schwarzenegger runs for governor: Lets cut violence in half with a laser guided machine gun across the barren, charred wastelands--for the children.
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kevglass
« League of Dukes » JGO Kernel      Posts: 5214 Medals: 49
Mentally unstable, best avoided.
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Reply #35 on:
2003-08-06 04:50:51 » |
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Considering skipping the battle/combat only game and going stragiht for the MMO. I have a feeling this would be far more interesting to players..
Any thoughts appeciated..
Kev
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Markus_Persson
JGO Kernel      Posts: 2092 Medals: 10
Mojang Specifications
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Reply #36 on:
2003-08-06 05:16:30 » |
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Why don't you start a thread in Your Games Here for announcements? I missed this one because of the obscure thread name.  It seems to work better now, but that desktop integration popup seems to kill it. I had to taskswitch to click it, then switch back to the game.
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krypto
Sr. Member   Posts: 262
while(true) { self.caffeinate (); }
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Reply #37 on:
2003-08-06 05:30:55 » |
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I still get red rectangles only. S3 savage ddr 8mb ram
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kevglass
« League of Dukes » JGO Kernel      Posts: 5214 Medals: 49
Mentally unstable, best avoided.
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Reply #38 on:
2003-08-06 05:38:59 » |
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I'm going to write a test case for this red rectangle thing. It seems to be that the wrong mode is being selected by the GLCapabilities chooser, but when I tried to fix this, it screwed up a bunch of other stuff.
As and when I've got this test case ready, could you test it for me Krypto?
Kev
PS. I'll open a topic on Your Games Here pretty soon, just want to make one more update b4 then.
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krypto
Sr. Member   Posts: 262
while(true) { self.caffeinate (); }
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Reply #39 on:
2003-08-06 06:08:00 » |
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sure 
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Games published by our own members! Go get 'em!
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troggan
Full Member   Posts: 113
no guts no glory
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Reply #40 on:
2003-08-06 11:19:57 » |
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Could you inform me too 'bout that testcase? i have an old pc with a matrox card that has trouble with that, too 
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kevglass
« League of Dukes » JGO Kernel      Posts: 5214 Medals: 49
Mentally unstable, best avoided.
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Reply #41 on:
2003-08-06 12:08:12 » |
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Krypto (and anyone else who keeps getting red textures).. Could you try the contents of: http://www.cokeandcode.com/astroprime/test/JoglModeTest.zip You'll be presented with the list of modes jogl thinks you support. Select one that seems good and try it.. you should get a "Jogl Test" message on the screen. Keep hold of the standard output, it'll list the mode that was request, the mode jogl would have normally chosen and will display the mode you're selecting... Let me know if any of the modes actually get you normal text on your graphics card.. Thanks for any help, Kev
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troggan
Full Member   Posts: 113
no guts no glory
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Reply #42 on:
2003-08-06 13:40:33 » |
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1) Shouldn't we move the Thread? I think it doesn't belong in Game Play ;-) ?! 2) I tried your stuff, but all I get is a strange Jogl exception. I tried to fix it, but I didn't get a solution to it: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39
| -------------------------- Target was: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 0, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0 ] -------------------------- Would have chosen: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 0, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16 ] -------------------------- net.java.games.jogl.GLException: Error swapping buffers at net.java.games.jogl.impl.windows.WindowsOnscreenGLContext.swapBuffers(WindowsOnscreenGLContext.java:140) at net.java.games.jogl.impl.GLContext.invokeGL(GLContext.java:193) at net.java.games.jogl.GLCanvas.reshape(GLCanvas.java:119) at java.awt.Component.setBounds(Unknown Source) at java.awt.BorderLayout.layoutContainer(Unknown Source) at java.awt.Container.layout(Unknown Source) at java.awt.Container.doLayout(Unknown Source) at java.awt.Container.validateTree(Unknown Source) at java.awt.Container.validate(Unknown Source) at java.awt.Window.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source) Exception in thread "main" net.java.games.jogl.GLException: Error swapping buffers at net.java.games.jogl.impl.windows.WindowsOnscreenGLContext.swapBuffers(WindowsOnscreenGLContext.java:140) at net.java.games.jogl.impl.GLContext.invokeGL(GLContext.java:193) at net.java.games.jogl.GLCanvas.reshape(GLCanvas.java:119) at java.awt.Component.setBounds(Unknown Source) at java.awt.BorderLayout.layoutContainer(Unknown Source) at java.awt.Container.layout(Unknown Source) at java.awt.Container.doLayout(Unknown Source) at java.awt.Container.validateTree(Unknown Source) at java.awt.Container.validate(Unknown Source) at java.awt.Window.show(Unknown Source) at JoglTest.<init>(JoglTest.java:41) at JoglTest.main(JoglTest.java:139) |
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kevglass
« League of Dukes » JGO Kernel      Posts: 5214 Medals: 49
Mentally unstable, best avoided.
