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  Game Entry: Epic Inferno. Epic win! :)  (Read 1663 times)
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Offline AIMMOTH

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Posts: 18
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« on: 2010-03-01 03:13:49 »

Hello guys!

Right now I'm a bit stressed because my game wasn't approved this night and I need to go to work! Wink The game itself is pretty big, but with Compile 'n Shrink it became under 4k. However, the generated pack-file havn't been approved and I wonder if you have tips how to get it to work.

You can play the <4k version of the game here:
http://www.indiespot.net/app/java-four-kay-test?task=html&resource=9f77838a2fa211c2208fa0154f8ecb9e.4&className=A&w=800&h=600&ok=resize

Thanks!
Carl
Offline steveyO

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« Reply #1 on: 2010-03-01 03:24:41 »

Was in the same boat last night, eventually got this working by renaming the resource 9f77.......... pack.gz   to  x.jar.gz and using a similar <applet> tag to the other games.

www.bullsquared.com   Play java (applet) games! www.chessclockpro.com Free Online Chess Clock
Offline bysse

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« Reply #2 on: 2010-03-01 04:10:26 »

Having some trouble with the input under linux
Games published by our own members! Go get 'em!
Offline AIMMOTH

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Posts: 18
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« Reply #3 on: 2010-03-01 04:15:23 »


Thank you for your reply!

I got some help and it works now. Here is how we did it:

1) Renamed the file to epicinferno.pack.gz

2) Made this applet-tag:

<applet code="A.class" archive="epicinferno.pack.gz" width="800" height="600">
<param name="java_arguments" value="-Djnlp.packEnabled=true" />
</applet>
Offline AIMMOTH

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Posts: 18
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« Reply #4 on: 2010-03-01 07:29:31 »

Having some trouble with the input under linux

Sorry but it should work perfectly. The applet is using Keylistener and matches the provided KeyCode against each players stored KeyCodes.
Offline AIMMOTH

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Posts: 18
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« Reply #5 on: 2010-03-01 10:58:01 »


Try it out here:

http://java4k.com/index.php?action=games&method=view&gid=301

GG
Offline appel

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Posts: 1477
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I always win!


« Reply #6 on: 2010-03-01 11:27:22 »

It's been published.

Check out the 4K competition @ www.java4k.com
Check out GAMADU (my own site) @ http://gamadu.com/
Offline AIMMOTH

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Posts: 18
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« Reply #7 on: 2010-03-01 12:14:44 »


It's an Epic step in Epic Inferno's history.
Offline TFRC

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Posts: 14



« Reply #8 on: 2010-03-01 14:17:49 »

The input doesn't work in linux for me either. (Ubuntu 9.10)

TF
Offline AIMMOTH

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Posts: 18
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« Reply #9 on: 2010-03-02 02:27:36 »

The input doesn't work in linux for me either. (Ubuntu 9.10)

TF

Darn, that's no good. Maybe I should have used "processKeyEvent(KeyEvent)" ...
Games published by our own members! Go get 'em!
Offline bysse

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« Reply #10 on: 2010-03-02 03:00:36 »

The input doesn't work in linux for me either. (Ubuntu 9.10)

TF

I'm also running Ubuntu 9.10 and the problematic JRE version 1.6.0_16.
About 50% of the submitted games have some type of problem on this system Smiley (More on this at http://www.java-gaming.org/topics/applet-templates/21626/msg/181270/view.html#msg181270)
Offline gabesz

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« Reply #11 on: 2010-03-02 14:54:22 »

I had the same problem with BoxBot4k under Ubuntu 9.10.
Have you tried setting the focusable state of your applet to true? I hope it may help.
See also:
http://java.sun.com/j2se/1.5.0/docs/api/java/awt/Component.html#setFocusable(boolean)

Cheers,
Gabor

Flying is simple. You just throw yourself at the ground and miss.
Offline AIMMOTH

JGO n00b
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Posts: 18
Medals: 1



« Reply #12 on: 2010-03-03 02:33:09 »

I had the same problem with BoxBot4k under Ubuntu 9.10.
Have you tried setting the focusable state of your applet to true? I hope it may help.
See also:
http://java.sun.com/j2se/1.5.0/docs/api/java/awt/Component.html#setFocusable(boolean)

Cheers,
Gabor

I think it is to late now, but sure I can try!

Epic Inferno was converted from old C++ code this weekend, so there was only time for shrinking it Smiley Also, OS in Vancouver took some time from upgrades of the game Smiley
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