Java-Gaming.org Java4K winners: [ by our judges | by the community ]         
Featured games (67)
games approved by the League of Dukes
Games in Showcase (∞)
games submitted by our members



News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  Print  
  fragment shader texture references as black  (Read 341 times)
0 Members and 1 Guest are viewing this topic.
Offline hifujava

JGO n00b
*

Posts: 39



« on: 2005-12-05 15:16:40 »

Ok... new problem now.  I guess i was doing something boneheaded before with a texture, because now i have found it does in fact contain data.  However, when i pass the texture as an input to my fragment shader, the shader samples it and only gets 0's.

Is there a simple reason that I would get no data from the sampler in my shader code?
Pages: [1]
  Print  
 
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.16 | SMF © 2011, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.104 seconds with 21 queries.