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Reply #43 on:
2003-08-06 14:10:28 » |
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I used to get that with an old driver, its just a shutdown problem...
Did you try using any of the modes?
Kev
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troggan
Full Member   Posts: 113
no guts no glory
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Reply #44 on:
2003-08-07 00:02:53 » |
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The problem is not a shutdown problem. i don't get a list of available modes. it crashes direct at start. the text is everything i get :-(
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kevglass
« League of Dukes » JGO Kernel      Posts: 5214 Medals: 49
Mentally unstable, best avoided.
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Reply #45 on:
2003-08-07 00:37:19 » |
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Erg,
sorry to have assumed, I'll look at it as soon as I get back from work.
Kev
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swpalmer
JGO Kernel      Posts: 3438 Medals: 4
Where's the Kaboom?
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Reply #46 on:
2003-08-07 10:59:16 » |
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It doesn't run for me any more. =( I just get a white screen. Fullscreen. Just tried it and got the same thing.. windowed mode worked .. Then for some reason I couldn't shoot anymore, after 2 shots. I may have hit alt or something t take the focus away for a second.. but it was back, cause I could still steer the ship.
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kevglass
« League of Dukes » JGO Kernel      Posts: 5214 Medals: 49
Mentally unstable, best avoided.
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Reply #47 on:
2003-08-07 11:01:58 » |
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There's a comms issue that I'm working on. Frankly, my network code appears to be a bit pap.. rewriting as we speak (the flying bit is controlled client side, so you could still fly but not shoot).
Kev
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kevglass
« League of Dukes » JGO Kernel      Posts: 5214 Medals: 49
Mentally unstable, best avoided.
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Reply #48 on:
2003-09-10 08:54:34 » |
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Sorry to revive an old thread, but having just seen Herk's JPilot prototype I've decided to air a thought I've been having on Astroprime and hopefully solicit some feedback. I've been wondering about removing the flying bit altogether and making it literally a space trading game, i.e. no control over ship over and above a few strategic decisions and course plotting. Although I've already gone down the track of supporting multiplayer flying within the universe I'm wondering whether I really need this. The main reason I've come down to this is 2D. If I'm going to allow players to fly in 2D do they really care about the flying bit at all. I mean, if it were 3D and totally immersive I can imagine people wanting to fly the ship. I enjoy flying the ship in 2D or at least what I've played already, but I'm simply wondering whether its worth including for the masse of players? This is also currently leading me to want to jump to another project (yet again). The current web site is: http://www.newdawnsoftware.com/astroprimeAny thoughts, feedback or slating appreciated.. Kev
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swpalmer
JGO Kernel      Posts: 3438 Medals: 4
Where's the Kaboom?
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Reply #49 on:
2003-09-10 12:29:01 » |
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I personally don't like pure strategy games, so I would prefer the flying around stayed.
E.g. I would play Elite or Frontier... but without the interactive direct control, you might as well have a text only game.
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troggan
Full Member   Posts: 113
no guts no glory
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Reply #50 on:
2003-09-11 00:36:11 » |
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I love flying in 2D. And I don't say that only because I develop the 2d stuff with you  . I love playing the old-style games. And it's easier to create a good lookin 2d game than a 3d game. If you go 3d, you have to go with all the latest effects, more work for you  . troggan
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